RimWorld

RimWorld

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Mod, 1.3, 1.4, 1.5
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235.533 KB
23 Feb, 2022 @ 11:42pm
4 May, 2024 @ 10:52am
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Description
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There are mods, including Vanilla Expanded ones which add many chemfuel operated objects to the game. However, none of them can be refueled or interacted with using Rimefeller pipes.

This is where this mod comes in. It allows you to automatically refuel many modded (and a few vanilla) things with the use of convenient pipes placed right under them.

Please note: by default only small amount of objects is supported. To enable more, you need to go into Vanilla Expanded Framework settings and enable more there.

By default, infinite chemreactor (vanilla), chemfuel pump (1.3, Vanilla Furniture - Power), pipeline junction (Vanilla Factions - Ancients), bioreactor (BioReactor), and refueling pump (Vanilla Vehicles Expanded) can be refueled/drained by your Rimefeller tanks. Pipeline junction still needs hacking first, and the buildings will still drop chemfuel on ground if your chemfuel tanks are full.

Full list of supported mods (depending on RimWorld version):

- Advanced Chemfuel Generator
- Appliances Expanded
- BioReactor
- Chemfuel Powered Portable Generator
- Comigo's Nutrition
- Higher Power
- M-13's ChemFuel Generators
- Simple Utilities: Wall
- Transport Cargo Pod
- Transport Shuttle Standalone
- Vanilla Factions Expanded - Ancients
- Vanilla Factions Expanded - Settlers
- Vanilla Furniture Expanded - Power
- Vanilla Furniture Expanded - Security
- Vanilla Vehicles Expanded

Sadly, no support for factories from Vanilla Factions - Mechanoids. They're a bit complex and require a bit more work to get working properly.
Popular Discussions View All (1)
2
28 Aug, 2022 @ 2:24am
Chemfuel Powered Portable Generator
Fargotroniac
68 Comments
Evono 5 Jul @ 5:26pm 
is 1.6 planned please?
Why Bother 23 Jan @ 5:18pm 
Ah, bless. I was just thinking I wish I could connect my Rimefeller network to my VVE pump.
Doctor Sex 30 Nov, 2024 @ 12:29pm 
insane idea: chemfuel storage from chemfuel expanded can be filled my RIMEFFELER Pipes, that will rly help to connect both pipe lines
Mark Bobaba 15 Nov, 2024 @ 5:22am 
out of interest how does this work with the chem boiler from settlers? I've found this heat source pretty hard to use in the past as it gets really hot so I often have to toggle it on and off, however, even when off it still consumes chemfuel. I don't know if this is intended but I don't want it to constantly drain my tanks too
F3iT 26 Aug, 2024 @ 5:31pm 
could you, by any chances, add a compatibility patch for AIRDOCK (Vehicles+) ? When we pop a SRTS ship out, it detroys the pipes built over the platform, so it won't refuel if ship is too small to touch the border.

Making the platforms/hangars have integrated pipes, like you did with other buildings should do the trick allright.
RutraNickers 21 Jul, 2024 @ 4:44am 
Does this works with the Fortification: Industrial generators or it didn't need a ptach in the first place? It's been months since I last played rimrim, so I don't remember much.
Sumatris 25 May, 2024 @ 10:39am 
Take your time. That you're already considering it is more than enough for me :-).
Soky  [author] 25 May, 2024 @ 10:37am 
@Sumatris there shouldn't be any conflicts if you use both Rimefeller and VCE, both should work fine together. In fact, I've been considering releasing a new mod that would be more universal and support other pipe networks, like the neutramine one. Although currently I'm busy with a handful other mods.
Sumatris 21 May, 2024 @ 11:13am 
Can we still use the Vanilla Chemfuel Expanded pipes with this mod installed, or do they get overriden by the Rimefeller pipes?

Also, would you consider adding support for the Vanilla Factions Expanded Android stuff about neutroamine? Would be cool to be able to use neutroamine drains as unloading bays for the neutro refiner (or even better, neutro pipes linking directly into the refiner).