Serious Sam 4

Serious Sam 4

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Serious Sam 4: Overhaul (Fixes and Enhancements)
   
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Description
Vanilla friendly fixes and enhancements to the base game! All of the items in this collection have been carefully selected to ensure that there is no overlap or compatibility problems between the mods.

Install this pack for a definitive vanilla experience!

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Recommended Console Command Tweaks:

  • "adq_fDebrisArThreshold = 1" or "2"
    By default, this console command is set to 0.5. From my tests, it seems that the higher the number is, the more aggressively the engine de-spawns existing debris to allow new debris to be spawned and active. This helps in cases where debris might not spawn or deactivates early due to hitting a debris limit. 1 is good for slightly more consistent debris with a small FPS drop, or 2 for consistent debris with a slight FPS drop.

  • "adq_fDynamicDecalsArThreshold = 1" or "2"
    By default, this console command is set to 0.5. From my tests, it seems that the higher the number is, the more aggressively the engine de-spawns existing decals to allow new decals to be spawned and active. This is actually easier to notice than the debris since decals stay about for much longer. 1 is good for slightly more consistent decals with a small FPS drop, or 2 for consistent decals with a slight FPS drop.

  • "adq_ctActionRatioMaxBodies = 600" or "1200"
    By default, this console command is set to 300. From my tests, it seems that the higher the number is, the less aggressively the engine disables ragdolls when there is either a lot of action or if they get enabled at larger distances. A higher value can solve problems with ragdolls disabling too quickly (especially noticeable when enemies die on hills). 600 is good for slightly more consistent ragdolls with a small FPS drop, or 1200 for almost persistent ragdolls with a slight FPS drop.

  • "prj_fFloatingScoreScale = 0" or higher
    Changes the size of the floating points on death. By default it is set to a very small value, so I'd recommend setting the value to 0.002. Alternatively, you can completely disable the floating points by setting the above command to 0.

  • "trn_fGrassCrumbsMaxDistance = 182" or "273"
    By default, this console command is set to 91. Higher values increase the distance at which Grass Crumbs get rendered. At the maximum value (721, I believe) I have only dropped my average fps by about 3 frames. 182 is recommended for minimal FPS loss for a massively improved visual fidelity.

  • "men_iMaxAllowedFPS = *your refresh rate*"
    By default, this console command is set to 66. Simply renders the menu at higher FPS. As far as I'm aware there is no disadvantage to increasing the FPS limit (other than slightly higher power consumption). However, setting it to your refresh rate makes the menu feel much, much smoother.
Items (17)
16 Players Co-Op
Created by NSKuber
This mod raises the max player count in Cooperative and Co-Op Survival gamemodes to our beloved 16. The mod also spawns additional vehicles/mechs in all campaign levels which have them. Additional Combine Harvesters/Tractors in Countryside levels are spawn...
Various Weapon Fixes And Additions
Created by Artemy
This mod aims to fix mistakes with weapons and make gunplay more satisfying. Mod edits models and animations of almost all weapons so that means dont use mods which change animations or models because that causing mod conflict List of changes: - Now single...
Fixed normal maps
Created by movento
Fixes the normal map of Sam his arms and hands. Now also fixes the reptiloid -Fixed Mikhail and the Beheaded their pants...
[Fix] Animated mech weapons
Created by Deadkadath
A minor fix that makes the weapon on the Mech not static by adding missing animations. https://i.imgur.com/rIV8pl6.png What's new? ⚬ Animated miniguns. Now they are rotating! ⚬ Animated rocket launchers. Added moving parts. ⚬ Works for both Mech types. ...
Psychotropic Grenade movie player restoration
Created by Nigmas
A very small mod that returns the cut Psychotropic Grenade showcase video and adds it to it's Netricsa entry. { Overwrites "Content/SeriousSam4/Databases/Messages/Items/NerveGasGrenade.rsc } Movie spritesheet by Croteam Texture converter by other1...
Audiolog Enhancements
Created by Nigmas
On release, many people didn't like that you couldn't listen to Bill's audio logs in-game and instead had to sit through the whole thing in NETRICSA, without any sort of rewind or pause options even. However, the beta testers and reviewers remember that it...
Kenny's Marsh Hopper Moment Fix
Created by Vrabo
In the Breakfast In France level after you've completed the "dronning on" sidequest, Kenny calls you and seemingly has a schizophrenic moment where he goes "..Ah!! No I love frogs! I'm sorry. I'm sorry. I'm so sorry!" The reason he has a schizophrenic epis...
French Resistance Death Sound Fix
Created by uno14
Edits one of the files so that French Resistance NPCs use a unique death scream rather than Sam's....
Enemy Consistency Fixes
Created by Roosev
The intention behind this modification is to maintain the vanilla experience whilst adding in missing sound effects, graphical effects and re-enabling any unused features which are still fully usable. Any enemy improvements that you'll find in the SS:SM re...
Material Overhaul
Created by Roosev
This mod is a full overhaul of the surface materials present in SS4. This adds and fixes multiple missing particle and sound effect interactions between the surfaces, projectiles, enemies and weapons. This mod will also be supported fully (and very much us...
Visually Updated Main Menu
Created by Roosev
Adds a few particle effects to the main menu to make it feel more animated....
New Sniper Ammo Model
Created by Soulmyr
The default sniper ammo pickup was a bit too similar to the bullets, so I decided to make my own....
Rocket Launcher BFE Clockwork Reload SFX
Created by Dextrose
Changes the reloading sound to match BFE's rocket clockwork reload SFX which I feel sounds much better and is much more audible. Recommended to be used with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2446513185...
Audible Ladders
Created by Artemy
Small improvement. This mod adds step metalic sounds from Siberian Mayhem when player climbs the ladder...
RooseHUD
Created by Roosev
Overhauls the colour scheme of the in-game interface to fit SS4 more thematically (from the boring white), updates all in-game fonts and subtitles to be more readable, incorporates a few HUD placement fixes, updated Netricsa among other features! Features:...
RooseHUD (Updated Locales)
Created by Roosev
(This mod is separate as it is not compatible with mods that modify weapon stats!) Updates pick-up texts for ammo and weapons. ...
HUD Indicators for Scoped Weapons
Created by Triple AAA
Remember these little widgets from the previous games? Turns out the functionality for them still exists in the editor, so I was able to restore them. Conflicts with mods that replace Devastator_Scope.rsc and Sniper_Scope.rsc, and that includes my Weapon T...