Arma 3
Not enough ratings
RAIEM - Illuminate the Night (ITN) - USAF Only
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
264.527 KB
2 Mar, 2022 @ 5:24pm
16 Jul, 2022 @ 2:53pm
9 Change Notes ( view )

Subscribe to download
RAIEM - Illuminate the Night (ITN) - USAF Only

Description
RHS-ACE Individual Equipment Modernization : Illuminate the Night
RAIEM: ITN

####
There is a new version of this mod in public beta, with more features. It can be found HERE
####

This mod aims to bring the laser/light modules from RHS USAF more into line with the functions and capabilities of their real-world counterparts.

For a version of this mod that effects devices from both USAF and AFRF, click HERE
For a version of this mod that effects devices from just AFRF, click HERE

THIS MOD REQUIRES ACE3 AND CBA, AND REQUIRES BINDING OF TWO KEYBINDS FROM CBA, "Next rail item state" and "Previous rail item state". Failure to bind these keys or have CBA loaded will result in only IR laser modes being available for all RHS lasers. Failure to have ACE_laserpointer.pbo (loaded by default with ACE3) loaded will render VIS Laser modes nonfunctional.

This mod does not have translations, so device and mode names are currently only in English. If this is an issue, please reach out, and I can attempt at creating a localization update for this mod.

This mod does two main things.

First, it changes the way that RHS laser attachments are interacted with, in that the RHS Attachment Change keybind no longer works. This function is replaced by the CBA keybinds, which allow for a more precise control over which mode you are selecting. (If you keep clicking "Next", you will eventually stop at an IR mode, likely with some form of IR illumination. If you keep clicking "Previous", you will eventually stop at a visible mode, either a laser or a flashlight. There is no way to reach IR modes by clicking through "Previous" from a visible mode, and no way to reach visible modes by clicking through "Next" from an IR mode.)

Second, this mod drastically increases the number of available modes, and adds new functions that were not (really) possible before Arma 2.0.6. The full list of possible modes is below, with original modes marked ^ and new-because-of-patch modes marked *.

VISible flashlight^
VISible laser + flashlight
VISible laser (Red or Green, model dependent)
OFF
IR laser^
IR illuminator, diffuse*
IR illuminator, diffuse, + laser*
IR flashlight*
IR flashlight + laser*
IR illuminator, high*
IR illuminator, high, + laser*

Each laser has a slightly different set of functions. See the chart in the images above for a breakdown of what devices have what features, and in what order they can be accessed.

A third and minor feature of this mod is the characterization of devices. Each device (PEQ-15, PEQ-15A, PEQ-16, M952V, and WMX-200,) has a slightly different specification and weight from the others, meaning that not all devices are made the same. Some devices or device combinations may be better suited for certain situations than others.

Finally, licenses. This mod is purely config files and contains no textures or models. The models, textures, and original classes used and referenced by this mod are all housed within RHS archives, and so this mod WILL NOT WORK WITHOUT RHS USAF. To that end, I, the mod author of RAIEM: ITN, have no claims over those models or textures, and remind all that those files are subject to RHS's particular license. Further, the scripts utilized by this mod are housed in CBA and ACE3 archives, and thus are subject to their respective publishers particular licenses. I only have authority over this work of synthesis, and to that very limited extent I authorize anyone to use, inspect, tweak, and republish the specific contents of this mod and its archives, with the sole caveats that they not monetize this product and the request that, if they are publishing a mod based on this one that has similar aims, they credit me to the extent that I am worthy of being credited in their production. Thank you for being awesome!
10 Comments
Barteg 18 Jan, 2023 @ 2:39pm 
Alright, good to know
GhostJB  [author] 16 Jan, 2023 @ 2:26pm 
@Barteg There is not yet a public beta for ITN. The private beta is accessible through Knightin's discord, though (They recently dropped a video about the mod on YouTube). The limited release is intended to simplify error reporting and troubleshooting.

That being said, I am currently working on ITN and pushing it towards a full release with direct support for RHS, CUP, and NIArms. More mods will be added after release, though it should already work in a limited way with any laser or light device added by any mod.

I hate to say "Soon, tm", but that is the best I can manage right now. I hope that you understand :)
Barteg 16 Jan, 2023 @ 1:16pm 
Hey so is the public beta released, if yes, where can we get it ?
GhostJB  [author] 10 Sep, 2022 @ 4:30pm 
Teaser of the new ITN: https://youtu.be/Prh7QbK7_mw

College has begun again, so time is precious, but I will try to keep working at the mod. I will probably publish a public beta in the next few weeks.
GhostJB  [author] 4 Jul, 2022 @ 5:50pm 
Hey folks! Just wanted to share progress. Here's a ~40 second video demonstrating variable-powered IR lasers in a multiplayer environment using the next version of ITN (which is scripted, rather than configs and classes). Enjoy!

https://youtu.be/7Z7GoIaooWk
GhostJB  [author] 14 Mar, 2022 @ 2:44pm 
@Glock From the ingame "escape" menu, select "Configure" > "Controls", then in the lower-right corner of this menu, select "Configure Addons", then click on the "Addon" pulldown menu at the top and look for "CBA Weapons". The two binds you'll want to make are called "Next rail item state" and "Prev rail item state".
Crye 14 Mar, 2022 @ 8:15am 
how do I bind the keybinds? I can't find them under the controls
Raavolk 7 Mar, 2022 @ 1:42am 
Ok no problem
GhostJB  [author] 6 Mar, 2022 @ 2:30pm 
Thanks! And yes, I would like to cover CUP lasers, as well. It's an "as time permits" thing, though, so it might not be soon
Raavolk 6 Mar, 2022 @ 2:12pm 
Nice work mate ! Do you plan to do this with CUP lasers ?