Cities: Skylines

Cities: Skylines

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Public Transport Unstucker
   
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26.624 KB
6 Mar, 2022 @ 7:14am
5 Jun @ 10:17am
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Public Transport Unstucker

In 1 collection by Vectorial1024
Vectorial1024's Transport Efficiency Mods
4 items
Description
Ensures public transport is running smoothly. Unbunching is not affected.

(本mod並無中文名!)

Quick info
  • Requires Harmony
  • Fixes the Citizen Runaway Problem as found out in Express Bus Services (EBS not affected by this change) but for all transport types (e.g. metro, train, ...)
  • The Citizen Runaway Problem causes public transport to get stuck, and is a major cause of headache for all
  • 有效處理「公共交通車輛長時間未能開出」的問題 (並非因為「班次穩定政策」而導致)

More details about this Citizen Runaway Problem can be found on GitHub, but put simply, it causes public transport vehicles to be confused: it seemingly cannot confirm that all passengers are inside the vehicle, and so is stuck waiting for the rogue/runaway citizen.

One beneficial side effect of this mod is that overlong train sets are benefited: passengers belonging to the overlong portion are despawned, ensuring timely departure.

GitHub Repo
This mod is open-sourced, and the repo is available here: https://github.com/Vectorial1024/PublicTransportUnstucker

And that's all!
Popular Discussions View All (1)
0
9 Mar, 2022 @ 11:36pm
PINNED: Frequently-Asked Questions
Vectorial1024
83 Comments
Vectorial1024  [author] 5 Jun @ 9:31am 
@everyone @ProfessorHen @Silver5word

I have an update to the situation of this mod.

While playtesting my other mods, I discovered a taxi getting stuck due to the "citizen runaway problem". This is something I did not expect/anticipate; perhaps CO's fix was not about this problem.

Combined with the situation surrounding long trains, the easiest way out is to resurrect this mod. I'm sorry for the confusion this update may cause to you all.

Will update soon-ish.
Vectorial1024  [author] 31 May @ 11:17pm 
It has become a bit of a nightmare managing the existing 3 similar but different transport-related mods. The technical differences are not obvious to the average user and my suggestions had degenerated to "just use all of them".
Vectorial1024  [author] 31 May @ 11:15pm 
Ah good call! tbh I did not think about this long-train use case when sunsetting this mod... it is unusual to have super long trains anyway.

But, while this feature currently still exists in this mod, in the longer run it seems best to move it to Better Train Boarding, since both are train-related.
Silver5word 31 May @ 9:15pm 
what about the cims despawning feature for long trainsets? That definitely was not fixed and I still find this mod useful as a result; will you create a fork or incorporate this feature into another mod?
Vectorial1024  [author] 31 May @ 5:37am 
@everyone

I finally have time to get back to this, and realized @ProfessorHen was right: this mod is obsolete as of patch 1.17.1-f2, which was about 2 years ago.

Thank you all for your support over the years!
Mary-Sylvia 30 Sep, 2023 @ 1:38pm 
The thumbnail is a work of art
Silver5word 10 Sep, 2023 @ 11:29am 
I played around with this mod some more: it turns out that the problems previously noted is a result of some sort of incompatibility with Realistic Walking Speed; without it, the mod despawns cims stuck at stations pretty well.

Might want to put that in the description. Just a heads up.

Thank you for incorporating my request into your mod.
Vectorial1024  [author] 9 Sep, 2023 @ 8:32pm 
Didnt check the patchnotes + not sure what they meant + didnt check the code; I would keep this mod around just to be safe
ProfessorHen 9 Sep, 2023 @ 10:20am 
Are there rogue passengers after last patch? In the patch notes they said, that they fix a problem where "Passengers are stuck at public transport stops", so I assume, this mod is no longer needed, isn't it?