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however i whould love to see quite a bit OP sections for every ships
till battleships any higher then that every thing whould be to OP LoL
destroyers are small should only have small weapons slots and Picket slots
no medium or large but G/Missile slots are alowd same is for the frigate
i also whould love to see Cruiser and Battlships whit compleet Hangar bay's and Picket slots and not just 1 slot that's to lame like Paradox did that is lame and weak sauce
minimum 5 per section on hangar bay's per section or more for Cruisers and Battleships
Is this code right?
ship_section_template = {
key = "NEW_BATTLESHIP_BOW_X2"
ship_size = battleship
fits_on_slot = bow
should_draw_components = yes
entity = "battleship_bow_XL1_entity"
icon = "GFX_ship_part_core_bow"
ai_tags = { artillery }
prerequisites = {
OR = {
tech_energy_lance_1
tech_energy_lance_2
tech_arc_emitter_1
tech_arc_emitter_2
tech_mass_accelerator_1
tech_mass_accelerator_2
tech_archaeo_mass_accelerator
}
}
ai_weight = {
modifier = {
factor = 10.0
NOT = { is_preferred_weapons = weapon_type_explosive }
}
modifier = {
factor = 0.1
is_preferred_weapons = weapon_type_explosive
}
}
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
locatorname = "xl_gun_01"
}
large_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = @section_cost
}
}
}
Thanks !
click on the 3 dots for the mod options and choose open folder.
follow this file path: common > section_templates
choose the battleship file and find the line (note pad++ makes this very easy): entity = "battleship_bow_XL1_entity"
replace the prerequisites section with the following
prerequisites = {
OR = {
tech_energy_lance_1
tech_energy_lance_2
tech_arc_emitter_1
tech_arc_emitter_2
tech_mass_accelerator_1
tech_mass_accelerator_2
tech_archaeo_mass_accelerator
}
}
Hope this helps