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however i whould love to see quite a bit OP sections for every ships
till battleships any higher then that every thing whould be to OP LoL
destroyers are small should only have small weapons slots and Picket slots
no medium or large but G/Missile slots are alowd same is for the frigate
i also whould love to see Cruiser and Battlships whit compleet Hangar bay's and Picket slots and not just 1 slot that's to lame like Paradox did that is lame and weak sauce
minimum 5 per section on hangar bay's per section or more for Cruisers and Battleships
Is this code right?
ship_section_template = {
key = "NEW_BATTLESHIP_BOW_X2"
ship_size = battleship
fits_on_slot = bow
should_draw_components = yes
entity = "battleship_bow_XL1_entity"
icon = "GFX_ship_part_core_bow"
ai_tags = { artillery }
prerequisites = {
OR = {
tech_energy_lance_1
tech_energy_lance_2
tech_arc_emitter_1
tech_arc_emitter_2
tech_mass_accelerator_1
tech_mass_accelerator_2
tech_archaeo_mass_accelerator
}
}
ai_weight = {
modifier = {
factor = 10.0
NOT = { is_preferred_weapons = weapon_type_explosive }
}
modifier = {
factor = 0.1
is_preferred_weapons = weapon_type_explosive
}
}
component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
locatorname = "xl_gun_01"
}
large_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = @section_cost
}
}
}
Thanks !
click on the 3 dots for the mod options and choose open folder.
follow this file path: common > section_templates
choose the battleship file and find the line (note pad++ makes this very easy): entity = "battleship_bow_XL1_entity"
replace the prerequisites section with the following
prerequisites = {
OR = {
tech_energy_lance_1
tech_energy_lance_2
tech_arc_emitter_1
tech_arc_emitter_2
tech_mass_accelerator_1
tech_mass_accelerator_2
tech_archaeo_mass_accelerator
}
}
Hope this helps
Vanilla sections remain, but renamed more logically.
It shouldn't be
There may be a conflict with one of the mods.
On large ships, your statement is correct 4S = 1L
The exception is the destroyer, here the choice is between 3S or 1L
But you are right, basically 1L=4S, there was an inaccuracy in the description.
I tried to add variety while keeping the balance of the game within each ship.
Thanks for finding the typo, I'll fix it when I update.
This is the base logic in the core game, pls doN't make L slots even more broken, I realy hope it's just a miss spelling.
Also, based on the pictures, Battleship core section - Medium + Hangars named version has 2 M + 2 L slots.
Otherwise the mod is realy good, Just hope, the AI can use them too.
Please 3.4 update it! :)
I mean I have seen mods change the core section to give it 6 hangars, talk about power creep
You know how nice it is to have 5 picks for opening 'Vettes? Reeeealy nice!
It should work, but maybe weapons will not be displayed in the "ship details".
Would recommend a new game.
Mostly yes, but in the original this is not always the case