Stellaris

Stellaris

Ship Sections Overhaul
45 Comments
Locomotor79 19 Jun @ 1:15am 
true the destroyer doesnt have that module
however i whould love to see quite a bit OP sections for every ships
till battleships any higher then that every thing whould be to OP LoL
destroyers are small should only have small weapons slots and Picket slots
no medium or large but G/Missile slots are alowd same is for the frigate
i also whould love to see Cruiser and Battlships whit compleet Hangar bay's and Picket slots and not just 1 slot that's to lame like Paradox did that is lame and weak sauce
minimum 5 per section on hangar bay's per section or more for Cruisers and Battleships
The Engineer Pop 12 Jun @ 8:38pm 
Destroyers can't equip carrier computer despite they can have H hardpoint.
The Engineer Pop 8 Jun @ 11:15pm 
When I see titan.txt there are sterns and mids which have more hardpoints than Vanilla titan. (ex: 2S2P3H mids. The only mid of Vanilla titans is 4L.) How the turrets which is mounted on these module will be seen in game?
The Engineer Pop 8 Jun @ 10:28pm 
I wonder why the key of that module is ""NEW_BATTLESHIP_BOW_[X2]"". Despite its name that module houses only 1 X slot.
The Engineer Pop 8 Jun @ 10:27pm 
@SirBlargsALot
Is this code right?

ship_section_template = {
key = "NEW_BATTLESHIP_BOW_X2"
ship_size = battleship
fits_on_slot = bow
should_draw_components = yes
entity = "battleship_bow_XL1_entity"
icon = "GFX_ship_part_core_bow"
ai_tags = { artillery }

prerequisites = {
OR = {
tech_energy_lance_1
tech_energy_lance_2
tech_arc_emitter_1
tech_arc_emitter_2
tech_mass_accelerator_1
tech_mass_accelerator_2
tech_archaeo_mass_accelerator
}
}

ai_weight = {
modifier = {
factor = 10.0
NOT = { is_preferred_weapons = weapon_type_explosive }
}
modifier = {
factor = 0.1
is_preferred_weapons = weapon_type_explosive
}
}

component_slot = {
name = "EXTRA_LARGE_01"
template = "invisible_extra_large_fixed"
locatorname = "xl_gun_01"
}

large_utility_slots = 3

resources = {
category = ship_sections
cost = {
alloys = @section_cost
}
}
}
drakon8 30 May @ 12:26pm 
@SirBlargsALot
Thanks !
SirBlargsALot 28 May @ 8:47am 
for anyone wanting to fix the no X slot for battleship it is very easy.
click on the 3 dots for the mod options and choose open folder.
follow this file path: common > section_templates
choose the battleship file and find the line (note pad++ makes this very easy): entity = "battleship_bow_XL1_entity"
replace the prerequisites section with the following

prerequisites = {
OR = {
tech_energy_lance_1
tech_energy_lance_2
tech_arc_emitter_1
tech_arc_emitter_2
tech_mass_accelerator_1
tech_mass_accelerator_2
tech_archaeo_mass_accelerator
}
}

Hope this helps
Deviant 13 May @ 7:56am 
But the battleship sections for the X slot do not appear =-(
Deviant 11 May @ 4:05am 
4.0 - mod work
Mythril Sage 10 May @ 3:11am 
Is this 4.0 Compatible?
Sledjer 11 Jan @ 10:54pm 
@The Engineer Pop Not just destroyers and cruisers. Battleships also have it reduced by 1 from vanilla
The Engineer Pop 20 Nov, 2024 @ 9:03pm 
Well. Adding 4P3H or 4S3H mid section for Titans will makes sense.
Colonel Otter 29 Oct, 2024 @ 3:59pm 
Worked on my 3.14.1 game. Compatible with More Ship Sections by Hibiki_RT, but not compatible with Additional Ship Sections Techless by Ali_J_101
MileyMan1066 12 Oct, 2024 @ 9:26pm 
will this run in 3.13.X?
LAJ-47FC9 12 Oct, 2024 @ 3:51pm 
@Ignat001, I'm not the mod author, but I can answer for them in this instance! See, that would require overwriting a lot of vanilla components, and would thus basically ruin compatibility with other mods. It's maybe possible to create weapons that just go in those slot combinations, though!
The Engineer Pop 30 Jun, 2024 @ 9:57pm 
And with this mod destroyers' and cruisers' auxiliary slot seems to be decreased by 1 than vanilla. Right?
The Engineer Pop 30 Jun, 2024 @ 9:40pm 
Oh. Does this mod make vanilla ship sections unusable...?
Major Astolfo 27 Jun, 2024 @ 2:49pm 
When i finished the grand herald archaeological site, the ship had no weapons and no armor/ship/utility components. I tested it in a new game with only this mod active.
Ignat001 22 May, 2024 @ 3:41pm 
Could you make a mod where you are not creating ton of nearly identical sections, but instead make S&P slots interchangeable, as well as M&G?
LostCreatoR  [author] 22 May, 2024 @ 3:08pm 
Mod updated for 3.12.X
KnobleKnight2002 21 Dec, 2023 @ 10:27am 
Is this compatible with Machine Ships and/or Real Space System Scale? If not, are there any compatibility patches?
tathen 18 Dec, 2023 @ 7:09am 
You have to start a new game its a bit more then "visual errors" oh well maybe next game if i remember to turn it on
TFLuke 20 Jun, 2023 @ 10:24am 
The medium weapons and hangars (M-M-H-H)section for battleships is somehow missing for me
Shock & Awetism 10 May, 2023 @ 12:54pm 
Angelis, I used a mod similar to this one with NSC and it worked just fine. Though it was a different creator, so it remains to be seen.
Angelis Mortis 17 Feb, 2023 @ 4:04pm 
Will this work with NSC? Also, do you have to unlock tech for the new sections or should they show by default?
Deep 6 Dec, 2022 @ 10:31pm 
Thank you for the update!
Barteg 29 Nov, 2022 @ 12:02pm 
Update required
Deep 22 Sep, 2022 @ 1:14am 
Can confirm that all sections of toxoid shipset works flawlessly. Safe to use with v3.5.1.
Deviant 16 Aug, 2022 @ 5:17am 
Why don't corvettes have 1P1G and 1P1M sections?
LostCreatoR  [author] 10 Jul, 2022 @ 6:17pm 
@clear
Vanilla sections remain, but renamed more logically.
clear 10 Jul, 2022 @ 4:37pm 
Does this mod get rid of vanilla sections? Or does it just add on more sections.
SomberFlight 19 Jun, 2022 @ 5:52am 
Can you add a 1 medium and 1 CIWS section for Corvettes? Best sections mod I've seen so far.
Chidy1776 17 Jun, 2022 @ 7:25pm 
a must have mod imo
LostCreatoR  [author] 28 May, 2022 @ 4:14am 
@Catapultam Habeo
It shouldn't be
There may be a conflict with one of the mods.
Catapultam Habeo 27 May, 2022 @ 8:51pm 
Missiles come from the middle of the star system
camurndai 15 May, 2022 @ 9:18am 
Could you add a corvette section with 1G and 1P? Thanks in advance.
LostCreatoR  [author] 13 May, 2022 @ 1:16pm 
@Immortalits
On large ships, your statement is correct 4S = 1L
The exception is the destroyer, here the choice is between 3S or 1L
But you are right, basically 1L=4S, there was an inaccuracy in the description.
I tried to add variety while keeping the balance of the game within each ship.
Thanks for finding the typo, I'll fix it when I update.
Immortalits 13 May, 2022 @ 6:56am 
1 L = 4 S = 1 H
This is the base logic in the core game, pls doN't make L slots even more broken, I realy hope it's just a miss spelling.
Also, based on the pictures, Battleship core section - Medium + Hangars named version has 2 M + 2 L slots.
Otherwise the mod is realy good, Just hope, the AI can use them too.

Please 3.4 update it! :)
Dobrognev 12 May, 2022 @ 2:45pm 
Мод просто шикарен! Планируется адаптация под 3.4?
Seraph 27 Apr, 2022 @ 10:48am 
A BIG thank you for the mods, been looking for more section variety but the others mods I found real change the balance too much, your guidline of 1P = 1S, 1M = 1G = 2S, 1L = 1H = 3S was a great idea , I can enjoy the mod without feeling like cheating.
I mean I have seen mods change the core section to give it 6 hangars, talk about power creep
Jfp3 13 Mar, 2022 @ 5:48am 
Thanks for the answer -- but I safely say I just dropped it into my current play at @ 8 years in, and your mods have been playing just fine. They are also DAMN good ideas. I wouldn't want to play the game again without the mods. Gonna slip this into the Leaders one also. Nice work LC!
You know how nice it is to have 5 picks for opening 'Vettes? Reeeealy nice!
LostCreatoR  [author] 13 Mar, 2022 @ 12:32am 
@Jfp3
It should work, but maybe weapons will not be displayed in the "ship details".
Would recommend a new game.
Jfp3 12 Mar, 2022 @ 4:16pm 
Will it work with a game-in-progress?
LostCreatoR  [author] 8 Mar, 2022 @ 9:19pm 
@drakon8
Mostly yes, but in the original this is not always the case
drakon8 8 Mar, 2022 @ 9:55am 
and 1M = 2S or 2P, 1L = 2M or 2G