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So I just tried again right now, 1000pts raid, and 8 humans spawn with only 1 warg.
2nd try, 6 humans for 3 wargs.
My issue with empire faction is that it's too easy to stay neutral (lot of quests with easy goodwill), so outside of Deserter intro quest, I'm never their ennemy, and neutral to them again too fast, so I never saw them raid me (as they are neutral).
Of course I will link to your mod and credit the idea, no need to ask for it :)
I've had to tweak their commonality to adjust for the lost spawn opportunities - they can't spawn as breachers, sappers, or sieges so they were already pretty limited. Please let me know if they feel like they're a good balance or should be more or less common.
Re: Empire mods. I don't know of any like that unfortunately. If you make the empire hostile they should routinely raid you like any other faction though - sometimes quests make you quickly ally again and that might explain why you only saw one raid? Either that or you experienced a bug or mod conflict.
Re: derivative mods based on this mod, you're 100% welcome to do so, I'd just ask that you stick a link/credit to this mod in your mod description when/if you publish it. Its intentionally a pretty simple mod though, so it may need to be significantly expanded upon depending on what you want to do.
By any chance, do you know a mod who make stay friend with Empire harder (something like loss goodwill if no tax via tribute collector, or skip quest?).
Because I saw this mod since long time, but never tried as I never saw the Empire raid me outside the traitor quest.
Also, yesterday, I found Animal Husbandry Raids (Continued) (who is not customisable/balanced enough at my taste), then I remembered your mod.
I want to use it as a base to try to add the same new raid strategy for other factions as well. Can I do that, or do you have already similar plans?
No promises though, still really new to this so a little unsure what is within my skill level.