Arma 3
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Illuminate the Night (ITN) - NIArms
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
64.154 KB
7 Mar, 2022 @ 9:06pm
12 Mar, 2022 @ 2:06am
4 Change Notes ( view )

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Illuminate the Night (ITN) - NIArms

Description
Illuminate the Night - NIArms

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There is a new version of this mod in public beta, with more features. It can be found HERE
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This mod aims to bring the laser/light modules from the NIArms mod more into line with the functions and capabilities of their real-world counterparts.

For a version of this mod that effects devices from RHS USAF and AFRF, click HERE

THIS MOD REQUIRES ACE3 AND CBA, AND REQUIRES BINDING OF TWO KEYBINDS FROM CBA, "Next rail item state" and "Previous rail item state". Failure to bind these keys or have CBA loaded will result in only VIS modes being available. Failure to have ACE_laserpointer.pbo (loaded by default with ACE3) loaded will render laser portion of VIS modes nonfunctional.

This mod does not have translations, so device and mode names are currently only in English. If this is an issue, please reach out, and I can attempt at creating a localization update for this mod.

This mod takes the pistol laser-light modules added by NIArms and brings them more in line with their real-world counterparts. The Steiner eOptics DBAL-PL has three modes of operation (VISible light and laser, off, and IR laser and illuminator) and two versions (RED or GREEN visible lasers). The Streamlight TLR-1 has also been given an off mode, to ensure no negligent light discipline violations. Both devices have had their flashlight configs adjusted, making them effective until about 50 meters, depending on ambient conditions.

Licenses. This mod is purely config files and contains no textures or models. The models, textures, and original classes used and referenced by this mod are all housed within the NIArms Core archive, and so this mod WILL NOT WORK WITHOUT THAT MOD. To that end, I, the mod author of ITN-NIA, have no claims over those models or textures, and remind all that those files are subject to NIArms' particular license. Further, the scripts utilized by this mod are housed in CBA and ACE3 archives, and thus are subject to their respective publishers particular licenses. I only have authority over this work of synthesis, and to that very limited extent I authorize anyone to use, inspect, tweak, and republish the specific contents of this mod and its archives, with the sole caveats that they not monetize this product and the request that, if they are publishing a mod based on this one that has similar aims, they credit me to the extent that I am worthy of being credited in their production. Thank you for being awesome!
8 Comments
Yurint_ 3 Dec, 2024 @ 8:25am 
Does it works with NIArms AIO (V14 Onwards)?¿
GhostJB  [author] 22 Nov, 2023 @ 12:51pm 
@GreenARMY same response here as on the main RAIEM version's page: yes you may repack/reupload, just mention me if you do. Also feel free to fix any bugs you find along the way, but be sure to clearly communicate what you changed in your own version.
[TFWS] GreenARMY 22 Nov, 2023 @ 9:21am 
Hello GhostJB can i reupload the mod to reduce for my servers mod list
LeoVetta 4 Mar, 2023 @ 2:01pm 
cant wait to see the ITN mod for Tier One Weap pack
GhostJB  [author] 30 Sep, 2022 @ 10:59pm 
@Frosted Vert, I am planning CUP support, yes. However, as this mod focuses primarily on laser aiming and IR devices, I probably won't be making versions for SOG or GM. I may be wrong, but I don't think either of those DLC add any laser aiming or IR illumination devices.

That ITN includes improvements to flashlights (specifically the hot-spot-and-splash pattern) is a result of combo laser-light devices that are found in most of the major weapon attachment mods.

This isn't a "hard no", but I don't think that I'll end up doing it. Other folks, however, are free to take a stab at it if they wish. I don't intend to sequester ITN's code behind any licenses or restrictions.
Yo Gabba Gabba! 30 Sep, 2022 @ 12:46pm 
Excited for the new version. Will it cover SOG/CUP/GM?
GhostJB  [author] 10 Sep, 2022 @ 4:30pm 
Teaser of the new ITN: https://youtu.be/Prh7QbK7_mw

College has begun again, so time is precious, but I will try to keep working at the mod. I will probably publish a public beta in the next few weeks.
GhostJB  [author] 4 Jul, 2022 @ 5:50pm 
Hey folks! Just wanted to share progress. Here's a ~40 second video demonstrating variable-powered IR lasers in a multiplayer environment using the next version of ITN (which is scripted, rather than configs and classes). Enjoy!

https://youtu.be/7Z7GoIaooWk