Cities: Skylines

Cities: Skylines

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NExt2 Road Marking Collection for IMT
   
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Tags: Marking
File Size
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839.803 KB
11 Mar, 2022 @ 1:55am
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NExt2 Road Marking Collection for IMT

In 1 collection by adon
Intersection Marking Tool Collection Pack
23 items
Description
English instructions (use DeepL & Google Translate)

About the Marking Collection
This asset is a marking pack for IMT that matches the design of MOD Network Extensions 2 (NExt2).
We have created and compiled 40 basic templates, mainly for use in NExt2.
You only need to specify the template according to the road, and the numerical operations are minimal.


Asset Content
Based on the roads in NExt2, we have created a template of roads that can be created in IMT.
Wherever possible, we have made the roads to match the dimensions and design.
Crosswalks and stop lines have not been created as they vary from country to country and region to region.

Markings that cannot be reproduced completely due to IMT specifications have been adjusted.
Since the dimensions are surprisingly different, the length of the white lines and blank spaces are adjusted.
For more details, see the screenshot and check the contents of the template.


About template names
In the list of templates displayed within the IMT and in the tabs, they are named either NExt2 + name.
The template name is almost identical to the one on the right in the screenshot.
The left side will be the name of the road, the cell width or number of lanes, and the main use.
If it is described as All, it will fit if the road type is applicable.


Required Mods
  • To use it, you will need the Intersection Marking Tool.
  • Use the latest stable version. (Beta version is also fine)
  • From Options, make sure that Asset Marking Read is enabled.
  • By default, marking reading should be enabled.


Points to note
NExt2 style Road assets
  • If you use several, NExt2 style road assets, the markings will almost always match.
  • If the road types match, basically no or minimal adjustments should be necessary.
  • However, if you are concerned about blurring or color shading, you may need to make minor adjustments.
Ratio of the dashed line
  • Since the dimensions are unexpectedly different, we took an average and adjusted it.
  • Some of the lines are not completely white, but a little reddish white, but they have been adjusted.
  • When marking within intersections, be careful to note the difference in tints.
Fill-in color pavement
  • The color pavement will change its hue depending on the LUT and other settings on the PC and in the game.
  • I'm sorry, but we can't adjust it on our side, so please adjust it on the player's side.
  • Solid and dashed line relationships will not change much.
Fill-in 3D-style
  • This time there is a 3D style pavement and grass fill for the median.
  • Depending on the placement, the positioning may not be correct and will need to be fine-tuned.
  • The 3D style depends on the map theme and may change if the theme is changed.
Offset and angle
  • Adjust as it depends on the size and shape of the road or intersection to be used.
  • The angle of the diagonal line changes with the road layout, so it cannot be saved and specified on the template side.
  • If you want to draw a V-shape or a diagonal line parallel to the line, use the drawing reference to align it.


Type of marking
Here is a list of the markings in the pack and their detailed composition.
  1. 2U wide General road
    • Dashed-line, All types: 1 type (all 2U widths are supported, including asymmetric roads)
    • Dashed-line, 3 lanes: 2 types (with U-turn, ground / elevated)
    • Double-line, Median line: 1 type (all 2U widths are supported, including asymmetric roads)
    • Striped-type, Median strip: 1 type Solid line for boundary & diagonal line for fill (angle approx. 45 degrees)
    • Curb-type, Median strip: 2 types 3D style with solid & filled-in boundaries (pavement/grass)
  2. 4U wide General road
    • Dashed-line, 6 lanes / 8 lanes: 2 types
    • Dashed-line, Asym-roads 2+4 / 2+3: 2 types
    • Dashed-line, 5 lanes: 2 types (with U-turns, ground / elevated)
    • Dashed & solid, 5 lanes: 2 types (with U-turns, ground/elevated)
    • Striped-type, Median strip: 1 type Solid line for boundary & diagonal line for fill (angle approx. 45 degrees)
    • Curb-type, Median strip: 1 types 3D style with solid & filled-in boundaries (pavement)
  3. Highway / National road
    • Solid-line, Shoulder / Roadside: 1 type (for all Highway and National road)
    • Solid-line, 2 lanes / 4 lanes: 2 types (for National road)
    • Dashed-line, All types: 1 type (for all Highway and National road)
    • Dashed-line, Asym National road: 2 types (for Asym National road 1+2, ground/elevated)
    • Double-line, Median line: 1 type (for 2 lane / 4 lane National road)
    • Double-line, Median line: 1 type (for Asym National road 1+2)
  4. Dedicated Bus lane (2U wide) / Road with Bus lane (4U wide)
    • Dashed-line, 2U wide & 4U wide: 2 types (2U wide is for one-way traffic / 4U wide is for travel lane)
    • Solid-line, 4U wide: 1 type (Bus lane boundary)
    • Double-line, 2U wide & 4U wide: 2 types (Median line)
    • Colored pavement, Bus lane: 3 types (common for 2U & 4U widths, Filler / Stripe / Chevron)
  5. 1U wide Road with Bicycle lane (one-way)
    • Solid-line: 1 type (Bicycle lane boundary)
    • Colored pavement, Bicycle lane: 3 types (Filler / Stripe / Chevron)
  6. 2U wide Zonable Promenade
    • Dashed-lines: 2 types (only within a Node, Straight / Curve)
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