Barotrauma

Barotrauma

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K-01 Nautilus
   
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11 Mar, 2022 @ 5:17pm
8 Apr, 2023 @ 7:26am
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K-01 Nautilus

In 1 collection by Doomich
Doomich's setup
16 items
Description
note: Double walls don't break AI except for a tiny section of the inner wall above the door to the engine - had to turn on "No AI Target" for those pieces, but Huge Monsters can still break it and bots can fix it.
I would appreciate your feedback and opinion about the gameplay on this submarine, feel free to report any strange things or malfunctions, thankee!

Nautilus is a Tier 1 Dugong-sized "heavy" scout for 4-7 people.
Pretty easy to use and has an unusual layout - access to the ballast from the rear.
Don't worry about the glass in the captain's room, it has 300hp, that's even 100 more than normal walls. Just watch it crack as the monsters try to get to you..
But at the same time, the outer walls in places where there are double walls have only 100hp.
You still have to occasionally repair it from the outside in order to have that little armor.

The wiring can be described as "turn off the light when you leave" - ​​if necessary, you can reduce the load on the network to 0 (but the pumps are always powered) so that you can safely park without spending a lot of fuel while your group is working outside.

The reactor has a power output of 3000. The battery also has a capacity of 3000 and 1000 power output.
The engine consumes 1500, the oxygen generator 1000, the lighting lamps ~300 (switchable to emergency).
The consumption values ​​of the remaining components are almost all by default.
Yep, you will need 100% fuel output (2 uranium rods or 1 thorium and above) because you definitely need every hundred energy.
And you also won't be able to effectively use the fabricator and deconstructor while moving, because their consumption is also standard - 500 each.
Ah, you also have a Mineral Scanner, which consumes another 200 when active.

All searchlights only turn on the lights when they are in use.
Also, the upper ballast pump will turn off while the hatch to the lower ballast is open.
The Chaingun cannot be swapped (let the captain enjoy dakka next to him hehe).
Bots friendly, but still keep an eye on them, and they also like to throw the second rod out of the reactor.

p.s. I'm not very good at doing heavy wiring, so I try to stick to the vanilla style. But since I create just interesting interiors, so I hope you enjoy even just being in this submarine.
Cheers!
36 Comments
Agitatio 5 Nov, 2023 @ 9:45am 
Cool. I recently discovered Lua Editor, so I can fiddle with stuff like that even outside editor. So no rush.
Doomich  [author] 5 Nov, 2023 @ 5:34am 
@Agitatio
For some reason, the sprite of the door buttons received a separate depth offset, so objects nearby should get a much closer depth.
If I start changing this on all submarines, then the sprite depth will begin to intersect with other backgrounds and objects everywhere, it will be a domino effect.
Apparently it's really broken and I'd rather wait for the next update and check after so as not to do double work.
Agitatio 3 Nov, 2023 @ 9:38am 
Speaking of sprite depth for doors, it seems to be an issue on some of your other subs too. Cranking sprite depth to the max seems like an easy fix though.
Doomich  [author] 31 Oct, 2023 @ 9:15am 
@Nitram 4392
Hey.
Nope i think, since such buttons simply remove this enemy from the game.
Nitram 4392 29 Oct, 2023 @ 10:43am 
Is there a chance you will add a balast flora mode/button?
Doomich  [author] 25 Oct, 2023 @ 7:47am 
@Agitatio
Hmm, this is a bug.
The sprite depth of doors and their buttons is broken, it works strangely and overlaps if it is not in the foreground (more than 0.5). The buttons have an offset of ~0.241.
Something definitely broke in one of the latest patches.
Agitatio 24 Oct, 2023 @ 3:45pm 
Strange. The sub doesn't match the screenshot. Specifically every door having visible buttons on both sides, which is not a thing on pretty much every other sub of yours. Some of the buttons are even shown behind walls. Did something break?
Doomich  [author] 13 Apr, 2023 @ 10:08am 
@Martin
Ahh, yes, sorry I forgot to put that in the description after the last update.
There is a start button on the nav terminal that toggles the engine, fabricators/deconstructors, and sonar/status monitor.
Nitram 4392 13 Apr, 2023 @ 4:03am 
Even with two fuel rods I am not able to run the deconstructor. Do I have to toggle something?
Doomich  [author] 7 Apr, 2023 @ 11:59am 
@𝕹𝖔𝖎𝖗
Thank you, it's great that you're enjoying it.
This isn't really a problem, I originally did it intentionally so the crew would refill the tanks from time to time, but also added extra shelves next to the oxygen generator so that more tanks could be refilled at the same time so it didn't get tedious.
Perhaps this was annoying, so I thought about your comment and decided to update it a bit. Although with the latest update, you can now stack incomplete tanks into one, so this has become less annoying.
Cheers