Barotrauma

Barotrauma

K-01 Nautilus
36 Comments
Agitatio 5 Nov, 2023 @ 9:45am 
Cool. I recently discovered Lua Editor, so I can fiddle with stuff like that even outside editor. So no rush.
Doomich  [author] 5 Nov, 2023 @ 5:34am 
@Agitatio
For some reason, the sprite of the door buttons received a separate depth offset, so objects nearby should get a much closer depth.
If I start changing this on all submarines, then the sprite depth will begin to intersect with other backgrounds and objects everywhere, it will be a domino effect.
Apparently it's really broken and I'd rather wait for the next update and check after so as not to do double work.
Agitatio 3 Nov, 2023 @ 9:38am 
Speaking of sprite depth for doors, it seems to be an issue on some of your other subs too. Cranking sprite depth to the max seems like an easy fix though.
Doomich  [author] 31 Oct, 2023 @ 9:15am 
@Nitram 4392
Hey.
Nope i think, since such buttons simply remove this enemy from the game.
Nitram 4392 29 Oct, 2023 @ 10:43am 
Is there a chance you will add a balast flora mode/button?
Doomich  [author] 25 Oct, 2023 @ 7:47am 
@Agitatio
Hmm, this is a bug.
The sprite depth of doors and their buttons is broken, it works strangely and overlaps if it is not in the foreground (more than 0.5). The buttons have an offset of ~0.241.
Something definitely broke in one of the latest patches.
Agitatio 24 Oct, 2023 @ 3:45pm 
Strange. The sub doesn't match the screenshot. Specifically every door having visible buttons on both sides, which is not a thing on pretty much every other sub of yours. Some of the buttons are even shown behind walls. Did something break?
Doomich  [author] 13 Apr, 2023 @ 10:08am 
@Martin
Ahh, yes, sorry I forgot to put that in the description after the last update.
There is a start button on the nav terminal that toggles the engine, fabricators/deconstructors, and sonar/status monitor.
Nitram 4392 13 Apr, 2023 @ 4:03am 
Even with two fuel rods I am not able to run the deconstructor. Do I have to toggle something?
Doomich  [author] 7 Apr, 2023 @ 11:59am 
@𝕹𝖔𝖎𝖗
Thank you, it's great that you're enjoying it.
This isn't really a problem, I originally did it intentionally so the crew would refill the tanks from time to time, but also added extra shelves next to the oxygen generator so that more tanks could be refilled at the same time so it didn't get tedious.
Perhaps this was annoying, so I thought about your comment and decided to update it a bit. Although with the latest update, you can now stack incomplete tanks into one, so this has become less annoying.
Cheers
𝓦𝓲𝔃𝔃 7 Apr, 2023 @ 10:42am 
Your subs are some of the most pretty in the workshop!
𝓦𝓲𝔃𝔃 7 Apr, 2023 @ 10:42am 
The same problem is present in other of your subs, the k-06 Falcon for example.
Doomich  [author] 7 Apr, 2023 @ 9:37am 
@𝕹𝖔𝖎𝖗
Updated :)

- Oxygen shelves and suit lockers are connected to an oxygen generator.
- Now all junction boxes are connected to one main box next to the reactor.
- Increased lighting brightness.
- In the navigation terminal, the reactor shutdown button has been replaced with an Auto Doors button.
- The Start button on the navigation terminal now starts the engine, fabricators/deconstructors and sonar/status monitor (steering doesn't require power, so it's still possible to hold position with pumps).
𝓦𝓲𝔃𝔃 3 Apr, 2023 @ 6:30pm 
Oxygen tanks are not charging on the diving suits lockers.
777ImpaledDemons 18 Dec, 2022 @ 5:01am 
a :lunar2019coolpig:
Doomich  [author] 18 Dec, 2022 @ 4:57am 
@Supreme Stone gamer
"Bots friendly, but still keep an eye on them, and they also like to throw the second rod out of the reactor"
Ye, it should work
777ImpaledDemons 18 Dec, 2022 @ 3:53am 
single player friendly? if not make it so that you can use it in single player with bots ;3
Ronis 17 Nov, 2022 @ 1:54pm 
youre interiors really are astonishing and beautiful
Scamjiro 14 Jun, 2022 @ 8:05am 
@Doomich. I found the other loaders. Thanks for this sub. I love it
Doomich  [author] 14 Jun, 2022 @ 7:20am 
@Starscourge
Nope, each weapon has its own loader, but there is only one supercapacitor.
Scamjiro 14 Jun, 2022 @ 4:45am 
I have a question on this. does the pulse lasers all use one box? and if so, will unlimited ammo work on them as well? this could save me storage and such
Doomich  [author] 5 Jun, 2022 @ 9:12am 
Hehe, maybe after the next big update I will improve it a bit )
Hope this hidden wiring didn't greatly reduce your fun! Cheers
Lughbaloo 5 Jun, 2022 @ 7:03am 
After looking at it in the editor I see the vent in the captains room. I'm not entirely sure what the issue was in that case since I wasn't the one experiencing the O2 loss. Could very well have been a separate issue or a mod/bug causing it. Could also be mid-mission madness with faulty junction boxes or not enough power being generated.

As for storage always going into containers, what my friends and I have found (we actually made a mod for this, although not a very good one) is that the more item entities in your boxes, the worse the lag. In very long modded campaigns, it can get crazy. So we modded the EK utilities item crates to combine raw ingredients into crates that stack into better intervals, reducing our item count by like 60%.

Either way, thanks for looking into it so speedily! Always a pleasure
Doomich  [author] 5 Jun, 2022 @ 6:53am 
btw, I didn't understand what was wrong with the captain's oxygen.. i tested it again and even 3 people in the captain's room still can't lower the oxygen level :D
Try to resubscribe and redownload it? Sometimes it happens that something breaks, it started after the update that redid the modding.
Doomich  [author] 5 Jun, 2022 @ 6:50am 
Oh heeey Lughbaloo!
Yes, a large storage space is made specifically so as not to store everything in case containers, because everything always goes to this. I will change this when the devs rework the inventory system )
About cargo crates, I planned to use only 10 in a large container, and the remaining 4 for looting and extra junk.
Wiring.. I just tried to make hidden components instead of locked ones, so that the crew would not try to change the original circuits, as if it were an integral part of the submarine.
I don’t know if I will have time, I also wanted to update Kasatka, but I'm currently releasing another boat, most likely the last one (and also the first one, because I abandoned it at the very beginning when I started making crocodile), so I don’t know when I can start updating all my boats :D
Lughbaloo 5 Jun, 2022 @ 1:57am 
::continued::
-A lot of your devices that you can toggle on/off go to a relay that is hidden in-game. As a wire junky, I'd greatly appreciate instead hiding them behind hull pieces so I can dock and rewire to my hearts content. As it stands, we just have hanging/sparking wires littered throughout the sub since I rewired some things but cant remove wires.

All in all, great little ship! Definitely a go-to on spur campaigns. If you'd like some help in tweaking the interior, I'd gladly pitch in.
Lughbaloo 5 Jun, 2022 @ 1:57am 
Hey Doomich! Just played a few rounds with this sub in a campaign so here are some notes:

-The Helm doesn't get oxygen and the door to the room next to it is set up with a motion detector. So either the captain needs a mask/suit or you immediately need to unwire the door for O2 flow. Perhaps have a duct between the rooms, or the room below the helm, for O2 transfer.
-The bottom airlock seems to confuse AI. We've had some mudraptors just sit inside there, so lifeless we thought they were dead.
-There is so much storage! Definitely too much storage, but also too many small containers. The fuel rod storage is neat, but I'm referring to manufacturing and all the storage near diving lockers and the armory. I'd more appreciate setting the diving locker containers to non-interactable and placing a single, invisible storage locker superseding them.
-14 crate shelves is arguably too many for a ship this size, but probably not easy to change without a large redesign.
Xanderoid 22 Apr, 2022 @ 6:47am 
Just to expand on why I said the power button, I understand why you'd wanna remove it from the load and it's smart! The issue is griefers can turn it off and then cause the crew to suffocate without knowing why, this was something I faced during a public campaign I hosted.

And I had a feeling that was the case with ammo loaders, that's understandable.
Doomich  [author] 22 Apr, 2022 @ 6:21am 
@Xanderoid
Hey!

Thanks for the feedback.
-Placing loaders next to guns is a concept of my designs, I don't accept teleporting ammo and try to load the crew with a variety of situations.
-I'm thinking of moving the airlock's lockdown button to the captain's cockpit with a slight rewiring, but I'm practically out of time right now.
-The power button for the oxygen generator is needed to completely remove the load on the power grid.

Maybe later I will improve it a little.
Xanderoid 22 Apr, 2022 @ 5:57am 
(Feel free to add me if you wish to discuss what I said in more depth, I hate that steam comments only go up to 1k characters in total)
Xanderoid 22 Apr, 2022 @ 5:57am 
Awesome sub!
Suggestions:
- The ammo loaders should be in a centralised spot, having them spread throughout the ship causes a bit of a headache for crew

- The fuel storage is creative! Though I would remove the Fulgarium Fuel rod as starter gear.

- The top airlock should automatically open when docked, even when the ship is locked. One of the main issues I have with this ship is that if I accidentally leave the ship locked no one can board it without a plasma cutter

- Remove power button for O2 generator

- Medbay's stock could be reduced a little bit, I feel like it makes any medical doctor very well stocked when starting things off

(NOTE: All of these opinions are in relation to the CAMPAIGN gamemode, if this submarine is set for the standard missions mode then most of what I said falls flat.)
дождь 10 Apr, 2022 @ 1:58pm 
ахуителен:captainclown:
Doomich  [author] 14 Mar, 2022 @ 8:00am 
@Bugler
hmm, they have slightly similar tails, yep
nov4k0wskyy 14 Mar, 2022 @ 7:01am 
this looks like the cyclop from subnautica (not really
Doomich  [author] 13 Mar, 2022 @ 12:44am 
I've made a few updates, everything seems to be fine, but I'll keep an eye on it.

@hUbert
Tried to make it the best looking one I have at the moment, and it seems to be achieved hehe
hUbert 2 12 Mar, 2022 @ 5:18am 
She's a beauty