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So I loaded a new game on the same map and the issue wasn't there. Furthermore I noticed that the glitch also makes trees dissappear, but the trees did not dissappear if there weren't any buildings in site. So I came to the conclusion that some of the buildings had to be fucked.
It turns out that was just the case, to be precise: Sould Tower, Gold Coast and Teatro Colón , Buenos Aires. I didn't really know how to do what you have suggested so I invested this afternoon in deleting all buildings one by one with move it and control + z if they were clear.
Soul tower made them dissapear from the flat angle; a shame really, was my favourite skyscraper in the workshop... The teatro Colon isn't that serious compared to the Soul Tower. It caused the same issue however only when moving the camera into a building.
Thank you for your immense help man. Without all those experiments you have had me do I would have probably given up believing in a complicated issue I would not be able to solve. All this trouble assesment really got me overthinking everything I thought to have found out about the glitch and in the end we solved it :D
A 'Hide HUD' toggle so the menu bars are not shown in normal play, but otherwise works normally so you can click cims/vehicles and as an example engage vanille follow mode.
It is true that my PC is getting outdated, actually I am aiming to get a new one as my current one has difiniteöy seen better times. However that still does not explain to me what is happening since this issue started since I loaded the map with buildings I have used before and with mods I have used before.
There is some new information though: Since this was so peculiar I actually started a new game for testinig on a vanilla map. EVERYTHING works fine. Could there be an underlying issue with the map I am using on my city that has problems?
What you're describing there is leading me more towards a base-system issue rather than any mods. Have you verified your game files with Steam? Are your graphics drivers up-to-date? Have you tried using the "-force-d3d9" launch parameter?