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Although I am not in game now I can assure you that moving them with move it doesn't fix it. I have moved them several times to place them the way they are now.
I might wanna add that that I once had a similar problem with an 8L Boulevard from the workshop that made all streets go invisible so you could even see the void. However, once I replaced them with other ones the problem vanished.
Still I doubt whether it correlates since in this build I had the problem from the very first building on even though I have used and trusted that building for years already. I just kept on building assuming that the problem could be resolved.
Hi :) It just so ocurrs I am having a glitch where buildings visually dissappear depending on the camera angle. Actually, it is so bizarre that I've been told in the forum you'd probably be the only one who could help.
Here is the link to to thread: https://steamhost.cn/steamcommunity_com/app/255710/discussions/0/571510418607988067/
Thank you for your time and effort
I’d like that.
If you feel you have the time and interest it would be great.
If you are still active in developing this mod I have an idea/request
Would it be possible add a feature where when double clicking a cim/vehicle that the follow mode is automaticly activated?
Ideally this would also work when in cinematic mode.
Your mod description and compatability makes mention of the first person 2 mod.
Would it perhaps make sense to change that to this mod instead since it seems the more relevant mod (assuming it is compatabel)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3198388677
just found out that there is a fatal Error created when ACME and MOM are used together.
Error Message:
Array index is out of range. [System.IndexOutOfRangeException]
Details:
No details
Did you just disable other mods for testing, or unsubscribe? Disabling mods doesn't turn them off.
By messing with CS2 developer mode I discovered that if you put to 0 "Push culling near value" under the camera section, you can almost fix the shadow flickering that is completely killing the graphics of CS2 when day\night cycle is active.
Is this something you can adopt in a camera mod for Cities 2?
However, when I load up any save file, including one where I already set up camera positions, it doesn't appear that 'resuming' camera positions is working. It only recalls locations during the play session.
Is that functionality correct? Can you allow us to save global camera locations in the .xml?