RimWorld

RimWorld

38 ratings
[RH] Faction: Militaires Sans Frontieres, Forked
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Mod, 1.3, 1.4
File Size
Posted
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19.053 MB
14 Mar, 2022 @ 7:03am
31 Oct, 2022 @ 12:38pm
3 Change Notes ( view )

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[RH] Faction: Militaires Sans Frontieres, Forked

Description
Attention! This is a forked version of the old mod now made compatible for 1.3 and beyond possibly, All credits goes to the original Material author of this mod, Chicken Plucker, Go and check out his awesome work!
Militaires Sans Frontières or MSF, a private military company founded and led by renowned mercenary Big Boss.

Abandoning their home countries, the "soldiers without borders" provided their services to all clients, regardless of nation or ideology.


Credits:
Chicken Plucker - Original author of this forked mod
Saito Yui - TraderKinds.xml coding assistance
Mehni - 1.1 backpacks.dll update
tikubonn - Anesthetic weapon mod used in this mod
Odstriman - M65 Textures
Wowcheg - Tranquilizer coding inspiration
Hideo Kojima - Metal Gear Solid
51 Comments
Midnight Sun Highlander 8 Jun @ 5:27pm 
This and even the "CE-less" version apparently completely stop guns from various mods from firing. I have no idea what is up with that but this is apparently what's been causing the headache I've had for many months... which really sucks because of course I want MSF, but I'm also not going up to 1.4 yet, so. I guess I'm still SCREWED that way :]
Zakkeg 6 Apr, 2024 @ 7:48pm 
:VSnake:
Chicken Plucker 4 Apr, 2024 @ 5:16am 
Official update is here folks:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3207066520

Fiendakko gave it a try to just use the old code, I had to rebuild everything because 1.4 seriously broke the Maxi-Cola code and even I took days to figure out what was wrong. Besides that and all the issues Ideology gave. Anyway, the new stuff has his hand in producing it, won't exist without him.
Ghost 29 Jan, 2024 @ 8:52am 
Confirm mod does break assalut rifle and rifle catridges. 7.62x39 7.62x54 7.62x51 and what so else. Probbaly all the guns that use those ammo types in the mod.
Lemon caro 27 Jun, 2023 @ 10:48pm 
the maxi soda dosint have any stat's, and the scenario dosint give you any weapons despite giving a ton of ammunition, is there something wrong with my version of this mod i cant tell if it is so posed to be like that or not
Benny, The Bull 3 May, 2023 @ 4:52pm 
This mod has a problem that makes the colonists not shoot their weapons :(
Blitzkrieg 30 Mar, 2023 @ 6:11pm 
you're a G
Le Faux  [author] 30 Mar, 2023 @ 12:35pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955014729 CE-Less Mod finally Uploaded! Unlistened for now, bear in mind there may be a few errors around
UberKai 28 Feb, 2023 @ 1:39am 
Ahoy. This mod seems to screw up loading some of the CE ammo types, which results in guns using those ammo types to fire slowly, as others have mentioned.
From what I've found it seems to be mainly assault rifle ammo and LMG ammo.
meatmuncher123 23 Feb, 2023 @ 3:40pm 
this mod fucks CE up for some reason n makes the bullets super slow