RimWorld

RimWorld

[RH] Faction: Militaires Sans Frontieres, Forked
51 Comments
Midnight Sun Highlander 8 Jun @ 5:27pm 
This and even the "CE-less" version apparently completely stop guns from various mods from firing. I have no idea what is up with that but this is apparently what's been causing the headache I've had for many months... which really sucks because of course I want MSF, but I'm also not going up to 1.4 yet, so. I guess I'm still SCREWED that way :]
Zakkeg 6 Apr, 2024 @ 7:48pm 
:VSnake:
Chicken Plucker 4 Apr, 2024 @ 5:16am 
Official update is here folks:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3207066520

Fiendakko gave it a try to just use the old code, I had to rebuild everything because 1.4 seriously broke the Maxi-Cola code and even I took days to figure out what was wrong. Besides that and all the issues Ideology gave. Anyway, the new stuff has his hand in producing it, won't exist without him.
Ghost 29 Jan, 2024 @ 8:52am 
Confirm mod does break assalut rifle and rifle catridges. 7.62x39 7.62x54 7.62x51 and what so else. Probbaly all the guns that use those ammo types in the mod.
Lemon caro 27 Jun, 2023 @ 10:48pm 
the maxi soda dosint have any stat's, and the scenario dosint give you any weapons despite giving a ton of ammunition, is there something wrong with my version of this mod i cant tell if it is so posed to be like that or not
Benny, The Bull 3 May, 2023 @ 4:52pm 
This mod has a problem that makes the colonists not shoot their weapons :(
Blitzkrieg 30 Mar, 2023 @ 6:11pm 
you're a G
Le Faux  [author] 30 Mar, 2023 @ 12:35pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955014729 CE-Less Mod finally Uploaded! Unlistened for now, bear in mind there may be a few errors around
UberKai 28 Feb, 2023 @ 1:39am 
Ahoy. This mod seems to screw up loading some of the CE ammo types, which results in guns using those ammo types to fire slowly, as others have mentioned.
From what I've found it seems to be mainly assault rifle ammo and LMG ammo.
meatmuncher123 23 Feb, 2023 @ 3:40pm 
this mod fucks CE up for some reason n makes the bullets super slow
Blitzkrieg 22 Feb, 2023 @ 7:23pm 
yeah a non CE version would be very much appreciated
Le Faux  [author] 22 Feb, 2023 @ 6:59am 
Sadly it is CE dependant, And I usually don't use CE Myself, but the CE Part of the mod can be erased, but a Non-CE Dependant version can be uploaded alongside this current one in the future
Blitzkrieg 22 Feb, 2023 @ 12:55am 
apparently this mod is CE dependant? almost every gun breaks being unshootable with it active as i dont have CE
Grunt 19 Feb, 2023 @ 2:08pm 
Bullets somehow move at a snails pace and never hit anything with CE.
Liquid Dio 2 Jan, 2023 @ 12:35am 
This is THE bomb
Le Faux  [author] 11 Dec, 2022 @ 12:27pm 
We already have a roadmap to upgrade this mod with newer visuals, I don't have an actual date other than 'soon'
williamb1995 11 Dec, 2022 @ 1:35am 
do you have any plans to update chichen's CP and red horse 1.0 Mods? I know he needs help with the red horse classics
Tx556 20 Nov, 2022 @ 8:02am 
This seems to require CE as it throws a bunch of errors still.
Juggernaut 1 Nov, 2022 @ 9:59am 
Been looking forward too and hoping that you would update/fork this for 1.4.
Thanks for your work, excited to use it!
Le Faux  [author] 31 Oct, 2022 @ 7:57pm 
Hmn, Hard not to without breaking something else, But i'll see if i can get that fixed soon!
andrewjonjones 31 Oct, 2022 @ 2:42pm 
Has it been fixed to work without Combat Extended?
Le Faux  [author] 4 Sep, 2022 @ 6:59am 
Weird, It shouldn't do that, I'll look into into
Mismagius 3 Sep, 2022 @ 9:22pm 
and when i tired to click the research, my game just broke and softlocked forcing me to shut down the game
Spartanjackwar 19 Aug, 2022 @ 5:37pm 
Unfortunately, this is removing my ability to research as the research button disappears.
Dark-Ra 26 Jul, 2022 @ 9:29am 
@andrewjonjones download from steam, locate the mod in your steam mod list (I use Rimpy for that). Copy and paste that mod folder into your Rimworld/Mods folder, rename the folder so you can identify it easier.
andrewjonjones 25 Jul, 2022 @ 7:49am 
@Dark-Ra how do you download the mod to get a local copy?
Dark-Ra 21 Jul, 2022 @ 12:26pm 
@andrewjonjones I tweaked around with it and that is due to some issue with the CE patches if you are not running CE. I've been tinkering with a local copy and removing the CE patches fixes the issue.

Additionally I do want to report that the tranquilizer weapons do not function and have floating bullets on impact throwing a lot of errors. It looks like the mod is using an older version of the AnestheticGunMod2.dll that is incompatible with the current version of Rimworld (or requires a fix beyond my knowledge base). Replacing it with tikubonn's latest and modifying the ThingDefs and HeDiffs to match the formatting in his gun mod fixes this.
andrewjonjones 13 Jul, 2022 @ 1:17am 
HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1 (HugsLib.HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
andrewjonjones 13 Jul, 2022 @ 1:17am 
Could this cause the gun not to fire?
ThingDef Ammo_58x42mmDBP10_FMJ has no thingClass. This is a misconfiguration in [RH] Faction: Militaires Sans Frontieres, Forked.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Hospitality.Utilities.DefsUtility:LogMisconfiguration (Verse.Def,string)
Hospitality.Utilities.DefsUtility:CheckBedDefs ()
Hospitality.Utilities.DefsUtility:CheckForInvalidDefs ()
Hospitality.HospitalityModBase:DefsLoaded ()
HugsLib.HugsLibController:OnDefsLoaded ()
(wrapper dynamic-method)
Le Faux  [author] 1 Jun, 2022 @ 8:36am 
Maybe it could be due the CE patches set wrong, I'll give it a look
Aarch-Angel 1 Jun, 2022 @ 1:00am 
any ideas as to why the research is bugged with this mod?
afoxgoody 28 May, 2022 @ 11:51am 
for me the guns werent working
DreamState 7 May, 2022 @ 7:30am 
so this completly breaks research for me any idea what would cause that
Le Faux  [author] 21 Apr, 2022 @ 7:46pm 
Hmn, That's strange, I'll see what can i do
Big Boss1945 20 Apr, 2022 @ 10:31am 
I don't know if this happens with everyone else, but in my game, when the MSF faction fights another faction, a bunch of bugs start popping up on my screen and all the pawns and stand still without firing a single bullet. This happened with this mod enabled and with the other MGS mod.
Space Tendies 16 Apr, 2022 @ 1:19am 
:praisesun:
Le Faux  [author] 20 Mar, 2022 @ 5:27pm 
Confirmed: MGS mod is coming next week
Omni 20 Mar, 2022 @ 4:58pm 
metal gear solid mod other mod incoming
Shane Mclain 19 Mar, 2022 @ 3:33pm 
for me i cant research with this mod but i have other mods too
Lubasa 18 Mar, 2022 @ 5:30am 
Thank you for keeping the old chicken plucker mods alive! I would personally love to see an update for the UAC and VOID mod.
Putti I 16 Mar, 2022 @ 1:08pm 
Continue all of CP old mods forked ^^
Le Faux  [author] 16 Mar, 2022 @ 9:53am 
Ah, Don't mind those red errors, They were just starting scenario mispell errors, I can guarantee that CE has been patched into this now
MilkMoblin 16 Mar, 2022 @ 7:27am 
Thank you! I've had the original still in my mod list since 1.3 came out hoping that itd get updated one day
Mismagius 16 Mar, 2022 @ 2:34am 
hey umm....i get blasted with red errors about combat extended as soon as i activated this mod.
Pauma del Sol 15 Mar, 2022 @ 9:04pm 
Thank you so much for bringing this to the new version
Big Boss1945 15 Mar, 2022 @ 2:49pm 
Yeah, please fork the other two mods
𝐅𝐞𝐫𝐫𝐚𝐫𝐢𝐏 15 Mar, 2022 @ 12:34pm 
we need more !!!!!!!!
Le Faux  [author] 15 Mar, 2022 @ 10:26am 
@Mismagius If there's enough demand to fork the other Metal gear mod and the UAC one, Of course i could
rex6564 15 Mar, 2022 @ 3:29am 
thank you
Mismagius 15 Mar, 2022 @ 12:45am 
you will make the UAC (aka doom) mod compatible with 1.3, right?