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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3207066520
Fiendakko gave it a try to just use the old code, I had to rebuild everything because 1.4 seriously broke the Maxi-Cola code and even I took days to figure out what was wrong. Besides that and all the issues Ideology gave. Anyway, the new stuff has his hand in producing it, won't exist without him.
From what I've found it seems to be mainly assault rifle ammo and LMG ammo.
Thanks for your work, excited to use it!
Additionally I do want to report that the tranquilizer weapons do not function and have floating bullets on impact throwing a lot of errors. It looks like the mod is using an older version of the AnestheticGunMod2.dll that is incompatible with the current version of Rimworld (or requires a fix beyond my knowledge base). Replacing it with tikubonn's latest and modifying the ThingDefs and HeDiffs to match the formatting in his gun mod fixes this.
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
ThingDef Ammo_58x42mmDBP10_FMJ has no thingClass. This is a misconfiguration in [RH] Faction: Militaires Sans Frontieres, Forked.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Hospitality.Utilities.DefsUtility:LogMisconfiguration (Verse.Def,string)
Hospitality.Utilities.DefsUtility:CheckBedDefs ()
Hospitality.Utilities.DefsUtility:CheckForInvalidDefs ()
Hospitality.HospitalityModBase:DefsLoaded ()
HugsLib.HugsLibController:OnDefsLoaded ()
(wrapper dynamic-method)