Space Engineers

Space Engineers

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ACFN Sun Tzu
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Type: Blueprint
File Size
Posted
9.648 MB
15 Mar, 2022 @ 11:54am
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ACFN Sun Tzu

In 1 collection by CrimsonAdder
Arcadian Coalition Forces Navy
1 item
Description
Author's Note- This is my second Expanse-flavored ship, and the first in the series of a new faction: the ACFN! It is set in-universe with the USSP lore, and you can expect all of my new ships to be in this faction.

Note 2- Before firing missiles, ensure you are not accelerating (dampeners off or stationary) to eliminate risk of jamming.

The Sun Tzu is the first in a class of compact anti-piracy vessels produced for the Arcadian Navy. It features marginally slower than average forwards acceleration than its contemporaries, but improved directional acceleration, control responsiveness, and weapons firing arcs.

Sun Tzu is designed as a light strike craft. For its small size, it positively bristles with weapons, and 5 of the 6 PDCs can fire on a single target from most angles, inflicting massive damage to similarly sized ships. It also features a spinal railgun and 2 reloadable LIDAR homing missile cells, allowing it to salvo 4 missiles at a time from up to 5 kilometers away.


Block Count: 2 278
PCU: 26 520
Weight:
1 051 699 kilograms (empty)
Airtight:
Yes (fully airlocked, oxygen vents included)
Planet-capable:
Yes, any (intended vertically)
Acceleration: 25.7 m/s^2

Armament:
2 Assault Turrets
6 PDCs (6 Autocannon and 2 Gatling Gun each)
1 Railgun
2 Reloadable Missile Cells (2x Hydro Missiles each)

Storage/Fabrication:
11 H2/O2 Generators
13 Small Cargo Containers
24 Small Hydrogen Tanks

Energy:
6 Small Reactors
6 Batteries
1 Jump Drive

Communications:
2 Antennas

TOOLBAR:

TAB 1:
1- Railgun- Fire
2- Aiming Camera 1- View
3- Aiming Camera 2- View
4- Aiming Camera 3- View
5- Aiming Camera 4- View
6- Assault Cannons- Copy Target
7- none
8- Connectors- Lock/Unlock
9- Flip n Burn- Toggle

TAB 2:
1- Aiming Camera 3- View
2- Aiming Camera 4- View
3- Missile- Lock On
4- Missile- Lock Off
5- Missile- Fire
6- Missile- Switch Mode
7- Silo Doors- Open/Closed
8- Missile Welders- On/Off
9- Flip n Burn- Toggle

CREDITS

The missiles and missile pylons are not my original design. They are derived from 5URG3's missiles from his Merlin Interceptor. These are perfection as far as hydrogen missiles go, and I saw little reason to make my own.

Sun Tzu uses quite a few scripts to enhance function. These include Whiplash141's LAMP, Whiplash141's WHAM, Whiplash141's Artificial Horizon, Whiplash141's Airlock, Jonathon's Thruster Heatsink, Whiplash141’s Retro Thruster Braking[github.com], Whiplash141's TCES, and Whiplash141's SIMP (me).

I used Keq's Jesta Gunship as a Belta target. (They were resisting, I swear!)



36 Comments
CrimsonAdder  [author] 14 Jul, 2022 @ 4:03am 
Hi, I'm glad you like it! I do not have a mod.io, but anyone can republish so long as there's some form of credit :)
Micheal J. Caboose 13 Jul, 2022 @ 6:42am 
Holy crap its beautiful... Is it in mods.io...xbox player here 👀
CrimsonAdder  [author] 29 Mar, 2022 @ 11:11am 
That looks cool! Yeah lmao these turrets were Nariman PDC clones but making a real replica would be trickier.
Survival Ready 29 Mar, 2022 @ 7:31am 
I did so. Just a screenshot so far https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2786049594 , your turret design with a few tweaks would have been perfect for this ship for authenticity, but due to the complexity, I didn't. Great design!
CrimsonAdder  [author] 29 Mar, 2022 @ 6:04am 
Indeed. But I figure it is easy enough to replace with vanilla turrets if desired!
Survival Ready 29 Mar, 2022 @ 5:44am 
A very good example of a playable warship! Only it is quite difficult to build in survival mode due to the large number of subgrids, and the small hinge head in the 3x3 mount is a separate headache. :)
Ket 19 Mar, 2022 @ 11:40am 
Sun tzu said that! and i think he knows a little more about it than you do pal... because he invented it!
CrimsonAdder  [author] 19 Mar, 2022 @ 8:15am 
GunGoesPewPew- the reason I have 2 turret controllers per was because I put a small grid controller in each turret to save space, before realizing they have less than 800m range. So I put large grid ones on the main grid instead, and tuned the velocity multipliers for faster aiming.

EpicSOB- I might, but it's easy enough to take a blueprint of a turret if you have the main grid by detaching the rotor and pressing Ctrl+B on the turret grid
TATAKAE 19 Mar, 2022 @ 6:34am 
I got a question about your PDCs.
I realised that you have 2 turret controllers per turret they also have different velocity multipliers.
What's the reason for that?
EpicSOB 18 Mar, 2022 @ 11:17pm 
any chance you could make a separate blueprint of just one of the turrets?