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Balance wise, this mod is probably not great for non-science focused folks, essentially spy stealing is a catchup mechanism to help folks not be stuck losing for the rest of the game because science guy jumped ahead.
Feels wise, this is exactly what I wanted so I made it.
Long story short, in singleplayer its a great mod, in multiplayer it's probably not the best option, as players can essentially be forced to be losing for the rest of the game until they ACTUALLY lose.
Everytime I outpace some AI they catch up rather quickly by sending me spies like 1000 times, while if I get caught just once its straight to denoucn & war. This mod fixes that...well, at least until they get spies of their own.
So far played about 50+ hours with this mod and community patch, so far no errors or crashes. Everything seems to be working fine. Thank you so much for this amazing mod!