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Balance wise, this mod is probably not great for non-science focused folks, essentially spy stealing is a catchup mechanism to help folks not be stuck losing for the rest of the game because science guy jumped ahead.
Feels wise, this is exactly what I wanted so I made it.
Long story short, in singleplayer its a great mod, in multiplayer it's probably not the best option, as players can essentially be forced to be losing for the rest of the game until they ACTUALLY lose.
Everytime I outpace some AI they catch up rather quickly by sending me spies like 1000 times, while if I get caught just once its straight to denoucn & war. This mod fixes that...well, at least until they get spies of their own.
So far played about 50+ hours with this mod and community patch, so far no errors or crashes. Everything seems to be working fine. Thank you so much for this amazing mod!
As regards the picture or icon for this mod--the non-existent image--now that this mod is Public, and since you are the master modder, give us an upbeat ICON for the mod. You can do it!
If you want to know if a civ has a spy, you have to know if they are in the renaissance.
Perhaps you have a certain DLC turned off?
This was a quick mod I did because I was sick of the same problem and as my GF started playing CIV again I fixed it for her. As a science favoring player myself, I can share my dislike for a bunch of freeloaders in the classical era stealing all my tech to catch up.