X4: Foundations

X4: Foundations

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Reasonable Travel Engage
   
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19 Mar, 2022 @ 12:37pm
11 Aug, 2024 @ 11:28am
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Reasonable Travel Engage

In 1 collection by Grandsome
Grandsome's Mods.
9 items
Description
My personal rebalance of Instant Travel Engage[www.nexusmods.com] by t63gm74a which also incorporates some of the changes of Boost Removal for L and XL engines[www.nexusmods.com] by Spacecop42

My philosophy is that travel charge time should be 1 sec too long from what would be ideal to maintain tension. And that each size tier charge time should be almost twice the time of the previous tier.

Xenon charge times:

m:
3 sec,

l:
4 sec,

xl:
5 sec;
No boost for large engines.

Notes: Xenons have better engines than the average race, but they fall short from races dedicated to their destruction like the Terrans or the race who are way more aggressive like the Split.

Boron charge times:

s:
2 sec for MK1; 1 sec for MK2; 0 sec for MK3;

m:
3 sec for MK1; 2 sec for MK2; 1 sec for MK3;

l:
4 sec (minus 1 for Travel Engines);


Terran charge times:
s :
2 sec for MK1, 1 sec for MK2, 0 sec for MK3;

m:
2 sec for MK1, 1 sec for MK2, 0 sec for MK3;

l and xl:
3 sec.

Boost is enabled across all engines.

Note: Terrans have superior technology but their normal speed suck, so I balance that by letting them have boost (their shields can take it)
and faster travel engine charge time.

Split charge times:
s:
2 for MK1, MK2 1 for MK3, combat MK1and combat MK2 0 for combat MK3 and MK4;

m:
3 sec for MK1, 2 sec for MK2, combat MK1, travel MK3, 1 sec for MK3, combat MK2; 0 sec for combat MK3 and MK4

l:
3 sec;

xl:
4 sec;
No boost for large engines.
Note:
Split are paper tigers who value mobility for survival, that's why they're almost on par with the Terrans for travel charge time.
But they don't have boost since their shields are bad.


Erkling charge time:
xl:
4 sec;
Boost Enabled.

Note: Experimental Ducktaped ship, in other words true engineering. So on par with the Split and Xenons, but can boost, and is not as sophisticated as the Terrans.

Astrid charge time:
m:
1 sec;
Boost Enabled.

Note: Increased the charge time because that thing was already OP, and you can still boost.


Commonwealth charge times:
s:
2 sec;

m:
4 sec;

l:
6 sec (minus 1 for paranids);

xl:
6 sec (minus 1 for paranids).

No boost for large engines.

Note: My philosophy is that travel charge time should be 1 sec too long from what would be ideal to maintain tension. And that each size tier charge
time should be almost twice the time of the previous tier. The Paranids tend to have better tech than the other vanilla races due to contact with the split and also triangles I guess.

Talu shaya engine:
m:
1 sec for combat variant. 2 sec for the all-round variant. 3 sec for the travel variant.
Boost is enabled.

Note:
To make them worth their price.


Unpacked version[www.nexusmods.com] at the Nexus.

Link to my other mods.
15 Comments
Grandsome  [author] 11 Aug, 2024 @ 11:34am 
Updated to v7.10
Grandsome  [author] 5 Jul, 2024 @ 4:35pm 
@MachoNatchoMan The mod is was VRO compatible back in version 6.0 of the game. Now I don't know haven't got around to update my mods for 7.0, so I don't know if it still works. Haven't launch the game and the new expansion yet.
MachoNatchoMan 4 Jul, 2024 @ 11:10am 
+1 for a 7.0 update whoop :) (and maybe a port to VRO? :) i generally don't play without it so won't be using this if for vanilla :/ :q

unless it's somewhat compatible with vro as in if it does not change anything but engine stats and can maintain them while also using all other modded stats from vro.. idunno. i doubt that's the case :q almost always isn't so with mods.)

i like the sound of this mod but i'm sure it would break with my setup and maybe even break a bit with vanilla.

at the very very least this does not change stats to timelines ships which can be a bit of a pain maybe if you play with say injection mods that add timelines ships to sandbox/endless/after-story mode or something like that :/

and thank you @Grandsome for makin this in the first place, here's to hopefully a new and maybe a vro version someday :) if not of well, please at least give permission for someone else to pick up the torch so to say <3 if you don't intent to, that is.
AkagiVoid 9 Jun, 2023 @ 1:21pm 
@Ryan1 might I interest U in watching dis. :3

https://www.youtube.com/watch?v=bO7MQKANvEk&t=291s
Grandsome  [author] 13 Oct, 2022 @ 7:18pm 
If the ship doesn`t have engine its better to sell or use the cheat mod to get a duplicate. The only way to fix this is if you edit your save (don't do that).
Ryodude1-1© 14 Sep, 2022 @ 11:31pm 
Does this allow ships with no engines to engage travel drive? I destroyed the engines on a Phoenix with Teladi L engines and it travel moded away? Yes I'm 100% sure there were no functional engines on the ship.
Grandsome  [author] 21 Aug, 2022 @ 8:07pm 
Should be, it still works in my VRO game.
sstheduke92 30 Jul, 2022 @ 3:08pm 
hi,

is it compatible with VRO?
Grandsome  [author] 28 Apr, 2022 @ 9:16pm 
You're welcome!
ElCordez 23 Apr, 2022 @ 9:28am 
Sry for the late response. easter holiday kicked in. i tested it and its great. the with fast engines of the erlking it feels like a rocket with turrets xD thanks for the update