Europa Universalis IV

Europa Universalis IV

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Runescape Mod: Gielinor Universalis
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580.663 MB
23 Mar, 2022 @ 2:22pm
12 Jun, 2024 @ 7:13pm
24 Change Notes ( view )
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Runescape Mod: Gielinor Universalis

Description
Updated to EU4 version 1.37

The world of RuneScape comes to Europa Universalis! Featuring:

  • Over 1,300 provinces, from Zeah in the west to Wushanko in the east!
  • Over 280 tags all with unique flags and national ideas!
  • 35 religions!
  • A range of unique trade goods!
  • Unique governments, including Boss Nations!
  • The Council of Khans, the special replacement to the Holy Roman Empire!
  • Mission trees!
  • 59 monuments to build! (Requires Leviathan expansion)
  • Blatantly unfinished content!
  • Unexpected bugs!

This mod is unfinished, but I may occasionally add new updates when I'm in the right frame of mind to do so!

Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
Popular Discussions View All (5)
3
3 Apr, 2022 @ 11:09am
Religions
Zigzagzigal
2
10 Nov, 2022 @ 4:18pm
Estates and Privileges
Zigzagzigal
0
15 Jun, 2022 @ 12:40am
Monuments
Zigzagzigal
240 Comments
Johnald Cuckthrone 28 Jun @ 5:41am 
Hi, I'd love to help out with this mod if you're looking for any submodders! I've got a bit of experience modding eu4, worked a bit on the Elder Scrolls Universalis mod with their team. Let me know if I can do anything
Zigzagzigal  [author] 23 May @ 5:49am 
In an unrelated matter I really want to get around to reworking the Misthalanian start to make interactions with Asgarnia less clunky. EU4's England having two different paths has inspired me, and I'm thinking of a more canonical "trade and adventurers" Misthalin and an ahistorical-but-plausible "unite Misthalin and Asgarnia under one banner" path.
Zigzagzigal  [author] 23 May @ 5:48am 
Zigzagzigal  [author] 23 May @ 5:47am 
The main problem I was having of late was scoping to provinces within a trade node (not a trade company; this mechanic needs to work in Zeah) but it's proven so difficult I'm probably going to replace it with a more arbitrary, less dynamic setup.

Essentially I was trying to set up a new kind of diplomatic interaction/subject nation where as certain dwarven realms (Keldagrim and Cam Torum) you can request to purchase certain provinces to make trading outposts, working similarly to trade city subjects. This reflects the dwarven colonies found in-game, like the Dwarven Mines, White Wolf Mountain, Mistrock and more.
Dortund 22 May @ 4:40pm 
Your welcome. I've also just added some more updates to the code I posted.
If I can help in some way, such as making sense of EU4 scripting (even as a programmer it can be quite mystical, it is often badly documented, if at all), please feel free to contact me via Steam. I like the mod, and I'd like to help it grow
Zigzagzigal  [author] 21 May @ 11:56pm 
Ah, nice! I've been meaning to continue adding content to the mod, though I got stuck trying to make sense of a new mechanic I want to add to Keldagrim and have been distracted with playing the main game.
Dortund 20 May @ 5:42pm 
Wanted to play some Morytania, noticed the broken government mechanics view, so here's a firx for that (something seems to have changed with the 'Orientation logic', and some other issues I found and saw mentioned here: https://github.com/Dortund/EU4-Gielinor-mod/pull/8/files
Hope it helps
Zigzagzigal  [author] 18 Jul, 2024 @ 7:25am 
Curious; they've been displaying for me before but without the background image appearing properly. I'll have to look into that properly some time.
Snoop Doggo 18 Jul, 2024 @ 12:31am 
The government mechanics for The Elven Resistance and Morytania seem to not be displaying correctly. For Morytania in particular the AI is able to activate the three government abilities, but I am not able to see them.
Zigzagzigal  [author] 10 Jul, 2024 @ 11:06am 
Ah, I'll have to look into that event next time I work on the mod.

Kandarin certainly needs an extra leg up. I've not thought too hard about alt-history in the region there yet - notably Hazeel/Khazard would benefit from diving into. And the Gnome Empire stuff definitely needs cleaning up as well.