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Essentially I was trying to set up a new kind of diplomatic interaction/subject nation where as certain dwarven realms (Keldagrim and Cam Torum) you can request to purchase certain provinces to make trading outposts, working similarly to trade city subjects. This reflects the dwarven colonies found in-game, like the Dwarven Mines, White Wolf Mountain, Mistrock and more.
If I can help in some way, such as making sense of EU4 scripting (even as a programmer it can be quite mystical, it is often badly documented, if at all), please feel free to contact me via Steam. I like the mod, and I'd like to help it grow
Hope it helps
Kandarin certainly needs an extra leg up. I've not thought too hard about alt-history in the region there yet - notably Hazeel/Khazard would benefit from diving into. And the Gnome Empire stuff definitely needs cleaning up as well.
Any plans do rework Kandarin like you did with Asgarnia? Tried playing Zamorakian Ourania a while ago, and it was a very fun play through and region to expand from.
The Taverley Mission thing seems to be fixed by defining their missions as "generic missions". This has no gameplay difference except not showing the nation's shield on the missions.
The monuments not working is down to me not defining the province's owner . Now that that's fixed, I'm throwing in an extra mission for Brassican Asgarnia to let them use Wizards' Tower.
1) When you form Asgarnia parts of the Taverly missions end up shifted to bottom of the tree. Still works, just looks weird.
2) The Unsealing Temple Mission didn't actually let me use the monument like it said it would.
3) Guthix's Victory Mission requires 20 countries to have "No Religion", seems it should have said "Guthixian"
Also not sure if intended, but for reasons unknown to me, Morytania turned Saradomist at some point while I couldn't see them yet.
There is an easter egg event as Asgarnia if you get really, really high spy defence that can reveal the plot that happens in RS3's Azzanadra's Quest early. This can be used to spawn Zarosian rebels - though it's probably far easier just to force-spawn rebels at Jaldraocht.
- Saradominist Asgarnia is largely the historical path, with your classic White Knights and Temple Knights.
- Zamorakian Asgarnia builds off Lord Valzin's ambitions, building a true Zamorakian power base to take down Entrana, free werewolves from the vampyres and explore the Underground Pass.
- Guthixian Asgarnia takes inspiration from the Taverley and Void Knight quests, as well as the Guthix campaign of Armies of Gielinor. You can even take an incursion into the Feldip Hills and find the Monastery of Ascension.
- Brassican Asgarnia wants you to kick a cabbage from Asgarnia to Oo'glog. Don't ask me why.
I also noticed the addition of the Blisterwood tree and Arboretum modifiers. The concept seems cool, but I don't think they work atm. 'vampyric' is not a culture group, and it's also sad to see that the tree becomes useless as soon as a non-vampyric country actually owns the province. Maybe make it at triggered modifier for Vampyric countries when they are at war with someone who controls the tree?
As another note, there's been several map expansions to OSRS since I last set the coastlines of Zeah and Kharid, and I do need to get around to fixing them. If I had a new heightmap of OSRS it'd be great, as I've been making crude heightmaps of my own for new areas. New Varlamore lore also makes things very different from the vague outline I had.