Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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No diplomatic nagging - Full version
   
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Tags: mod, Campaign
File Size
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350.642 KB
24 Mar, 2022 @ 3:53am
25 Mar, 2022 @ 11:48am
2 Change Notes ( view )

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No diplomatic nagging - Full version

Description
The AI will stop offering you any treaty. You can still offer them everything and they will be just as likely to agree. They still cancel stuff and declare war on you.
The script also works if enabled later in a campaign. But it only runs once, so the effects are restricted to the factions present when the script was loaded the first time. And they remain in place when you disable this mod, because the game writes them into the savegame. (They could easily be disabled with a similar mod.)

There is also a version in my workshop which only disables the more annoying treaty types.

The code would have worked with vanilla, but I had to put it in a DeI script file to get it to load. If it is placed in its own file it would need to be launched from startpos, and then it won't be compatible with other mods that launch scripts like AVR. This also means it only works in the grand campaign.
I might not get around to making other versions, so if anyone wants to put this code into a vanilla script and make it load, feel welcome to 'steal' the code and upload a vanilla version.
Credit mostly goes to Jake Armitage, who originally developed the code this is based on.

Compatibility should be fine as long as this is loaded on top. It disables gc_first_turn_setup.lua in mods below it.
2 Comments
Rhetor  [author] 18 Apr, 2022 @ 1:01am 
Thanks for the report. If this is indeed bugged, I can unfortunately not fix it, as I am no longer active in Rome 2 modding. But there is another version of this in my workshop.
Wayz 27 Mar, 2022 @ 2:41pm 
After some testing, on a new save one thing I can report is that the diplomacy screen has been bugged, all factions trade icon in diplomacy is now red. You can still initiate trade with any eligible faction through initiating negotiations with a faction but from diplomacy overview screen it appears as if no eligible factions can be traded with. ( the two way arrows icon which is usually grey if eligible are all now red ineligible.)