XCOM 2
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[WOTC] XpanD's Abilities And Assets
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26 Mar, 2022 @ 2:51pm
23 Aug, 2024 @ 6:57am
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[WOTC] XpanD's Abilities And Assets

Description
This mod contains custom abilities, assets and localization required by certain other mods, such as my Mass Effect Weapon Overhaul. It's a mix of both original work and modifications of existing perks, as outlined under Special Thanks.

If you want to know more about the many range table lore abilities we add, please see the "Range Tables" discussion.

Configuration:
You can set the values for most abilities through this mod's XComAbilities.ini file. Note that this mod updates pretty frequently, and these updates may wipe your changes. Keep backups!

Compatibility:
Chemthrower abilities (Next-Gen Propellant) require the Immolator + Chemthrower Abilities mod to be installed. We modify some of its abilities on start-up, but this should be safe.

Focus abilities (Unstoppable Force) require Mitzruti's perk pack.

These requirements are optional, and can be safely omitted if you do not plan on using them. No overrides otherwise, should be compatible with just about anything.

Questions and answers:
Q: Abilities, stats or icons are missing!
A: Make sure you have the required mods installed. Some abilities may also require additional mods, as listed under the Compatibility section.

Q: I think I found a bug! Where do I report it?
A: Post it here, or in the comments. Please provide a detailed description of your issue. Thanks.

Q: Can I use this mod's abilities/custom icons in my own mod?
A: If you want to, sure! Just add this as a required mod. Localization is deliberately generic and template names should stay the same between updates. (see the AbilitySet classes)

Special thanks:
  • Iridar for the Weapon Skin Replacer, Supercharge and Singe (the base for Enflamer, Conflagrator and Disabler) and a ton of general help.
  • Mitzruti for the enormous Mitzruti perk pack and Isms' Natural Born Killer ability in particular, being the base for Unstoppable Force.
  • Ketaros for the excellent sprite pack from which some of our abilities grab their icons.
  • The many other helpful people of the XCOM 2 Modding Discord.
  • Tech_Knight_Zero on Twitch, for helping test the mod and providing a ton of feedback.
Popular Discussions View All (2)
0
29 Mar, 2022 @ 3:56pm
PINNED: Range Tables
XpanD
0
28 Mar, 2022 @ 6:09am
PINNED: Bug Reports
XpanD
11 Comments
XpanD  [author] 23 Aug, 2024 @ 6:59am 
Small update the third, and it is very small indeed. Lowered the width malus on Next-Gen Propellant from -3 to -2, which makes it /much/ more usable.
XpanD  [author] 14 Aug, 2024 @ 4:13pm 
And another small update, this time to hopefully put the incompatibility with Mitzruti Perk Pack to rest for good.
XpanD  [author] 5 Jul, 2024 @ 8:44am 
Been a while, but pushed out another update! Some quality of life stuff, some fixes, and hopefully a fix for the Mitzruti Perk Pack issue a few people were having. Check the change notes for more info.
XpanD  [author] 6 Dec, 2022 @ 6:20am 
Fair warning for modders using this pack's abilities in their own mods: Secondary variants will, with any luck, be disappearing from the upcoming release, which will probably come out tomorrow.

Testing things now, but I think I can finally have the mod figure out what strings it needs to use by itself. That way, you can just plonk the base ability onto any item or class and it'll just work!

Still need to tidy things up and do more testing, but if this all works and you use any of my secondary abilities you'll want to change them over to their generic variants when the update hits.

(if you're just playing with this mod, don't worry -- you won't need to do anything)
XpanD  [author] 17 Nov, 2022 @ 8:28am 
New update is out! Prepping for my upcoming Salamander Amalgamation spec release with two new abilities, along with some behind-the-scenes cleanup.

We now also need Ketaros' 2D Package, which I'd imagine most users will have installed already. (and if not, it's lightweight and compatible with just about everything)
XpanD  [author] 13 Apr, 2022 @ 8:00am 
New update is up! Adds a bunch of (currently unused) armor abilities per the discussion below, as well as Quiet Operation for the most silent of weapons. Check the changelog for more changes.
XpanD  [author] 9 Apr, 2022 @ 12:05am 
So... A lore swap for these abilities to have them make sense on armor instead? I'll have a poke at it when I next look at updating the mod, that should be doable.

(feel free to add me on Steam, that may be a bit quicker for talking about this stuff)
XpanD  [author] 8 Apr, 2022 @ 11:23am 
What did you have in mind? Something similar to Integrated Shield, but with the weapon granting armor instead? Can probably give that a go if I can find a good base game armor sprite to kitbash in, when I get a bit of time to mess with that stuff again.
XpanD  [author] 8 Apr, 2022 @ 2:57am 
@Frizzeldian12 Sure! Check out the Q&A section, that should get you started. Just keep in mind the descriptions and icons aren't 100% set in stone yet, may see some small changes going forward.

Let me know if you release anything, can probably add a section for mods that rely on this one.
XpanD  [author] 8 Apr, 2022 @ 2:51am 
@Rockfire ✘: I can put one up if people want me to, though with this mod being meant purely for other mods to implement as they see fit (it does nothing on its own) I wasn't sure if it'd be worthwhile.

I'll have a look later. For now... You can check out the mod's "XComGame.int" localization file with a text editor, that'll always be up to date. (right click in AML > click "Show in Explorer" > open "Localization")