Total War: ROME REMASTERED

Total War: ROME REMASTERED

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Rome Expanded
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File Size
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5.116 GB
27 Mar, 2022 @ 12:49am
23 Dec, 2024 @ 8:35pm
160 Change Notes ( view )

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Rome Expanded

In 1 collection by JaceX
Rome Expanded
2 items
Description
Rome Expanded features a loyalty system, religion system, recruitable generals, 8 cultures, 17 religions, 200 regions, 106 factions, new units, new legions, an expanded senate, 46 campaign AIs, 5 battle AIs, more historically accurate map, characters, faction relationships (such as Athens and Sparta's rivalry), and much more.

The latest version requires a new campaign. If you wish to continue your older saves, please use the 'Old Files' mod versions at Nexusmods[www.nexusmods.com].

Join our Discord Channel[discord.com] where we discuss the mod in #rome.

• AI does a better job of building up armies and attacking strategically (via 46 campaign AI personalities and detailed faction relationships)

• New Battle AIs (Default, Roman, Greek, Barbarian, Scythian) and 121 battle formations to add more dynamism when fighting different factions/cultures

• All factions (except SPQR and Carthage) have been unlocked

• SPQR and 3 Roman factions have been added into the game as: SPQR (led by the Cornelii family), Fabian Rome (replacing Julii), Valerian Rome (replacing Brutii), and Claudian Rome (replacing Scipii), also added improved banners and logos to reflect the new Roman factions

• Carthage and 3 Carthaginian factions have been added into the game as: Carthage (led by the Adirim), Barcid Carthage, Hannonid Carthage, and Magonid Carthage

• New historical events representing the Chremonidean War, Punic Wars, Social Wars, etc.

• Additional regions, units, buildings, and characters with a primary focus on historical accuracy, and then game balance

Credits
Boicote for Rome Retrofit
Milkerman for everything
Beat for region/settlement research
Sabura for the German localisation
Danymok for Rosters Expanded
Feral for releasing the remaster in the first place

Final Words
Hope you enjoy the mod, please let us know if you encounter any issues!
Popular Discussions View All (3)
1
29 Apr @ 3:22pm
Roman Generals
Zolton-
6
8 Aug, 2023 @ 12:14pm
How to replicate Senate Mechanics for other non Roman factions?
Totalste
1
18 Dec, 2023 @ 10:26am
Loyalty
Kanovskiy
806 Comments
wombat93 31 Jul @ 4:03am 
Getting the Marian Reforms in this mod is different than vanilla. You need, I think 3 Huge Cities in Italy, and Rome doesn't count. The settlements in the north of Italy named Patavium and Mediolanum count, too. I bring this up because Patavium has the highest growth on the peninsula outside Rome itself.
从容少年 29 Jul @ 3:34pm 
May I ask how to trigger the reform of Marius
Rumtin 16 Jun @ 3:08pm 
I noticed that the other Roman factions, or just Roman factions in general are almost passive. They hardly expand beyond one settlement, and the northern factions become allies to Rome. Also, the advisers voice or the narrative voices are completely mess up. I get the Eastern adviser playing as the Barbarians, the Barbarian adviser playing as the Greeks and the Greek Advisers playing as the Eastern factions. Only Rome seems to have the correct adviser. Also, I dislike very much the changes made to Hoplites. Just keep it vanilla, not all factions get Pikemen.
joelhaynes1994 15 Jun @ 11:15am 
honestly its just boring. managed to take greece easily like 20 turns before hannibal spawns in rome, also once you get the ability to recruit cretan archers at will the game becomes a total joke. 5 unitsof these and the enemy loses 1/3rd or more of their army before you've attacked with any melee troops. they even completely melt principes.
PerX` Live General 12 Jun @ 4:59am 
This could be a great mod, the only gameplay issue is that it feels like big factions send endless swarms and have infinite resources. Even when you are destroying stacks of 20 in the sea, maybe to make up for the extra settlements the unit upkeep or cost should slightly raise for the AI it feels like they have extra bonuses. Which isn't needed since their are endless factions on the map.

And that I had a 5 hour play through with about 120 turns and it crashed and won't load my gameplay or on any of its last turn auto saves anymore. Feels like wasted time.
PucPuc:{} 10 Jun @ 5:51pm 
how do i get the marian reforms to fire
ThePieLord 10 Jun @ 11:09am 
theres too many macedonia generals
Meik 30 May @ 2:56pm 
@❟❛❟BenteBørge I was having the same issue when trying to conquer a city in Iberia, Emporium to be exact, after I won the siege and try to conquer the city my game would freeze and then CTD. I canceled the siege and moved on until about 20 turns later I was able to conquer it with no freezing/CTD, so I think it's the mod's way of telling you that you are conquering too fast lol but I almost restarted my campaign thinking my game broke.
❟❛❟BenteBørge 23 May @ 7:10am 
I play as the Claudian Dynasty (Rome) and have the Hannibal Invasion event happening now. Hannibal and his armies took tarentum from the Valerians (Rome). Now everytime I recapture the city it just freezes my game and I have to force shut it down. What's happening? Is it because the game thinks, I just took my roman Ally city too early and shouldn't be able to do that?

Anyone else have this?
I super enjoy this mod, so it is really annoying
Bjørn 14 May @ 4:03am 
It seems fine for me, but I've only played Roman factions so far.