Total War: WARHAMMER II

Total War: WARHAMMER II

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Post-Battle Options Overhaul
   
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Tags: mod, Campaign
File Size
Posted
Updated
800.323 KB
27 Mar, 2022 @ 9:02am
9 Dec, 2024 @ 7:10pm
11 Change Notes ( view )

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Post-Battle Options Overhaul

Description
This mod overhauls the post-battle options to be more logical, make the post-battle options between the various factions of roughly equivalent strength (in vanilla, Oxyotl, the Sisters of Twilight and the Tomb Kings get the best options) and reduce the scenarios where one or two of the options is a definitive no.

List of Changes
  • All cases where factions suffer a chivalry or replenishment penalty for ransoming captives have been removed. Every faction gets the Tomb Kings bonus to campaign map movement range for ransoming captives unless they already get a different one.
  • Killing captives will give both improved leadership and experience. The exceptions are when other bonuses come from doing so (Sisters of Twilight, Drycha when fighting Wood Elves, Tomb Kings and Skaven). The experience gain is 40 experience per turn which adds up to 200 experience over five turns. It is higher to make up for the experience not being gained all at once.
  • Enslaving or taking on captives will give a temporary leadership bonus identical to the vanilla bonus for choosing to kill captives. The Vampire Counts and Vampire Coast will instead gain a temporary replenishment bonus just like the Tomb Kings. The Dark Elves enslave and Cult of Sotek sacrifice options are untouched.
  • Some fluff descriptions have been changed to avoid silliness like what's in the cover picture.
  • Some factions (Vampire Counts, Greenskins, Lizardmen and Beastmen) have had their kill captives option removed. This is because what they were described as doing to gain replenishment or income would kill the captives anyway unless they were killing captives and then leaving the perfectly good meat uneaten/corpses unraised or eating captives in such a restrained way as to not kill them.
  • The Skaven have had the descriptions and titles for their army buffs and replenishment buffs swapped. Skaven have a far larger range of what's edible and appetizing than anyone they can take captive with the exception of other Skaven so using prisoners as a mobile food source doesn't make sense. A big reason humans farm livestock is that the livestock eat what's not edible or appetising to humans and turn it into meat on their bones that is edible and appetising to humans.
  • The Dwarves Drink to Battle option replenishes casualties in addition to its typical effects.
  • The Vampire Coast Share the Loot option no longer inflicts an infamy penalty so that it is worth considering when your lord does not lose loyalty.
  • Warriors of Chaos and Norscan factions can only sacrifice (get money/favor) or enslave (replenish) captives. Sacrificing gives a temporary leadership boost and enslaving gives extra experience.
  • Ransoming captives will grant a temporary +20% Movement range increase like with the Tomb Kings. Greenskins will instead gain 3 Scrap.
  • Beastmen will gain +75 Dread for sacrificing captives.

Compatible Mods
Before anyone asks, the Amazons and Chaos Dwarves submods to OvN are not and will not be touched (directly) by this mod. The only post battle options that those mods add are the enslave/sacrifice captive options and this mod doesn't touch the corresponding vanilla versions. Their ransom and kill options are taken from the Lizardmen and Chaos respectively so those already get changed by this mod. This mod is not compatible with SFO but SFO introduces its own changes to the post battle options so if you use SFO, you shouldn't need this one.

Submod
36 Comments
mr.napop 14 Dec, 2024 @ 3:19pm 
Logical and cool, thank you.
Autumnchain  [author] 10 Dec, 2024 @ 9:05am 
@mr.napop Done.
mr.napop 10 Dec, 2024 @ 1:14am 
Can you elaborate what changed in the change notes?
Layth36 8 May, 2024 @ 9:32pm 
@Autumnchain What was the last 2 updates for?
DevilSlayer 3 Dec, 2022 @ 1:48pm 
Oh yes that explains it HAHA I guess thats what happens when U go farming someone's workshop page with complete indisgression. Love Ur efforts. Im redownloading now after a TotalWarhammer break and am about to find out if all those extra downloads just broke my game. Im now at 190!!
Autumnchain  [author] 3 Dec, 2022 @ 1:44pm 
The mod in that link is for TWW1, this one is for TWW2.
Autumnchain  [author] 3 Dec, 2022 @ 1:39pm 
@DevilSlayer
I don't know what mod you're talking about. If the maker removed it for whatever reason then you could use this mod but it probably has different details compared to the deleted mod.
DevilSlayer 3 Dec, 2022 @ 1:38pm 
The one that I was subscribed to updated in Octobter that has now disappeared... I trust this one tiswas the superior ;()
Autumnchain  [author] 3 Dec, 2022 @ 1:25pm 
@DevilSlayer What other one?