Arma 3
83 ratings
Daryl's Enemy Buildings
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Data Type: Mod
File Size
Posted
Updated
1.779 MB
29 Mar, 2022 @ 1:16am
8 Apr, 2022 @ 4:16am
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Daryl's Enemy Buildings

Description
You're hosting an Aerial mission, using Webknight's Avionics, and the players have to bomb the enemy HQ.

Problem? There's like 12 other buildings in the same town and they all kinda look the same,

and/or naturally they forget what the building looks like while they're at it.

This simple mod allows mission makers to set editor placed buildings as targets; including BLUFOR, OPFOR and GREENFOR. No longer will there be any confusion on which buildings are friendly or enemy on the ground. Lightweight and flexible. Players can also lock onto them as targets (only AA missiles sadly from Webknight's Avionics).

It also comes along with an array of destruction effects to make the mission extra satisfying. Credit to ALIAS, since his particle effects formed the basis for some of the ones in this mod.
21 Comments
[PPJ] KaneTechTips 2 Jan @ 4:49am 
Mod works fine when I run it in a Multiplayer Session in the Editor but creates Empty Units Serverside
Scotsman 15 Aug, 2024 @ 5:02am 
Any way to get the building to explode via a script instead of a mod? i suck at scripting my self
qWeR1111 4 Jan, 2024 @ 9:00pm 
Do you have any plans to support Zeus?
TycoonTitian01 6 Mar, 2023 @ 10:49am 
could be doing it wrong, but the option to set the targetable settings and explosion settings doesnt show up for me in eden
Ptd007 18 Oct, 2022 @ 6:51pm 
You had a script some time ago you posted about regarding a collapsing building.
Looked bloody brilliant, I tried to recreate it and I could never get the rotations so smooth.
Did you ever release that script publicly?
Thanks.
ahmadaditya503 15 Aug, 2022 @ 5:34am 
Doesn't Work with CUP Terrains
R. Gonzalez 8 Jun, 2022 @ 10:47am 
Great mod!

Any chance of making it available for "native" scenario buildings by "edit terrain object" module maybe??
There ain't a lot of building options to place in the editor...

Anyways... good work!
Darylsteak  [author] 30 Apr, 2022 @ 8:54am 
@RetsofNoraa Always has! Just kinda forgot to list it.

Probably should get to that shouldnt I
RetsofNoraa 29 Apr, 2022 @ 5:09pm 
Addendum: I tested this without the avionics mod and the explosion animations still work!
Froggyluv 29 Apr, 2022 @ 6:20am 
ahh makes sense -ill play around some more