Arma 3
Daryl's Enemy Buildings
21 Comments
[PPJ] KaneTechTips 2 Jan @ 4:49am 
Mod works fine when I run it in a Multiplayer Session in the Editor but creates Empty Units Serverside
Scotsman 15 Aug, 2024 @ 5:02am 
Any way to get the building to explode via a script instead of a mod? i suck at scripting my self
qWeR1111 4 Jan, 2024 @ 9:00pm 
Do you have any plans to support Zeus?
TycoonTitian01 6 Mar, 2023 @ 10:49am 
could be doing it wrong, but the option to set the targetable settings and explosion settings doesnt show up for me in eden
Ptd007 18 Oct, 2022 @ 6:51pm 
You had a script some time ago you posted about regarding a collapsing building.
Looked bloody brilliant, I tried to recreate it and I could never get the rotations so smooth.
Did you ever release that script publicly?
Thanks.
ahmadaditya503 15 Aug, 2022 @ 5:34am 
Doesn't Work with CUP Terrains
R. Gonzalez 8 Jun, 2022 @ 10:47am 
Great mod!

Any chance of making it available for "native" scenario buildings by "edit terrain object" module maybe??
There ain't a lot of building options to place in the editor...

Anyways... good work!
Darylsteak  [author] 30 Apr, 2022 @ 8:54am 
@RetsofNoraa Always has! Just kinda forgot to list it.

Probably should get to that shouldnt I
RetsofNoraa 29 Apr, 2022 @ 5:09pm 
Addendum: I tested this without the avionics mod and the explosion animations still work!
Froggyluv 29 Apr, 2022 @ 6:20am 
ahh makes sense -ill play around some more
Darylsteak  [author] 28 Apr, 2022 @ 11:30pm 
@Froggyluv For the explosions and such to work the building itself has to be destroyed, and im not sure if FFAR missiles are capable doing doing that. Perhaps a conventional bomb or AG missile would be better.
Froggyluv 27 Apr, 2022 @ 11:31am 
So need a little more direction: i just place a few Mine_Warehouses , set enable damage as well as Fireball etc for explosions yet i could never blow them up. Just unleashed like 30+ FFAR missiles at one and nothing.
RetsofNoraa 23 Apr, 2022 @ 6:56pm 
I've been hoping to find something like this for a while, and the effects look fantastic. Here are some features I'd love to see in the future:

-Standalone explosion features
-Actual destruction in the explosions (Even when I'm standing right next to an "ammo depot" as it explodes, I take no damage.)
-AI targeting of enemy buildings
Phenosi 22 Apr, 2022 @ 10:22am 
@Darylsteak You think it would be possible to make a version that doesn't require WBK Avionics?
Darylsteak  [author] 9 Apr, 2022 @ 6:18pm 
@Biggest Boss No, on paper it technically does not need Webknight Avionics and works perfectly fine independently.
Biggest Boss [Knockout] 9 Apr, 2022 @ 5:33am 
I want to ask exacly what it requires from webknight's avionics,i understand it needs it but does use hud elements from the former in order to function?
Saudagar Kebab 6 Apr, 2022 @ 2:54am 
Dear Belkans,

If you did nothing wrong, how come you lose?

Sincerely, Oseans.
Kim Bong-un 5 Apr, 2022 @ 7:47pm 
eurusia
WebKnight 4 Apr, 2022 @ 12:21am 
This is freaking cool man! Gonna add this to Avionics workshop description!
Alex Mason 3 Apr, 2022 @ 9:39pm 
Free bobby shmurda
Corporal Ray Person 3 Apr, 2022 @ 7:46pm 
Osea did nothing wrong