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Elemental Disciples - Life: Herbalist
   
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Tags: Class
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324.601 KB
30 Mar, 2022 @ 2:14am
20 Nov, 2022 @ 12:36pm
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Elemental Disciples - Life: Herbalist

Description
This mod
Adds the Herbalist, an alternative to the Sage who can heal, buff, and debuff enemies through the application of 2 new status effects: Balm and Bane.

Feedback is appreciated, here or (preferably) on discord.

Overview
Status Effects
The Herbalist relies on spreading two opposing statuses:
"Balm" for allies and "Bane" for enemies.
Both are:
  • applied for (typically) 40 duration
  • lower the target's Phys and MagDef by -2
  • removed by Ruin, Water, Wet, Oil, and Dispel
  • procced by Life and Cure
  • remove Regen
  • [Modder Note:] Both determine their healing/damage based on the TARGET's skill in Life (among other things) because they are status effects and their action is not procced by original actor who placed the status effect.

Balm
On proc: delivers a small heal, applies Regen, applies a random status buff.
There is a 12.5% chance to get either:
negate, aegis, preserve, invisible, ice carapace, warmth, guard, or NOTHING!

Bane
On proc: delivers low(ish) damage and applies a random debuff (similar to the Ranger class).



Stats
+1 MagAtk & +10 MagEva
+1 Flail, Hammer, & Aim skills (xbows, guns)
+2 Life

Active Skills
Infuse
Core skill: low cost, high range, flexible: support/debuff
  • Single target, instant
  • Allies: heal, cure, add Balm
  • Enemies: damage, apply Bane
  • MP cost: 5
  • Will proc Balm/Bane if already present

Slather
Core damage/debuff skill: mass apply status if proper targeting
  • Multi-target, instant, line shape (like Burning Wave)
  • Enemies: ~30% weapon/life magic attack that applies Bane
  • Allies: apply Balm
  • Won't proc Balm/Bane if already present
  • MP cost: 8

Balm Bomb
Utility skill: bomb offers a good heal in a large range; despite the long cooldown, can be useful to camp around and draw enemies in and mass apply status.
  • Summon a "bomb" that explodes in 25TTA
  • Allies: heal & apply Balm
  • Enemies: damage & apply Bane
  • MP cost: 18 (12 at Max Rank; 9 with action tablet)
  • Charge time: 12
  • Cooldown: 50 - c:rank * 5
  • Won't proc Balm/Bane if already present

Leap Splash
Mobility skill: cover distance quickly, with the small chance of buffing/debuffing
  • Movement skill
  • Jump in a line: max rank = 5 max range (6 with tablet)
  • Upon landing, small chance to splash Balm (allies) and Bane (enemies) on surrounding targets
  • MP cost: 3

Pomade Rain
Ultimate skill: 1 or 2 times per battle max -- can turn the tide for a comeback or an edge
  • ULTIMATE skill
  • Gains effects on rank up
  • Targets ALL actors
  • Will proc Balm/Bane
  • Allies: heal (max 5) HP & Apply Balm
  • Enemies: damage (max 5) HP & Apply Bane
  • MP cost: 20
  • Charge time: 12
  • Cooldown: 60 & starts battle on cooldown
  • Notes: needs to be planned for due to the high MP cost (which can be mitigated with the Herbalist's own "Medicinal Mana" passive), the fact that it starts on a cooldown, and the fact that it will cripple the caster.

Passives
  • Final Flourish: On death in a 5x5 area: Heal allies, proc & apply Balm. Apply (but not proc) Bane to enemies.
  • Medicinal Mana: Start Combat with Balm and Balm recovers 30% Max MP.
  • Counter Bane: Counter: When hit by melee, self apply Balm and apply Bane to attacker. Small chance of Balm Puddles on empty tiles.


Background
The purpose of this class was to focus on the Life element to create a viable healer that could also be effective in combat, while simultaneously avoiding the tropes making a paladin or holy warrior. The Herbalist stems naturally from the theme of Life and plants and mystic balms and lotions.

As with my other class, the Frost Kissed (Elemental Disciples - Ice), the idea is to prove your devotion to the element, and so you need to have a Life skill of 4 in order to unlock the class.

My Other Mods

Acknowledgements
This wouldn't have been possible without some support. Check out all these cool people and their work!
Popular Discussions View All (1)
2
14 Nov, 2022 @ 9:57am
Feedback on this and the ice version.
Pinky The Strongest Yoshi
2 Comments
King Joshington  [author] 6 Feb, 2023 @ 7:36am 
Hey @NoBogui, can you join the discord and shoot me a message? I can't recreate your problem, others have no reported this problem, and it seems correct on my end.
Here's a link to the Discord [discord.gg].
NoBogui 3 Feb, 2023 @ 8:00am 
From reading the description of Balm Bomb, it sounds like it only applies Balm to allies, and not Bane. However, from using it, it applies Bane to allies and not Balm. Not sure if it's a bug or I'm doing something wrong.