RimWorld

RimWorld

Vanilla Factions Expanded - Classical
1,216 Comments
hardhatjoe 3 hours ago 
Playing this with VFE-Architect, and I can't seem to build stone bridges out of concrete.
moss 14 hours ago 
seems to cause faction spawning errors
]TPG[*Dagger 11 Jul @ 9:11am 
Do you guys recommend running this even when you are at a higher level? The content seems really interesting honestly.
gh0stashes 10 Jul @ 11:23pm 
A Senator in my save died somewhere, definitely not on my map, and it said that he had died "in my care" and that I had lost a perk I had never acquired to begin with.
hhoffman4 6 Jul @ 10:31am 
Quest system for senators is broken. Had filled out a bug report within the last few months which I’d hoped they’d address when updating to 1.6, but it still is broken even with only this mod and the requirements loaded.
Zippy 6 Jul @ 9:20am 
Added this to a save that already has Strike the earth Ores and Alloys and bronze has broken :(
melelconquistador 5 Jul @ 11:49pm 
What happens if I remove the republics at world gen? Do ai still get their quests?
Proxy 5 Jul @ 12:30pm 
The text for the meat drying rack's cancel description is corrupted
gunns22 5 Jul @ 9:58am 
@Oskar Potocki
LOG! https://gist.github.com/HugsLibRecordKeeper/fb23e7db4e44a88ccaa3c181052a9a89

Seems to me that VFE Classical is missing a thought for eating raw fish. If this is because of an interaction with Vanilla Fishing Expanded, is it something I should be worried about?
Potato Gaming 3 Jul @ 1:12pm 
1.6 would be really nice
swaggy 28 Jun @ 12:35pm 
i dont know if it matters at all but i get error spam from work sites being based off of republics, cause their faction name is always the same, and when i brought a prisoner back to my colony it spams about how the fake republic faction made for the work site has null relations.
Wolfette 28 Jun @ 12:30pm 
@//SlipperyPete:. The former yes that would be nice, but the later already has been updated with VFE: Medieval 2.
WinteryCart 26 Jun @ 5:32pm 
Similar to @Evono, I'm having bugs with the tent item. For me, it causes pawn ui (like gear, bio, and health tabs) to flash briefly then disappear when clicked. This only seems to happen when pawns are actually sleeping in the tents, and only when the game is not paused.
//SlipperyPete:. 19 Jun @ 10:21am 
I know the Expanded team is probably very busy with getting ready for 1.6, but are there plans to modernise some of the ageing additions to the collection? In the case of Classical and Medieval, there are several buildings (most of them I think) that cannot be painted with the Dye system that was implemented into the base game. Allowing them to be painted would bring them into line with the base game and most other newer mods.
Traktor z Tesco 17 Jun @ 10:59am 
No, it is best way to keep them safe
ุJohn Pablo Esposito 16 Jun @ 1:24pm 
if I send the senators off to a outpost, will I lose the perk?
hannah.bell.rae 8 Jun @ 8:27pm 
Really wish there was a way to be able to use the Thermae Bath without a Steam Geyser. Like something that has to do with the stone heater. Like a sauna basically.
Evono 8 Jun @ 9:20am 
the Tent added by this mod makes the Jobdriver_laydown Explode as long as theres pawns sleeping in it.
Elder 6 Jun @ 9:19am 
for now, with these perks it looks kinda pointless to unite republics
Elder 6 Jun @ 9:02am 
please add config for perks, it is really need it. while playing neolithic/medieval runs its constantly unlocking industrial researches, also constant silver drop pods that filling a large areas of your colony are troublesome
Umbra Animo 4 Jun @ 8:40pm 
oh I already asked this and never got answered
Umbra Animo 4 Jun @ 8:39pm 
question? I have VE tribal and it adds a thing about reserching all techs of a set level to progress to a new one. are the techs of this mod included? they don't have any thing that says they count as above neolithic
Droider 3 Jun @ 2:29pm 
is there a way to delete perks via devmode? i added and logged all perks because the factions died (dont ask how) and now im getting endless silver drop pods
stone age 28 May @ 3:02am 
how do you make mods
Salatrüpel 26 May @ 5:46am 
autor bros pls can you make a list of your mods which are good to use together or better, a list of mods in generall that you use and that work. i lost track of compatibility. i like the medivals, the classicals, etc etc. but i guess they will often not work together. tx.
Rabbit in Glasses 25 May @ 11:43pm 
I know this is a bit of a niche issue, but this mod wreaks havoc when using semi-random research since most of classical needs resources or crafting benches from the more advanced techs they're supposed to be replacing.
Cement Press, Thermae Bath, and Theater Stage need stone blocks to create despite not requiring stone-cutting. It'd be nice if they could be made with stone chunks instead, or have stonecutting as a precursor tech.
Bronze needs smithing to work, but doesn't actually have smithing as a precursor. It'd be nice if there was a casting-kiln added to bronze working for making bronze and legionary equipment with it being a requirement for smithing tech. That or making it require smithing to research it.
Togas and Wreaths need tailoring benches despite not having them as pre-requisite techs. Could just add them to crafting spots.
Unexpectedwalrus 23 May @ 4:57pm 
If there a way to choose what type of meat is used for jerky and exclude others?
Alex 19 May @ 8:35pm 
@pizzaboy I am having the same problem but in a bedroom. Any fix you have found?
redwolf5502 3 May @ 3:27pm 
do the different roads have different speeds? and is there anyway to patch it so we don't have to select tiles 1 by 1?
Umbra Animo 24 Apr @ 10:04am 
hey I wanted to ask are the reserch items from this mod needed to advance from a tribal tech level? I think that got added in expanded tribal
emihead 17 Apr @ 10:23pm 
if anyone using this mod also has Rim Languages, it makes the quest buttons throw errors until you learn the republic's language! already reported it to them but i figured i'd leave a comment here to maybe save someone from another long search
Alex 15 Apr @ 6:16am 
@KatiyaAdmiral8 I am getting the same error when both mods are activated. Have you found a fix to this issue?
Waldrof 13 Apr @ 7:13am 
Is there a way to acess settings on speed of production? Like, make cement, thirian and other things be done faster? Some mods do but i cant find the option for VFE - Classicals
PizzaBoy 10 Apr @ 6:25pm 
Hey, I have a thermabath in my pawns throne room, as every pawn would love, but unfortunately the 4 tiles of the geothermal thing are causing the royalty progression quest thing to say my throne room is not completely floored. Is there some way around this? Or some way to make it so the thermabath counts as being floored? thanks
Is it just me or is concrete 5% weaker than sandstone despite the description claiming it's better than slate or sandstone?

is concrete basically just a slate recycler?
NewNordic 1 Apr @ 11:11am 
Not getting the option to store Bronze in Ingot Piles from MO
Them8 25 Mar @ 1:54pm 
My senetors quests are not working where is the best place the get a log to report it to you? Right at the start of loading a save or after trying to get a quest from the town?
Iwen 23 Mar @ 11:16am 
Got the favor of a Senator, but they didn't join my colony sadly.
Gungnir 22 Mar @ 5:48pm 
Is there a way to tweak the Tributum, Profectus and Auxilia perks?
For me the 5% snowball of Tributum basically makes silver nearly meaningless + makes wealth too high and the couple day cooldown of Profectus feels way too short. Even Auxilia's 25% chance feels too strong although not even close to as much as Tributum and Profectus. Having a way to change these numbers would be amazing :D
Stim The One 20 Mar @ 9:30am 
You guys ever consider having the factions randomly give a quest that can give the favor of a senator? Just so one does not have to journey over to one of their bases for it.
Silvia Venefiera 11 Mar @ 2:36pm 
The quest "Shelter for friends" never spawned any of the plebians at my colony when i accepted it, so the shuttle arrived nine days later and left immediately, failing the quest
Proxy 8 Mar @ 3:00pm 
How do I make Jerky dry faster?
umad41 7 Mar @ 11:34am 
I kinda wish that you could refine the opium in this mod into an opiate painkiller that doesn't count as a hard drug (but is still super addictive, as they are irl) so if you have a colonist in pain you can give them a painkiller so their mood debuff stops dragging down the colony, without the debuff for them doing a "hard drug" sticking around for half a week afterwards, without having to tailor build your ideology allowing hard drugs to be used. I want to be able to give my poor colonists some painkiller to take the edge off after I accidentally blow their legs off with my grenade launchers lol
Alexios II Komnenos 7 Mar @ 3:53am 
Thanks for the tweaks Sokyran! It's lovely to see the Classicals getting some love and attention :smirking::mwahah::westernromanempire:
水之笔记 24 Feb @ 10:13pm 
Hello,this was translated using deepl, sorry for any offense!There has issues.Have ExitusActaProbat or PanemEtCircenses then inside the The Labyrinth from Warped obelisk.The game freezes.I've submitted a detailed report of this issues using Google Forms, but wanted to put a heads up here because it's not possible to safely remove the mod from my save files, and this issue has now caused my game save files to become corrupted.
The bug is occuring with no other mods active.
Because pastebin has size limit,so I use mega.
Here is player.log,error at line 107: https://mega.nz/file/mz4gSKLR#sZyrzGZMm35Muk_zxjRbU6RzSRczflcPFrIp_7EPnIk
Here is a video to show this issues: https://youtu.be/mADs3LkGZsM
UnWiseSage58 23 Feb @ 1:13pm 
is there a way to change what quest the senators can give?
i looked for it it the mod setting an i cant find it
problemshed 22 Feb @ 6:02pm 
would you ever consider adding the fish from VFE to the drying racks? being able to dry meat but not fish makes me sad :(
B4STER_5 22 Feb @ 1:10pm 
i think there is some bug bc i came to 2/3 colony of 2republics but i couldnt do anything with senators
Darmanarnar 16 Feb @ 9:21pm 
my senators died but i'm already allied to their respective Republic, and they didn't reset. the senators stayed dead and no one was re elected
KatiyaAdmiral8 16 Feb @ 9:03pm 
There is an error from in the latest update relating to this mod (shows up with Biomes! Islands, obvious fix is turning off one of the mods, though they were previously compatible prior to the 12 Feb update)

XML error: Could not find parent node named "VFEC_MosaicsStoneBase" for node "TerrainDef". Full node: <TerrainDef ParentName="VFEC_MosaicsStoneBase"><defName>VFEC_MosaicsCoral</defName><label>coral mosaics</label><color>(250,180,147)</color><costList><BiomesIslands_BlocksCoral>10</BiomesIslands_BlocksCoral></costList></TerrainDef>