Kenshi
81 ratings
Guard Marker
   
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105.063 KB
2 Apr, 2022 @ 9:06pm
2 Apr, 2022 @ 10:28pm
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Guard Marker

Description
Adds one build object furniture (defence) that functions like a training dummy. However, this is connected to no stat, can be assigned a permajob and is connected to the guard idle animation.

Assign guards to any player owned space. Outside the gates. Inside a building. Outside the doorways. Due to limitations, characters must be attacked first by enemies to react. Not a problem if you are trying to keep out that pesky wildlife.

Suggestion: If you want functional gate guards, place one marker, have a leader permajob the marker and have the other guards bodyguard the leader.

V2 Fix: twitchy idle swapped with another animation that makes your guards appear to be standing still.
24 Comments
oldman22 10 Jun @ 10:28am 
Crash to desktop when a character interacts with the object. I dont have Genesis. Wouldn't recommend for big modpacks...
jeremy 25 Feb @ 7:34pm 
"Then don't use the mod. " BASED DEVELOPER

Thanks for this mate!
pnciampo  [author] 11 Oct, 2023 @ 9:40am 
Then don't use the mod.
Jack O'Melly 5 Oct, 2023 @ 4:48am 
Crash to desktop with genesis when the character interact with the object
pnciampo  [author] 13 Jan, 2023 @ 7:29pm 
Haha. I don't know if it's possible. Might be possible inside dialogue packages, but not directly to furniture. I haven't tried it with player characters but there are "alarms" and there is a mod that makes NPC gate guards react to events... but who knows.
Litppunk 12 Jan, 2023 @ 8:02am 
At the end of the day all I REAALLY want is a 'guardpost' that has the guard close and lock gates like 'Guards lock gates' mod does for npc towns, then open when attack is over so 'throw out intruder' job, and 'remove bodies' can cleanup.

Is there any way to set 'spotlight' or other function to sound alarm and have guard close gate? Or door?

I could even make do with a 'close door after walking through' so turret guards can't somehow be ambushed (and limb cut off by starving bandit?!?!? WTF?? what was everyone doing to let green get beat like this?) while base defenders get skipped without consequence

**sigh** Im busy with dungeon raids. Can't yall just be competent at home for 5 mins? XD
pnciampo  [author] 21 Oct, 2022 @ 1:52pm 
@Arturia

About the placement, yeah, I don't like it much either due to it being the kind of graphic it is. You can push "+" which helps, but there are simply some places where it gets hidden by floors or by environment textures.
pnciampo  [author] 21 Oct, 2022 @ 1:50pm 
@Arturia

Yeah, if I had graphical skill I would have made it a colored dot or rug or something. By the way, I've never heard of the "attack enemies" assigning. Does that work? I'll try and see if it works. That's a great tip.
Arturia 17 Oct, 2022 @ 1:39am 
Excellent mod. Works best if you assign the guard to attack enemies (shift + RMB an enemy to assign this job) and have guard marker below it in job list.
Minor gripe is the placement on ground can suck finding a spot it doesn't clip into the terrain.
pnciampo  [author] 16 Oct, 2022 @ 9:17am 
I would like that too but unfortunately there are limitations to player AI. Best I can do is the built in reactivity to hostiles passing by who have already targeted you.