Crusader Kings III

Crusader Kings III

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SGR - Custom Titles pro tempore
   
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3 Apr, 2022 @ 8:03am
10 Nov, 2023 @ 3:01am
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SGR - Custom Titles pro tempore

Description
Some Game Rules
Some Game Rules - Core : SGR Core doesn't touch anything in the game file and thus compatible with anything literally.

SGR - Government Succession Laws
SGR - Weight and Muscle control
SGR - Councillors

Contents
If you are like me, you'd have turned the "Found a New Kingdom/Empire" decisions off in the game rule, cause it ruins the de jure maps. On the other hand, you wouldn't like to ditch the possibility AIs become Kings/Emperors when they have a big enough realm.

This mod can change the effect of the "Found a New Kingdom/Empire" decision, so that it creates a kingdom/empire title pro tempore instead of the normal title.

custom title pro tempore will
1. not have any liege/vassal titles de jure
2. be destroyed automatically when you gain a new same tier title
3. be destroyed on succession
4. be deleted automatically when destroyed

In short, Players/AIs can be a king/emperor without changing de jure maps.

List of game rules
Custom Titles pro tempore for player (enabled/disabled)
Custom Titles pro tempore for AI (enabled/disabled)

(If disabled, the decision creates the normal title changing de jure maps)

Game rules are in the category : CTPT

Combatibility Notes
Game Version 1.11.*
Modified game files :
"create_custom_kingdom_effect" and "create_custom_empire_effect" from common\scripted_effects\00_major_decisions_scripted_effects_3.txt




updated to 1.11.*
3 Comments
John S. Stapler 23 Oct, 2024 @ 8:13am 
does this still work
CaliBlueBear 26 Mar, 2023 @ 1:21pm 
Would this allow me, for example, to make my chancellor a duke without holding any land?
biggie_boss 17 Dec, 2022 @ 6:08pm 
This is actually genius.