Survivalist: Invisible Strain

Survivalist: Invisible Strain

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SIS Extended: Zedmulate Edition
   
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Tags: IsMod
File Size
Posted
Updated
166.023 MB
3 Apr, 2022 @ 10:59am
2 Jun, 2022 @ 1:44pm
35 Change Notes ( view )

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SIS Extended: Zedmulate Edition

Description
This mod is a huge overhaul to the vanilla game aimed at introducing new combat mechanics, add new effects and mechanics (chemistry, comfortable lodgings, strong Zeds, etc.), and a lot of new content, making it more balanced and somewhat harder and giving better feeling of progression while rewarding your hard work.
This is a Zedmulate edition (thx to Lemski07 for Zedmulate) that requires latest Zedmuate to run

NEW MAJOR FEATURES
  • Chemistry Expanded: potions that have lasting effects and bombs can now be crafted
  • Humans drink potions and zeds call for help: strong zeds and NPCs can buff their allies and debuff enemies when entering combat, while humans can also drink various potions when their HP is low
  • Medic Tent and Field hospital added: these buildings will help you to heal faster when sleeping inside
  • Normalized human VS human damage: human vs human fights are now more entertaining and don't depend on single lucky hit
  • Strong Health saves from infections : you can't be infected by zed strains when your HP is high. The more dangerous the strain is the harder for it to actually be passed to a target
  • Realistic World: You can catch a cold if when freezing, sever sleep deprivation can cause migraines, etc. And of course your vision is reduced during nights
  • New crafting stations and buildings: 10 new crafting benches added with unique models. New buildings introduced by SISE now also have unique models
  • Affordable Chemistry: chemistry recipes (including antigens) have been revised and simplified to make it more affordable
  • Better Logistics: NPCs no longer need entering house to take/deposit stuff from it. Instead they can do it the same way as player does (approach from any angle and simply pick stuff from there)



TOUGH & DANGEROUS WORLD
Everyone in this world is tougher than you've used to - zeds don't fall on their knees all the time, can call for help when severely injured and some of them have grown a thick carapace of mud and blood that acts as a protection layer, humans get up easily and don't die so fast anymore
Furthermore strong zeds and NPCs can buff their allies and debuff enemies when entering combat, while humans can also drink various potions when their HP is low
On the other hand the game is now much more forgiving when it comes to health and injuries - there are ways to speed up healing and zeds can't infect you if you are really healthy


REALISTIC WORLD
You can catch a cold if you are freezing, severe sleep deprivation can cause migraines, etc. And of course your vision is reduced during nights



ZED-AGE CHEMISTRY
Using rare world loots gathered from world resourced and butchered enemies you can now dabble in some unimaginable alchemy experiments. Start with simple adrenal shots and end with potent energy injections, synapse enhancers, long-lasting potions, potion bombs and miracle panacea medicine



COMPLETE COMBAT AND ARMS OVERHAUL
Combat won't feel the same anymore and old tactics won't work as good as they did. Blunts are now hard to wield and take extra stamina to swing same as aiming the bows, while bladed weapons have hard time knocking down opponents. Bow-kiting can lead to some bad consequences and trying to assassinate someone stronger than you is just a bad idea. Also majority of melee and bow weapons scale on more than 1 skill and can apply certain effects both on target and user (stun, bleeding, stamina reduction, etc.)



BUILDINGS OVERHAUL
Buildings you can build are now separated by roles and tiers: comfortable lodgings improve your sleep quality (up to +150% bonus), while medic tents dramatically (up to +100%) increase healing speed, but none of them offer much storage space. Barns and storage sheds on the other hand don't offer any inhabitants slots but they can keep a lot of stuff. Towers also received some love having better variety and even spacious variants that can house 2 or even 4 guards
Crafting is now performed on many different crafting benches and some benches may even be more efficient than others
All new work stations, lodgings and storage buildings have new models and don't reuse existing stuff from vanilla game



CRAFTING ADVENTURES IN THE LOOTED YET RICH WORLD
It has been years since the outbreak and all major resources have already been looted long ago - don't expect to find tons of free stuff or zeds to wear brand-new clothing.
But as the world changed you did too - you have learned to craft and upgrade almost everything you may need using resources all around you - rabbit fur, deer leather, rich mineral deposits, medicinal and utility crops and even rotten flesh of infected has some unexpected usages in advanced construction



SHAPE THE WORLD AROUND YOU
Remove the remnants of the world by tearing down all of those billboard, diners and useless vehicles and regrow the nature by planting saplings that will grow into trees. Oh and you can excavate rocks from the underground to mine them again and again



FLEXIBLE CONFIGURATION
Almost all newly added mechanics can be enabled, disabled or modified via .xml files inside mod folder


KNOWN ISSUES & LIMITATIONS
  • None so far


COMPATIBILITY & DEPENDENCIES
  • Requires latest version of Zedmulate
  • Fully compatible with Trader Reborn
  • Fully compatible with Better Farmer
  • Not compatible with other "SIS Extended" mods - they are integrated
  • Very likely to be incompatible with other mods that modify recipes, override vanilla items and props


SPECIAL THX
  • Bob for this marvelous game
  • Lemski07 for the amazing Zedmulate mod and for giving me permission to use some of the assets from it and indirectly inspiring me to make this mod

Used Assets
Huge thanks to all those people who share their assets and 3D models that can be used by modders like me. Alas I can't post all credits here because of characters limit so I've added all credits to separate discussion
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2797178952/3282573272831018484/
Popular Discussions View All (2)
9
17 Mar @ 5:17am
bugs
tommy.duke
1
17 Jun @ 2:43am
Full list of features
erikem
83 Comments
harrydubois 14 Jun @ 12:37pm 
Game keeps on crashing and kicking me..what a shame - seemed like a great mod
XFinalChanceX 13 Jun @ 10:02am 
PLEASE UPDATE
Negada 12 Jun @ 10:08pm 
Update it please :steamsad:
Captain Rex 13 May @ 1:48pm 
Please update
Ωmega 11 May @ 4:40am 
will u update the mod?
proklik 13 Mar, 2024 @ 8:00pm 
how do i drink potions
RustyDawwwg 6 Mar, 2024 @ 5:42pm 
Just tried the mod and it's great but unfortunately, it loads with bugs and dll errors so it's not compatible with the latest version of the game.
Charming Dazz 3 Mar, 2024 @ 9:36am 
How do I drink the potions? I just started again and the only other mod I have is Xtra large backpacks and easy start, which is funny... because I didn't do easy start. lmao.
erikem  [author] 9 Jan, 2024 @ 2:39am 
Check this mod for combat modifications settings file https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794291451
As for Zeds calling for help... I'd need to check config files but I don't have them now. Have you had a look through configs?
Morcalvin 8 Jan, 2024 @ 4:28pm 
What do I edit to disable combat changes and zombies calling for help?