Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Extended: Zedmulate Edition
83 Comments
harrydubois 14 Jun @ 12:37pm 
Game keeps on crashing and kicking me..what a shame - seemed like a great mod
XFinalChanceX 13 Jun @ 10:02am 
PLEASE UPDATE
Negada 12 Jun @ 10:08pm 
Update it please :steamsad:
Captain Rex 13 May @ 1:48pm 
Please update
Ωmega 11 May @ 4:40am 
will u update the mod?
proklik 13 Mar, 2024 @ 8:00pm 
how do i drink potions
RustyDawwwg 6 Mar, 2024 @ 5:42pm 
Just tried the mod and it's great but unfortunately, it loads with bugs and dll errors so it's not compatible with the latest version of the game.
Charming Dazz 3 Mar, 2024 @ 9:36am 
How do I drink the potions? I just started again and the only other mod I have is Xtra large backpacks and easy start, which is funny... because I didn't do easy start. lmao.
erikem  [author] 9 Jan, 2024 @ 2:39am 
Check this mod for combat modifications settings file https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794291451
As for Zeds calling for help... I'd need to check config files but I don't have them now. Have you had a look through configs?
Morcalvin 8 Jan, 2024 @ 4:28pm 
What do I edit to disable combat changes and zombies calling for help?
NotYourTito 21 Jul, 2023 @ 1:51pm 
Great mod, unfortunately the diagonal walls are bugged with this atm. Looking forward to the update.
Ltc. Frost 9 Apr, 2023 @ 12:31pm 
@Jack the Jukebox seeing through wall is due to the diagonal walls update
Jack the Jukebox | Requests ✔ 31 Mar, 2023 @ 7:08pm 
i can still see SOME walls though
Jack the Jukebox | Requests ✔ 31 Mar, 2023 @ 7:08pm 
what mod causes some wire fences to be invisible because for some reason some parts of communities are missing their walls
Dosboy 9 Feb, 2023 @ 7:35pm 
Really excited to try it out. Has there been an eta on the release?
erikem  [author] 8 Feb, 2023 @ 10:59pm 
Hi. Unfortunately I'm not really updating it right now but I will do an update once game is released
Dosboy 7 Feb, 2023 @ 9:47pm 
Are the .dll errors game breaking?
Dosboy 5 Feb, 2023 @ 11:30am 
I'm new to the game. This mod looks awesome. Any expectations on the full release and update of this mod?
erikem  [author] 30 Jan, 2023 @ 3:52am 
Hey. Sorry, no fixes for now. I am planning to fix stuff on game release but for now I don't have the capability to do continuous support, I'm sorry =(
cingtome 29 Jan, 2023 @ 1:31am 
dll failed for me too. any fixes?
SFH 23 Jan, 2023 @ 11:24am 
https://imgur.com/gallery/WefsPna It shows me this error, any idea what it could be? Some Dll failed to load i guess
Newfie 28 Dec, 2022 @ 10:42am 
ok tks :D
erikem  [author] 27 Dec, 2022 @ 11:51am 
It should not. Originally it should return a shovel after crafting but something has broken and it longer returns. Just edit the recipe and remove shovel as a requirement
Newfie 26 Dec, 2022 @ 8:49am 
why does digging sand cost a shovel everytime?
MathiasLin 19 Nov, 2022 @ 7:00pm 
this MOD and Zedmulate not compatible
Charming Dazz 18 Nov, 2022 @ 3:59pm 
I just feed one of my survivors a potion of healing. it instantly crashed my game :C
165310081 29 Oct, 2022 @ 6:19am 
为什么这个MOD和Zedmulate一起使用会报错
erikem  [author] 24 Oct, 2022 @ 9:45am 
Weird... You are supposed to be able finishing the Sand recipe (it creates a pile of sand) and then you can dig sand from it...
I Love Seaweed 23 Oct, 2022 @ 9:53am 
where can i find sand? I do found receipt for sand while holding the shovel, how ever it didn't cost any thing to build and character won;t able to finish the sand...
erikem  [author] 2 Jun, 2022 @ 1:45pm 
v2.0.10
- BUGFIX: using last potion from external container (not player inventory) was causing a crash
- BUGFIX: rejuvenation potion could not be used
erikem  [author] 31 May, 2022 @ 10:45pm 
v2.0.9
- fixed a crash when drinking warming draught and root cause of the crash as well
erikem  [author] 30 May, 2022 @ 12:10pm 
v2.0.8
- reduced weight of wood stack
- fixed cursor cancellation when trying to select growing area for mushrooms
- renamed Weird Goo in recipes to Sticky Goo
- significantly simplified recipes for vanilla crafting benches
- added bulk crafting recipes for cooking rabbit, chicken, human meat, venison and veggie (called Feast and Huge Feast)
- fixed randomizers (again) to work properly in multiplayer and don't cause crashes
erikem  [author] 25 May, 2022 @ 12:14pm 
v2.0.7
- dramatically reduced price of cooked human meat and pieces. It was 5 meaning that when being a decent cook you could've earned like 100-120 base price of meat from skinning and cooking just a single human. Now it's 10 times less
- changed required medicine level for dyes set from pigments from 2 to 0. This means you can use this recipe to level up your medicine when it's 0
- fixed bounding box of storage shed (was too small and allowed player to "walk into textures")
erikem  [author] 23 May, 2022 @ 2:02pm 
v2.0.6
- added 1-way underground passage that can go under walls (you can build 2 of them on top each other to get 2-way underground passage)
erikem  [author] 23 May, 2022 @ 6:01am 
v2.0.4
- added extra workbench recipes with reduced skill requirements for stone tools and allowed axe, pickaxe and dagger to be crafted using flint as well as stone
- cold can not start anymore if body temperature is 35 of higher (was 36)
- malnutrition starts at 1.5 hunger bars (up from 1 that was before)
erikem  [author] 10 May, 2022 @ 10:09am 
@Bulbul thx for the feedback =) I am currently working on some edge-case bugfixing and some huge update. The game will receive buffs and debuffs and enemies (both zeds and humans alike) will also be able to use them to boost each other
Bulbul 10 May, 2022 @ 4:44am 
@erikem Ok, thanks. Great mod btw.
erikem  [author] 10 May, 2022 @ 3:06am 
@Bulbul this is the expected feature of "SIS Extended: Don't Rob The Corpses" submodule. Even without it infected have unusable rags most of the time.

On top of stripping infected "SIS Extended: Don't Rob The Corpses" submodule deletes some of the inventory contents of all normal humans when they die. If you want to disable this feature (not advised since it may make the game too easy) please go to:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1054510\2789014252\SIS_Extended_Dont_Rob_The_Corpses.xml

And change <enabled>true</enabled> to <enabled>false</enabled>
Bulbul 9 May, 2022 @ 9:10pm 
Zombies become naked everytime they die. I can still loot them though. My modlist: Zedmulate, Better Farmer, Trader Reborn, and this mod. Any help or suggestion for what could be the cause and how to fix it?
erikem  [author] 2 May, 2022 @ 7:28am 
v20 Released!

NEW MAJOR FEATURES

Chemistry : using new rare loots, 2 new and 1 existing crops and numerous other items you can produce a whole variety of injections raging from simple adrenaline shots and ending with powerful synapse enhancers and even panacea

Lodging quality matters : the more comfortable the lodgings the faster your characters will recover from injuries and get properly rested

Even more dangerous zeds : it's now progressively harder (based on strain) to knock zeds down and even harder to keep them down
erikem  [author] 2 May, 2022 @ 7:28am 
Tough humans : same way as Zeds - humans are harder to knock and are much less willing to lie on a ground while you are beating them black and blue

Not all weapons are equal : now some are better at knocking your targets down (blunts) and some are just plain bad (bows), some do more consistent damage (bullets, sharps) while others are much more unpredictable (blunts, bows)

Assassination overhaul : assassination is now completely overhauled making tougher targets much harder to kill

Lodging quality matters : the more comfortable the lodgings the faster your characters will recover from injuries and get properly rested
erikem  [author] 27 Apr, 2022 @ 2:29am 
NEW MAJOR FEATURES
- Regrow the nature around you: Plant saplings that will grow into trees and excavate rocks from underground
- Spacious watchtowers: 3 new towers (variants of existing ones) two of which house 2 people each and one - 4. Their building cost is roughly 150% of their single-person variants
erikem  [author] 24 Apr, 2022 @ 10:03pm 
v18
- BUGFIX: cotton is now plantable
- BUGFIX: batch crafting of weird goo now takes proper time
erikem  [author] 23 Apr, 2022 @ 10:31am 
v17 released

NEW MAJOR FEATURES
- Major corpse looting nerf: it's still there but you will be getting much less loot from killed humans and zeds since some of it will simply disappear on their death (configurable)
- Stronger NPCs: on average most of the NPCs will have better gear
- NPCs survival enhanced: NPC damage to zeds now scaled based on infection strain. Also NPCs have a chance to avoid infection when being bitten (configurable)
erikem  [author] 22 Apr, 2022 @ 8:45am 
It's handcrafting - select a piece of wood in your inventory and you will see the recipe
꾸우욱 22 Apr, 2022 @ 6:33am 
cannot find it on a workbench and forge.
꾸우욱 22 Apr, 2022 @ 6:30am 
How do you make wooden hammers for buildings?
erikem  [author] 19 Apr, 2022 @ 10:15am 
In coming days I am planning to release a standalone version that will not require Zedmulate but will still contain crucial elements of Zedmulate
erikem  [author] 19 Apr, 2022 @ 10:14am 
New version released:

v14
- added planks and sticks as proper material for making a fire, adapted description of sticks
- fixed "make small backpack" recipe to be inline with other backpack recipes
- reduced cooking skill gain from skinning rabbits from 30 to 10 (same as chickens)
- added configurable damage modifier from Humans to Zeds. Default 1.5 and by default only Humans from non-player faction benefit from this. Configurable via .xml
- added config option stating that only PlayerFaction gets fatigue when aiming bow. Configurable
- renamed DLLs to match those of included mods and their respective settings files
- archery setting file is SIS_Extended_Archery_Reworked.xml
- fixed proper rags amount when tearing certain clothing (it was slightly less than expected)
- reduced strength of zeds leg carapace
- included all latest updates on individual SIS EXtended dlls
erikem  [author] 17 Apr, 2022 @ 12:04pm 
Please remember that if you find certain elements too hard (new mechanics, especially combat ones) - you can change them or entirely disable them via .xml files in mod directory (Steam\steamapps\workshop\content\1054510\2789014252).
This is applicable to:
- stamina usage when aiming bows
- disabled assassination of in-combat targets
- various Human VS Human tweak
- extra stamina usage when fighting with blunt weapons