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As for Zeds calling for help... I'd need to check config files but I don't have them now. Have you had a look through configs?
- BUGFIX: using last potion from external container (not player inventory) was causing a crash
- BUGFIX: rejuvenation potion could not be used
- fixed a crash when drinking warming draught and root cause of the crash as well
- reduced weight of wood stack
- fixed cursor cancellation when trying to select growing area for mushrooms
- renamed Weird Goo in recipes to Sticky Goo
- significantly simplified recipes for vanilla crafting benches
- added bulk crafting recipes for cooking rabbit, chicken, human meat, venison and veggie (called Feast and Huge Feast)
- fixed randomizers (again) to work properly in multiplayer and don't cause crashes
- dramatically reduced price of cooked human meat and pieces. It was 5 meaning that when being a decent cook you could've earned like 100-120 base price of meat from skinning and cooking just a single human. Now it's 10 times less
- changed required medicine level for dyes set from pigments from 2 to 0. This means you can use this recipe to level up your medicine when it's 0
- fixed bounding box of storage shed (was too small and allowed player to "walk into textures")
- added 1-way underground passage that can go under walls (you can build 2 of them on top each other to get 2-way underground passage)
- added extra workbench recipes with reduced skill requirements for stone tools and allowed axe, pickaxe and dagger to be crafted using flint as well as stone
- cold can not start anymore if body temperature is 35 of higher (was 36)
- malnutrition starts at 1.5 hunger bars (up from 1 that was before)
On top of stripping infected "SIS Extended: Don't Rob The Corpses" submodule deletes some of the inventory contents of all normal humans when they die. If you want to disable this feature (not advised since it may make the game too easy) please go to:
C:\Program Files (x86)\Steam\steamapps\workshop\content\1054510\2789014252\SIS_Extended_Dont_Rob_The_Corpses.xml
And change <enabled>true</enabled> to <enabled>false</enabled>
NEW MAJOR FEATURES
Chemistry : using new rare loots, 2 new and 1 existing crops and numerous other items you can produce a whole variety of injections raging from simple adrenaline shots and ending with powerful synapse enhancers and even panacea
Lodging quality matters : the more comfortable the lodgings the faster your characters will recover from injuries and get properly rested
Even more dangerous zeds : it's now progressively harder (based on strain) to knock zeds down and even harder to keep them down
Not all weapons are equal : now some are better at knocking your targets down (blunts) and some are just plain bad (bows), some do more consistent damage (bullets, sharps) while others are much more unpredictable (blunts, bows)
Assassination overhaul : assassination is now completely overhauled making tougher targets much harder to kill
Lodging quality matters : the more comfortable the lodgings the faster your characters will recover from injuries and get properly rested
- Regrow the nature around you: Plant saplings that will grow into trees and excavate rocks from underground
- Spacious watchtowers: 3 new towers (variants of existing ones) two of which house 2 people each and one - 4. Their building cost is roughly 150% of their single-person variants
- BUGFIX: cotton is now plantable
- BUGFIX: batch crafting of weird goo now takes proper time
NEW MAJOR FEATURES
- Major corpse looting nerf: it's still there but you will be getting much less loot from killed humans and zeds since some of it will simply disappear on their death (configurable)
- Stronger NPCs: on average most of the NPCs will have better gear
- NPCs survival enhanced: NPC damage to zeds now scaled based on infection strain. Also NPCs have a chance to avoid infection when being bitten (configurable)
v14
- added planks and sticks as proper material for making a fire, adapted description of sticks
- fixed "make small backpack" recipe to be inline with other backpack recipes
- reduced cooking skill gain from skinning rabbits from 30 to 10 (same as chickens)
- added configurable damage modifier from Humans to Zeds. Default 1.5 and by default only Humans from non-player faction benefit from this. Configurable via .xml
- added config option stating that only PlayerFaction gets fatigue when aiming bow. Configurable
- renamed DLLs to match those of included mods and their respective settings files
- archery setting file is SIS_Extended_Archery_Reworked.xml
- fixed proper rags amount when tearing certain clothing (it was slightly less than expected)
- reduced strength of zeds leg carapace
- included all latest updates on individual SIS EXtended dlls
This is applicable to:
- stamina usage when aiming bows
- disabled assassination of in-combat targets
- various Human VS Human tweak
- extra stamina usage when fighting with blunt weapons