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Merry Christmas and Happy New Year out there! :)
Take care,
Teal
So, now I have to go back in and put the requirements back in. So player will need books to produce a certain level of blade, ancient books to produce a higher level and AI Cores to produce the highest. (I think Edgewalkers need AI Cores too, but will double check) Anyway, I am close to finishing and should be done soon. I won't say a few days, because that didn't prove true the first time, but we are almost there.
:)
Take care and I hope to post something soon.
Teal
Thanks for the patience.
Teal
I'll let you know what happens and thank you for the feedback. Take care and be back tomorrow.
Teal
I've never seen what I think you're talking about, skins made from a smiting bench that are random colors or mixed with other textures
So What I think I am seeing is a progression from lousy fabricator to a more skilled fabricator and a color change as the models go up.
I think what is going to happen is eventually the character will get to Hung model quality and the colors will reflect that.
Also, I am assuming at some point the Wolvern blades will become available. Perhaps when I get to Hung and can make the Damascus blades with some proficiency. :)
Anyway, I will try to verify this and if so, then in a day or two, I can release the patch to your mod, knowing that the crafting works. :)
Teal
Okay, think I am understanding what is going on now. I have to verify this with a wiki, but I went into the hung smithing research list and saw the 7 5 and 5 5 available and override levels for the Damascus and the Wolven blades.
I kept making weapons, guardless katana's and planks, a moon cleaver and a fragment axe and noticed the skill level on my character going up as I kept making weapons.
Character has made about 6 weapons now and is at 21 skill level. Also, model jumped to Old Fitted Blade from Rusted Junk. And the color changed to blue with a trace of orange. :)