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Would it be possible to only have the cargo manager prompt accessible when you are near an applicable vehicle? That way it's not always in the scroll wheel.
Alternatively, as an ACE interaction instead of a scroll wheel prompt would also solve it.
it is possible to add a condition to show the action in the action list, but doing so may decrease FPS count a little bit due to how Arma's engine works. Normally, when you do not use the action list, it is not visible. Seems like you are using it very often, is it true ?
Well, I am using a built-in function to load the cargo.
I haven't found a way to control this built-in function.
I will check it once more later.
Also, my tests with double NATO supply boxes show that they are sitting in a quite normal way on a flatbed HEMTT. Maybe there must be some specific conditions for this to be inefficient ? Could you be more precise ? Thanks.
* A vehicle selection bug was fixed.
* Now it is possible to move the unloaded cargo when it is not too large, it is not too heavy, and it is not a vehicle.
* Also, weapon holstering animation have been added to the unloaded cargo movement process.
Thank you for your feedback !
I will fix this sudden jump between objects when the loaded object itself can be used for loading.
I am also thinking about limiting the possibility of moving unloaded objects by their size. For example, if an unloaded object is bigger than something, it will be "too heavy" to be lifted or carried.
Finally (and this is very much in the "nice to have" realm), ACE Cargo recently introduced functionality where unloaded objects are carried or dragged if they are small enough --- this solves a similar set of problems as your "move and Fix" approach. Since carrying objects is ACE functionality, it wouldn't really be available here, but an ACE compat that allows for that would be super neat for the groups that use it.