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Would it be possible to only have the cargo manager prompt accessible when you are near an applicable vehicle? That way it's not always in the scroll wheel.
Alternatively, as an ACE interaction instead of a scroll wheel prompt would also solve it.
it is possible to add a condition to show the action in the action list, but doing so may decrease FPS count a little bit due to how Arma's engine works. Normally, when you do not use the action list, it is not visible. Seems like you are using it very often, is it true ?
Well, I am using a built-in function to load the cargo.
I haven't found a way to control this built-in function.
I will check it once more later.
Also, my tests with double NATO supply boxes show that they are sitting in a quite normal way on a flatbed HEMTT. Maybe there must be some specific conditions for this to be inefficient ? Could you be more precise ? Thanks.
* A vehicle selection bug was fixed.
* Now it is possible to move the unloaded cargo when it is not too large, it is not too heavy, and it is not a vehicle.
* Also, weapon holstering animation have been added to the unloaded cargo movement process.
Thank you for your feedback !
I will fix this sudden jump between objects when the loaded object itself can be used for loading.
I am also thinking about limiting the possibility of moving unloaded objects by their size. For example, if an unloaded object is bigger than something, it will be "too heavy" to be lifted or carried.
Finally (and this is very much in the "nice to have" realm), ACE Cargo recently introduced functionality where unloaded objects are carried or dragged if they are small enough --- this solves a similar set of problems as your "move and Fix" approach. Since carrying objects is ACE functionality, it wouldn't really be available here, but an ACE compat that allows for that would be super neat for the groups that use it.
One thing I noticed is that placement of cargo in the vehicle is sometimes very inefficient: e.g. on a HEMMT flatbed, it would be possible to fit two NATO Supply boxes next to each other, but currently, CM places it in the middle and a second one behind it. While the gaps can be filled with smaller objects, that rarely seems to happen. Maybe take a look at how Boxloader does it, since it seems to be more efficient at packing things (and yes, I am well aware that binpacking is a _Hard_ problem).
A second thing is that if you load quadbikes into the bed of a HEMMT, CM often switches to the quadbike's cargo, and you have to run around and find a spot where CM picks the HEMMT as the cargo vehicle to continue loading it. Having a dropdown or similar to pick one of the vehicles in range as the target for CM would be nice.
Unloaded objects are now aligned to the ground after fixing.
A bug was fixed and compatibility with RHS mod has been added.
Now it is possible to use vehicle doors.
In order to load and unload cargo, cargo doors must be opened.
I have tested the add-on with vanilla vehicles and vehicles of the CUP Vehicles add-on.
Some CUP helicopters like Mi8 and Mi17 have non-working doors, it seems like they are bugged.
Compatibility with RHS mod will be added later.
Vehicle Viewer
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796708565
Player's movement speed is now more realistic during the process of cargo movement.
A detailed description is now available.
It is now possible to move objects after unloading.
I have found a serious bug in Arma's engine during this coding, but this is another question.
Seems like the third Arma is as bugged as the previous game :-)
Now it does not allow loading animals.
But this is not the only problem. As this snake is forever moving, the loading fails as the object must be stationary. That reminds me of Arma 2 when I struggled with flys flying around the vehicle and getting into the list of possible cargo, LOL.
I will think what to do with it later.
I have added some checks to prevent misusage of this addon and cheating with it. So, the vehicle and objects must be stationary in order to allow loading and unloading.
If you find any bugs, please let me know.
Cargo Manager
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789114342