Total War: WARHAMMER III

Total War: WARHAMMER III

695 ratings
(Outdated)Return of the Great Empires
2
2
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
237.931 KB
5 Apr, 2022 @ 9:18am
19 Apr, 2023 @ 11:17pm
9 Change Notes ( view )

Subscribe to download
(Outdated)Return of the Great Empires

In 1 collection by SuperDoctorCowbell
SDC mods
13 items
Description
In ROC, each major faction receives a potential bonus based on difficulty.

However, Factions that were Major Factions in TWW2 are treated as Minor in TWW3 and do not receive that bonus.

This mod gives potential bonuses to those factions to make them stronger.

Making once great empires great again.
150 Comments
Blaze 24 Oct, 2024 @ 4:02am 
@SuperDoctorCowbell

Something like this would be perfect for IE. Making factions like Naggarond, Eataine, Hexoatl, Reikland, Sylvania, Karaz-a-Karak, Goldtooth, Grimgors Aardboys, Khemri, Couronne, Disciples of Hashut, Clan Skryre, Warhost of the Apocalypse etcetc have more bonuses so that you end up with "lore friendly" great empires that make abit more sense.
Mersekaj 29 Feb, 2024 @ 3:17am 
Too bad, he was really great
SuperDoctorCowbell  [author] 29 Feb, 2024 @ 12:04am 
@Mersekaj This mod is no longer being updated since patch 3.0. I am sorry.
Mersekaj 28 Feb, 2024 @ 11:56pm 
compatible with save game?
蛇皮怪 13 Jul, 2023 @ 5:50am 
can work with Stronger And Fairer AI?
Anne Flank 26 Jun, 2023 @ 3:10pm 
please bring this to IE
Tankbusta 2 May, 2023 @ 5:50pm 
A blanket potential increase for major IE factions would be great. Right now there's mods just to increase EVERYONE'S potential, which is kinda nice but then the broken chainz end up becoming a consistent superpower just because they start the game with like 7 settlements. I prefer how WH2 started with major powers having a stronger potential spike over minors for X amount of turns, like 20 iirc, before flattening it out.
TruthWarrior115 30 Apr, 2023 @ 5:08pm 
oh ok i see, cool cool. thanks for your work.
SuperDoctorCowbell  [author] 30 Apr, 2023 @ 7:25am 
@TruthWarrior115 All Major Factions of 1, 2, and 3 are treated as Major Factions in IE as well. However, unlike ROC, which has additional potential depending on difficulty, there is almost no additional potential depending on difficulty in IE except for a small number of cases.
It's not that CA has done anything particularly wrong with IE's potential. I'm just considering giving it additional difficulty potential in IE as well.
TruthWarrior115 29 Apr, 2023 @ 9:31pm 
wait this is needed in IE also?!? wow wth is CA thinking :/