Total War: WARHAMMER III

Total War: WARHAMMER III

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Johnny's Reworked Trade and Diplomacy Changes (trade tarrif increase)
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Tags: mod
File Size
Posted
Updated
326.732 KB
5 Apr, 2022 @ 9:34am
22 Jun @ 11:40pm
28 Change Notes ( view )

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Johnny's Reworked Trade and Diplomacy Changes (trade tarrif increase)

Description
Hello!

When I played warhammer 3 for the first time, I was disappointed with the diplomatic options available to chaos aligned factions. I thought it would be cool to slowly manipulate mortal races as the daemon prince or corrupt greenskins to be your allies as nurgle. Moreover, I was sad that some factions cant produce trade goods and cant trade at all. For me total war is all about the sandbox so I made this mod.

Features:
1. All races trade and make trade goods from resource buildings
2. all races make money from all resource buildings
3. less resource consumption
4. no great power diplomatic penalty, it is now a small positive modifier.
5. vassals like you more
6. vassals give you more money. applies as modifier so they arent weaker.
7. no trade penalty for too many partners, trade with as many kingdoms as you like!
8. recruit up to 20 allied units in your armies (full allied armies)
9. money counts more in diplomacy and trade deals with the AI.

Compatibility:
- should be compatible with most mods
- If you find an incompatibility let me know

mod no worky?
- see compatibillity above
- other issues? let me know and I will try to fix.

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250 Comments
Tunch Khan 12 Apr @ 11:41am 
Oh noes, lol. :lunar2019crylaughingpig:
Johnny  [author] 12 Apr @ 10:58am 
yes lol 200% on cathay
Tunch Khan 12 Apr @ 10:54am 
Did you just start a trade war by increasing tariffs? :WH3_greasus_rofl:
Johnny  [author] 12 Apr @ 10:51am 
hi friends johnny updated i added compatibility with OVN races so they should be able to trade with everyone now
DeFMUDE 1 Feb @ 1:07pm 
Is this compatible with SFO? Game launches for me, but I want to make sure.
Johnny  [author] 22 Jan @ 5:38pm 
i can do it friend can you give me the link here to exactly which mod you are using then I will update to make it compatible.
Scary 22 Jan @ 5:17pm 
Thanks for the mod, I really like it! However, I just tried out my first modded faction - OvN Araby, and it seems that this mod makes it so that Araby cannot make trade agreements, probably because it is not a faction from the base game and your fix to enable trade agreements for all factions overwrites whatever file that is used to give Araby the ability to make trade agreements.

Is there a way to make this mod compatible with OvN Araby?
Johnny  [author] 2 Jan @ 10:37pm 
I could reduce the effect money has on the likelihood for the ai to accept the deal but other than that I believe your combination of mods may be making trading an easy way to become rich very fast.
Johnny  [author] 2 Jan @ 10:35pm 
Hi friend thanks for commenting. the patch last time where I attempted to fix the snowballing removed the increased likelihood for the AI to accept trade deals without a friendly relationship first (i.e non aggression pact). notably, trade deal evaluations made by the ai (whether it would accept or decline) is not influenced by how many resources you are producing but rather the relationship you have with them and the unique AI personality for each race/faction. In other words my mod no longer increases AI probability to trade with you outside of the relationship modifiers like vassalage and gifts to sweeten deals.