Total War: WARHAMMER III

Total War: WARHAMMER III

54 ratings
Better Slaughter and Carnage
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Tags: mod
File Size
Posted
Updated
7.699 KB
6 Apr, 2022 @ 7:31am
31 Aug, 2023 @ 4:09pm
12 Change Notes ( view )

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Better Slaughter and Carnage

Description
Oh yeah, finally got slaughter and carnage, let's equip them...

wait, the chainsword is just flat out better? This cannot stand!

This mod very simply buffs slaughter and carnage so that it is better for Skarbrand than the chainsword.

Changes:
Rework the Slaughter & Carnage ability, now it gives up to +300% WS like the chainsword, and up to 100% splash power
+10 Khorne corruption instead of +5
+250 AP weapon strength instead of +100
+20 MA instead of +5
+25% post battle loot instead of +10%
-25% recruitment cost instead of -10%
+10 ward save instead of +0

Additionally, it gives Skarbrand the tempered rage passive, giving him ward save in melee, scaling with kills, up to +20

Overall, it makes skarbrand much more of a berserker in melee combat. It is a bit stronger than the chainsword, and likely weaker than Slaanesh's blade, but at least his unique weapon isn't instantly negated by the chainsword, which you can get sooner.

Only directly adjusts Slaughter and Carnage, so should be compatible with everything, and should work even if it says it's oudated. Not compatible with artefacts of legends by me, but it includes this.

Known Issues:
- Quest screen still shows it having more passives than it has. This I believe is unavoidable


See my other mods!
Buffed Archaon items
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853327077

Buffed Blade of Shadows for Be'lakor
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853745498

Artefacts of Legends!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2855364225
41 Comments
TOOTHBRUSHDUCK  [author] 16 Apr @ 5:53pm 
Is something not working? Since the capital fix, should be unchanged
Atheon484 16 Apr @ 7:23am 
please update
dragonfable211 24 Jul, 2024 @ 7:23am 
this what i looking for. thanks mate
TOOTHBRUSHDUCK  [author] 12 Mar, 2024 @ 11:37pm 
No idea, I do not use SFO, and don't know how deep it's changes run
Stranger-Come-Knocking 12 Mar, 2024 @ 9:42pm 
I'm using it with SFO and Skarbrand gets tempered rage but the AP and melee attack values are still the same. I had it both overriding and being overridden by SFO and it's still the same. Is there any fix for this
TOOTHBRUSHDUCK  [author] 26 Jan, 2023 @ 7:15pm 
Alas, not much can be done with overhauls (particularly those I don't use) without making it reliant on them
lupus 26 Jan, 2023 @ 6:56am 
it is the same for sfo the bonus is up to 100% but not higher
TOOTHBRUSHDUCK  [author] 22 Jan, 2023 @ 4:06am 
Glad you like it :)

And yeah, big mods like that will always be annoying for compatibility
***Fro$T*** 22 Jan, 2023 @ 1:45am 
I set the priority higher and lower, but your mod does not work completely. But the fact that it partially works is already excellent. Anyway, thanks for this mod!
TOOTHBRUSHDUCK  [author] 22 Jan, 2023 @ 1:09am 
Looks like it is overriding almost everything, interesting. Seems like in whatever load order you have atm it's either totally overridden, or Radious completely swaps it out for a different item. If you tried having it above in loard order, maybe try below, or vice versa. Else I don't think there is much I could do without making it totally dependant on radious