Total War: WARHAMMER III

Total War: WARHAMMER III

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[Updated for OoD] Daemon Prince Dark Magician (9 Lores Mod)
   
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331.875 KB
6 Apr, 2022 @ 11:05pm
11 Jul, 2024 @ 5:45pm
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[Updated for OoD] Daemon Prince Dark Magician (9 Lores Mod)

Description
Gives your demon prince 9 lores of Magic - Slaanesh, Tzeentch, Nurgle, Hashut, Dark, Fire, Metal, Death, and Shadows

[Note for Thrones of Decay]
Patch 5.0 officially removed support for large skill trees so it's currently not possible to keep the mod as is as most skills won't show up past the new limit. Unless more experienced modders are able to find a way to patch the old system back in, this mod would need to be rebuilt. This system also means that it's highly likely that all mods that modify skill trees for existing characters will begin to conflict with each other, making compatibility for skill trees a nightmare.

Current solution:
Skill trees for each lore is now a single node. You have to invest up to 7 points to reach the highest spell eg. flame storm, okkam's mindrazor, etc. Each level will give you a new spell and some updates to cooldown and stuff. By level 6 you should have all spells, level 7 gives you the buffs to the highest level spell. It's not perfect but it's what I could come up with
17 Comments
Dragen Everchosen 29 Dec, 2024 @ 11:50pm 
Ah I see! Cool. Any plans to give belakor access to dark magic in that mod? As he is the dark master. Thanks for the link
dr.makafui  [author] 29 Dec, 2024 @ 10:38am 
No. This is for Daniel only. Belakor is included in my multiple lores for legendary lords mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790528488 . He has Tzeentch, Nurgle and Slaanesh magic
Dragen Everchosen 27 Dec, 2024 @ 1:54am 
Will this work for belakor also? He is a demon prince after all
dr.makafui  [author] 11 Jul, 2024 @ 4:57pm 
Updated for 5.1. Changed how the skill trees work.
dr.makafui  [author] 4 May, 2024 @ 11:44am 
[Note for Thrones of Decay]
Patch 5.0 officially removed support for large skill trees so it's currently not possible to keep the mod as is as most skills won't show up past the new limit. Unless more experienced modders are able to find a way to patch the old system back in, this mod would need to be rebuilt. This system also means that it's highly likely that all mods that modify skill trees for existing characters will begin to conflict with each other, making compatibility for skill trees a nightmare.

Potential solution:
The easiest way to work with the new system would be to grant the player all the skills from turn one which would remove the player choice in selecting the skills. I may go this route but just wanted to put out this notice.
keador 3 May, 2024 @ 3:34pm 
thank you
dr.makafui  [author] 2 May, 2024 @ 7:03pm 
Will perform updates over the weekend
keador 1 May, 2024 @ 8:07pm 
can we get an update for the latest patch please?
Poltergeist 9 Feb, 2024 @ 2:30pm 
thank you:steamthumbsup:
dr.makafui  [author] 8 Feb, 2024 @ 10:16pm 
This mod is for Daniel.