Total War: WARHAMMER III

Total War: WARHAMMER III

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[Updated for OoD] Daemon Prince Dark Magician (9 Lores Mod)
   
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6. dub. 2022 v 23.05
11. čvc. 2024 v 17.45
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[Updated for OoD] Daemon Prince Dark Magician (9 Lores Mod)

Popis
Gives your demon prince 9 lores of Magic - Slaanesh, Tzeentch, Nurgle, Hashut, Dark, Fire, Metal, Death, and Shadows

[Note for Thrones of Decay]
Patch 5.0 officially removed support for large skill trees so it's currently not possible to keep the mod as is as most skills won't show up past the new limit. Unless more experienced modders are able to find a way to patch the old system back in, this mod would need to be rebuilt. This system also means that it's highly likely that all mods that modify skill trees for existing characters will begin to conflict with each other, making compatibility for skill trees a nightmare.

Current solution:
Skill trees for each lore is now a single node. You have to invest up to 7 points to reach the highest spell eg. flame storm, okkam's mindrazor, etc. Each level will give you a new spell and some updates to cooldown and stuff. By level 6 you should have all spells, level 7 gives you the buffs to the highest level spell. It's not perfect but it's what I could come up with
Počet komentářů: 17
Dragen Everchosen 29. pro. 2024 v 23.50 
Ah I see! Cool. Any plans to give belakor access to dark magic in that mod? As he is the dark master. Thanks for the link
dr.makafui  [autor] 29. pro. 2024 v 10.38 
No. This is for Daniel only. Belakor is included in my multiple lores for legendary lords mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790528488 . He has Tzeentch, Nurgle and Slaanesh magic
Dragen Everchosen 27. pro. 2024 v 1.54 
Will this work for belakor also? He is a demon prince after all
dr.makafui  [autor] 11. čvc. 2024 v 16.57 
Updated for 5.1. Changed how the skill trees work.
dr.makafui  [autor] 4. kvě. 2024 v 11.44 
[Note for Thrones of Decay]
Patch 5.0 officially removed support for large skill trees so it's currently not possible to keep the mod as is as most skills won't show up past the new limit. Unless more experienced modders are able to find a way to patch the old system back in, this mod would need to be rebuilt. This system also means that it's highly likely that all mods that modify skill trees for existing characters will begin to conflict with each other, making compatibility for skill trees a nightmare.

Potential solution:
The easiest way to work with the new system would be to grant the player all the skills from turn one which would remove the player choice in selecting the skills. I may go this route but just wanted to put out this notice.
keador 3. kvě. 2024 v 15.34 
thank you
dr.makafui  [autor] 2. kvě. 2024 v 19.03 
Will perform updates over the weekend
keador 1. kvě. 2024 v 20.07 
can we get an update for the latest patch please?
Poltergeist 9. úno. 2024 v 14.30 
thank you:steamthumbsup:
dr.makafui  [autor] 8. úno. 2024 v 22.16 
This mod is for Daniel.