Kenshi
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Faction Mercenaries (5.1)
   
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7 Apr, 2022 @ 10:10am
27 Apr, 2022 @ 8:53am
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Faction Mercenaries (5.1)

Description
Vanilla Friendly. Version 5.1 (Final)

Adds mercenaries to existing factions and their capitol cities, with 7 unique Captains. Healing them gives you a 15% chance to increase relations by 1 (if ally). 50 relations unlocks charged services and 75 unlocks free bodyguard service and the captain becomes recruitable. Or you can have permanent bodyguards (irreversible).

Most of the relations gained from dialogue with faction leaders have been altered to be 50. No change to bounties/significant events.

As of Version 5, dialogue for mercenaries have been added. They will occasionally monologue about one thing or the other. Captains have unique dialogue and have loose backstories.
Chance for relation gain through healing is now 15% instead of 25%.

5.1 I realized the dialogue package was randomly charging for charged services. This has been fixed so that options actually appear in a list.

Captains:
Holy Nation:
Constantine - found in Blister Hill.

United Cities:
Yoshi - found in Heft.

Shek Kingdom:
Kissaki The Destroyer - found in Admag.

Flotsam Ninjas:
Gilgamesh - found in Flotsam Village.

Rebel Farmers:
Remi - found in Fort Simion.

Hounds:
Morrigan - found in Shark.

Antislavers:
Frost - found in Spring.
Popular Discussions View All (1)
0
16 Feb, 2023 @ 9:25am
Russian translation/Русский перевод
RevRept
7 Comments
Consho 29 Mar @ 10:23pm 
Sorry for the stupid question, but do mercenaries (except captains) respawn if some of them die on service?
Laughing Forest 20 Feb @ 11:37am 
Mate I've stumbled onto your other mods by coincidence after looking at who made Wandering Rival. Some of these are absolutely keen. I think this and many others are great examples of cool things you can do with pure vanilla and not adding loads of mess.

Excited to try this out
mattattackj1029 7 Jul, 2023 @ 1:12am 
Will captains be on their own or do they have generic soldiers with them as well?
pnciampo  [author] 2 Mar, 2023 @ 5:56am 
Alright. I consider this one to be kind of an early learning project - the dialogue has some issues on timing and there's an issue with the unique dialogue moving to the new leader once the captain is recruited.

Also, the premise is kind of strange now that I look back on it. Yes, it kind of makes sense, but factions already have a bodyguard system in place, it's just not as deep as the one's I've created here.
RevRept 14 Feb, 2023 @ 12:53pm 
Really enjoy your mods. They make the game deeper. I'm going to translate this one and couple of others into Russian.
pnciampo  [author] 29 Nov, 2022 @ 6:55am 
Hmm. You have a point. Perhaps I can rename it - repackage it. Unlockable faction bodyguards? lol... this is an older mod of mine I still use... maybe I should remake/improve it.

I'm noticing now that in vanilla, once you reach a certain relation, that's it. Nothing else happens. But maybe - there should be rewards. I'll think on this more. I have some ideas to make the pot sweeter. Right now relations 75 unlocks all features of the bodyguards. Maybe 100 would be better, with a single free service.

Also with this mod, there are flaws. Like - when you recruit the unique captain, the new leader of that bodyguard squad takes all the unique dialogue. It's a bit of a pain, but I don't remember "is character" working for NPC dialogue.
Hanalyd 25 Nov, 2022 @ 11:23pm 
The sole purpose of a Mercenary is to NOT belong to any faction.
A Mercenary in a Faction is the definition of a soldier.
Mercenaries are never bound to one faction and work for anyone as long as it pays good.
So this mod makes no sense.