Escape Simulator

Escape Simulator

1,792 ratings
The Institute of Classic Gaming, Vol. 2
   
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Type: Room
Number of players: Singleplayer
Play time: 30 minutes
Difficulty: Medium
Language: English
File Size
Posted
Updated
96.084 MB
8 Apr, 2022 @ 4:28am
5 Jan, 2024 @ 4:14am
16 Change Notes ( view )

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The Institute of Classic Gaming, Vol. 2

In 1 collection by Wollo
Escape Rooms by Wollo
18 items
Description
Welcome back to the Institute!

New hardware has arrived, and our exhibits are more exciting than ever.

Having a hard time? Just use our new Help Gizmo, and even you will manage to claim our invaluable trophy.*



* Disclaimer: the trophy is virtual and has no actual value
Popular Discussions View All (1)
4
8 Nov, 2024 @ 6:52pm
Solutions
Wollo
14 Comments
br0ther_bear 14 Feb, 2024 @ 1:17am 
You take that PacMan level, and you shove it up your ass
Ashley 23 May, 2023 @ 6:23am 
@Wollo: i will definitely check them out. thanks for all the free content
Wollo  [author] 23 May, 2023 @ 5:39am 
@Ashley: Thanks for the honest feedback. I fully agree with it. This room is partly about me trying to do things the engine is not meant for. I would not do that again.
All my other rooms are very puzzle-centric and contain no skill games.
Ashley 23 May, 2023 @ 5:12am 
i didn't like this one nearly as much as the first.
i appreciate the effort, but some of the puzzles are just tedious games of skill (which is not what i'm looking for in an escape room). sim city didn't click with me at all, but maybe it was just me being exhausted
zeo1337 13 Feb, 2023 @ 9:24pm 
Now I want a map of just look-and-find puzzles
Techno 31 Jul, 2022 @ 8:30pm 
Good music, some of the puzzles are fun but others are way too arbitrary.
YeppeoGumiho 27 Apr, 2022 @ 8:00am 
As a solo player, I didn't have any lag issues what so ever. The mini-games were a ton of fun and I remember being giddy with anticipation at what the next game will be. My favorite was the hidden object game! My only downfall of the room was the Mario game. The hit boxes on the spikes were maybe too large and inconsistent? Very frustrating jumping over one and not touching it, but it still counting as a hit. Anyway, good luck! I hope you get the community award!
DirectorColin 20 Apr, 2022 @ 3:22pm 
@Wollo I see others having trouble with it but I genuinely enjoyed it a lot and had no lag issues. Not sure if it's a PC issue or what for others. I do think the mario was still a little hard to figure out when you were hit by something and maybe to make the hitboxes smaller. But thats it. Loved it again!
Wollo  [author] 16 Apr, 2022 @ 4:59am 
Thank you all very much for all the feedback! I must admit I never expected such difficulties, as I never had any lags or desync issues (except the simultaneous jumping in SMB) during tests.
I have looked into solutions for a while and by now I must concede that Escape Simulator just cannot handle my construct yet. I am sure it will improve over time Until then, All I can do is offer up a light version of this room where only the "regular" puzzles are included. Please check it out if this full version refuses to run properly. See the description for the link.
I'm really sorry for disappointing you guys. I promise my next level will not be so ambitious.
EowyntheFingGem 15 Apr, 2022 @ 6:23pm 
PacMan is bugged in multiplayer. Ghosts keep appearing right in front of us when we move through the maze. :crying_yeti: