Escape Simulator

Escape Simulator

The Institute of Classic Gaming, Vol. 2
14 Comments
br0ther_bear 14 Feb, 2024 @ 1:17am 
You take that PacMan level, and you shove it up your ass
Ashley 23 May, 2023 @ 6:23am 
@Wollo: i will definitely check them out. thanks for all the free content
Wollo  [author] 23 May, 2023 @ 5:39am 
@Ashley: Thanks for the honest feedback. I fully agree with it. This room is partly about me trying to do things the engine is not meant for. I would not do that again.
All my other rooms are very puzzle-centric and contain no skill games.
Ashley 23 May, 2023 @ 5:12am 
i didn't like this one nearly as much as the first.
i appreciate the effort, but some of the puzzles are just tedious games of skill (which is not what i'm looking for in an escape room). sim city didn't click with me at all, but maybe it was just me being exhausted
zeo1337 13 Feb, 2023 @ 9:24pm 
Now I want a map of just look-and-find puzzles
Techno 31 Jul, 2022 @ 8:30pm 
Good music, some of the puzzles are fun but others are way too arbitrary.
YeppeoGumiho 27 Apr, 2022 @ 8:00am 
As a solo player, I didn't have any lag issues what so ever. The mini-games were a ton of fun and I remember being giddy with anticipation at what the next game will be. My favorite was the hidden object game! My only downfall of the room was the Mario game. The hit boxes on the spikes were maybe too large and inconsistent? Very frustrating jumping over one and not touching it, but it still counting as a hit. Anyway, good luck! I hope you get the community award!
DirectorColin 20 Apr, 2022 @ 3:22pm 
@Wollo I see others having trouble with it but I genuinely enjoyed it a lot and had no lag issues. Not sure if it's a PC issue or what for others. I do think the mario was still a little hard to figure out when you were hit by something and maybe to make the hitboxes smaller. But thats it. Loved it again!
Wollo  [author] 16 Apr, 2022 @ 4:59am 
Thank you all very much for all the feedback! I must admit I never expected such difficulties, as I never had any lags or desync issues (except the simultaneous jumping in SMB) during tests.
I have looked into solutions for a while and by now I must concede that Escape Simulator just cannot handle my construct yet. I am sure it will improve over time Until then, All I can do is offer up a light version of this room where only the "regular" puzzles are included. Please check it out if this full version refuses to run properly. See the description for the link.
I'm really sorry for disappointing you guys. I promise my next level will not be so ambitious.
EowyntheFingGem 15 Apr, 2022 @ 6:23pm 
PacMan is bugged in multiplayer. Ghosts keep appearing right in front of us when we move through the maze. :crying_yeti:
Alleenaz 15 Apr, 2022 @ 1:43pm 
Attempted to play this the other day in multiplayer, just getting around to commenting The Mario was so desynced and laggy, only one person( the host) could actually do it, when they finally got it, it only teleported them. leaving the rest of us behind unable to continue since it was desynced and unable to see where the enemies actually were. the host was the only one who actually pressed the jump button as per the instruction of taking coordinated turns. .
Lucci 13 Apr, 2022 @ 12:52am 
got by the first few mini games with the lag/stuttering, but PAC MAN was completely unplayable for me... it was too laggy to see where the ghosts were and they would spawn in and out at random, sometimes right on top of you.
PSLion 12 Apr, 2022 @ 3:40pm 
Currently stuck on the second mini game as the lag spikes are huge (and my PC is more than powerful enough for most maps) and the hit boxes on the spiky bois are way larger than the sprite seems to be. A real shame as Vol 1 was fantastic, and until this bit, Vol 2 has been brilliant too. The Mario mini game was a great idea, but is utterly unplayable for me.
FluffyTail 11 Apr, 2022 @ 6:47pm 
Map really badly stutters, i've got more than enough of a PC to run it, but it stutters rapidly between 30-40 fps jarringly every second or so. Makes the minigames unplayable