Project Zomboid

Project Zomboid

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[B42/B41] The Motorious Zone Vehicle Pack
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221.271 MB
9 Apr, 2022 @ 6:52am
18 Jun @ 8:39pm
54 Change Notes ( view )

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[B42/B41] The Motorious Zone Vehicle Pack

Description
This mod will add several vehicles to the game. The vehicles are vanilla-styled (including lore-friendly names, or optional real names), era appropriate (1993 and earlier), and support all the features of vanilla vehicles. The pack will be a variety pack, aiming to add a little bit of everything to the game from everyday sedans, vans and SUVs to sports cars, with sports cars being much more rare than everyday machines.

All cars that are capable of it also support Paint Your Ride in B41, or HDCP Immersive Vehicle Paint in B42!

Also supports Build 42!
The ID is slightly different for B42 (finally fixed the typo in it), but the B41 version should still work fine
!!//////////////////////Notes for B42\\\\\\\\\\\\\\\\\\\\\\!!
  • The max vehicle texture size must be at least 1024 for now. The textures break if the game has to scale them down currently. Texture compression does still work, and can be enabled if you need it
  • If the vehicle mechanics UI doesn't work, another mod in your list is likely breaking it. Mods that haven't updated to the new crafting system can break UI elements, and any mod that breaks the mechanics UI can also break other UI elements as well.


If you were using my existing standalone vehicle mods, it is safe (and best) to switch to this mod.
This mod contains the following vehicle mods of mine: Lancia Stratos, R32 Skyline, Supra, Fox Body, Kei Sports, LM002, 240SX Coupe, Diablo, 300ZX, GT40, Miata, Toyota X90s, and Reliant Robin Mk. II. Disable these mods and use this instead if you plan on using this mod, as they can cause issues when used together.

You can choose which cars you would like to spawn naturally, from 3 selections of car lists
If you want all cars to spawn, you don't need to enable the optional Spawn Selection sub-mods
To choose which types of cars you'd like to have spawn, enable the Spawn Selection sub-mods of the cars you would like to allow to spawn in addition to the main mod. There are 3 lists to choose from, and you can select any combination of them:
  • US Motors: This list contains cars that were available and sold in the US. Examples include the Bronco, Mustang, and 240SX.
  • Imports: This list contains cars that were not available and sold in the US, but common in other countries. Examples are the R32 Skyline, Toyota Mark II, and Reliant Robin
  • Rares and Exotics: This list contains cars that are either very expensive or produced in very low numbers. Examples are the GT40, Diablo, and Stratos.
Also note that the imports and exotics are both very rare in the base spawn lists, and the Spawn Selection sub-mods will not make them more common.

Additionally, the mod has been translated to German thanks to Eaglefire. Check out their German Project Zomboid community here![discord.gg]

Since the exotic and import cars are very rare, I started work on the spawn zones to give some specified areas for these cars to spawn, so there is a decent chance to find them on a save without it potentially becoming overwhelming. It eventually became more, adding a variety of new spawn areas beyond that. It works very well with this mod, and has many spawn lists for cars in this pack.

Also check out these complimentary MZ-themed mods!


FAQ

Q: Multiplayer compatible?
A: Yes! In general, all of my (and many of others') vehicles will be MP compatible unless stated otherwise.

Q: Can this be used with other vehicle mods?
A: Yes! It will work with other vehicle packs, and standalone vehicle mods. This mod was even made with use alongside mods like Filibuster Rhymes' Used Cars in mind, and has its spawn chances based around it. It doesn't alter anything vanilla either, so anything that changes vanilla vehicles will also work!

Q: What are the vehicle IDs?
A: I've set up a post in the discussions with each vehicle ID and some small information about each car, check it out if you need the IDs.

Q: How rare are the exotic/import cars?
A: They are very rare, exotics in particular will be difficult to find on default (low) and normal car spawn rates. Exotics and imports will mostly only spawn near high-end houses, or anywhere else you can find the Cossette and Lang 4000 in vanilla, at a lower spawn rate. Some Easter Egg cars will spawn in similar areas to the Easter Egg cars from Used Cars. For some more specific hints, Riverside has a very large amount of possible spawn zones, and the bar across from the junkyard contains only sports car spawns, so that is the best place to look.

Q: Can this be added mid-save?
A: Yes! Vehicles will only spawn in areas you have not explored yet however, so if you or your server have been all over the map, you may have trouble finding the vehicles. I'd recommend using Udderly Vehicle Respawn if you want to use this on an existing save, it will allow new vehicles to spawn in explored areas the world.

Q: I'm having issues joining/starting a server in MP (File mismatch, or connection lost after starting)
A: First, check AuthenticPeach's guide about these issues here.[theindiestone.com] For more info, check the first post of the "Bug reports" thread in discussions.

Q: Can you make (x)?
A: If you're going to request a car, note that my main focus at the moment are cars that fit the game's time period (1993 and earlier). I do have cars outside of this timeframe on my list, but it may be a while before I get to them. I also already have quite a few on my list, so there's no guarantee I'll get to all of them.

Q: What about animations?
A: Animations are planned to officially come to vanilla vehicles, so they are planned for this pack as well. While I will redo some cars before TIS' animations are officially available, they will be released as separate mods for the time being with options to replace the ones in the pack, due to some features not working with animated parts. I'm still going to add vehicles in the current vanilla style to the pack, better set up for the upcoming animations.

[discord.gg]

B41 Mod IDs:
fhqMotoriusZone
fhqMotoriusZoneRealNames
fhqMotoriusZoneUSDM
fhqMotoriusZoneImports
fhqMotoriusZoneExotics

Workshop ID: 2791656602
Mod ID: fhqMotoriousZone
Mod ID: fhqMotoriousZoneImports
Mod ID: fhqMotoriousZoneExotics
Mod ID: fhqMotoriousZoneRealNames
Mod ID: fhqMotoriousZoneUSDM
Popular Discussions View All (14)
164
18 Jun @ 10:39pm
PINNED: Feedback and Suggestions
fhqwhgads
158
2 Jul @ 6:49pm
PINNED: Bug Reports
fhqwhgads
4
25 Dec, 2024 @ 4:09am
I can't find this mod in my mod list when I'm setting up the server
Romeee
1,188 Comments
POMADKA 21 Jul @ 2:41pm 
Yo man, you make awesome mods — I use a lot of them! So, I wanted to ask or maybe suggest something… It would be really cool if you added the 7th generation Ford F-150/F-250/F-350 (from 1980 to 1986) to your vehicle pack. That boxy pickup is just awesome and one of my all-time favorites (and I’m sure I’m not the only one). There is a mod with it, but unfortunately, it only works on Build 41 :( It’d be amazing if you included that series too!

Oh, and there’s also the great Ford Ranger from 1983 to 1992 — which, by the way, was built in Louisville!
Thanks for all your work and effort — best of luck!
KuBo[ITA] 17 Jul @ 4:01pm 
Hello, how does this work for car manuals? Did you add more manuals for each car type or the vanilla ones makes it for modded cars too?
Stein 14 Jul @ 1:48pm 
Plz, Add HONDA CIVIC 3 GEN 1984 HATCHBACK
Kuda White 12 Jul @ 9:28pm 
i assume pz itself but car with engine at the back cannot behave based on its position ?
so hit if you something at front, trunk is supposed to take damage instead engine.
Pantstain 9 Jul @ 12:01pm 
svu support is needed for sure. until then, these cars are just a stepping stone as someone else mentioned below.
Skittle 7 Jul @ 7:07pm 
no wrench + upgrade now ?
Ariex 3 Jul @ 11:58am 
SVU support for B42 would make this modpack an instant GOAT. Without it, vehicles from this pack are cool stepping stone, until you get a car you can fit with armour.

I really love this mod. Hands down the best car pack... Can't wait for SVU support to make it viable late game. Thank you for your stellar job fhq!
Grandirus 1 Jul @ 2:32pm 
GT40LM won't start, even with 100% conditions.
arsam sed 23 Jun @ 2:27am 
there is SVU support mod for build 41 can we do any thing to have this feature in build 42? or can you please help us to have it build 42?
fhqwhgads  [author] 18 Jun @ 8:42pm 
@Varlun By that I mean the vanilla vehicles and mods that add to them will continue to function as normal. SVU will still work for the vanilla vehicles it adds modifications to, but additional vehicles need to have the modifications added to them manually. My comment a few posts down links a B41 mod that adds SVU support to these vehicles.