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There were quite a few puzzles I had to skip during play, though. The space invaders game would not finish, despite the shots moving right through the last alien. For the painting puzzle in the final room, the dials were very fiddly and I couldn't see a way to make them line up for the image shown. I didn't understand the pot/clock puzzle. For the matchstick puzzle I was unable to see what I was doing, as the cursor and matches disappeared on the bright surface (maybe due to the graphics settings?) and the reset button didn't seem to work.
The puzzles presented here are excessively predictable, often necessitating only the most obvious solutions. It's disappointing how little depth or challenge they offer, leaving little room for real satisfaction in solving them.
Combined with the mundane layout, this results in a rather dull experience overall.
I would advise making a backup of your mod somewhere other than for the Steam Workshop. Nintendo has been going after several Workshop addons with nintendo Content on various workshops. The Gmod one is particularly famous but they also went after Fraymakers, some TF2 maps, and some SFM addons.
You clearly put a lot of effort into the sound and music of this game but I had to keep it muted because of that damn siren.
It's a shame because otherwise this is a truly ingenious and creative map; I just can't recommend it if it's physically painful to play.