Escape Simulator

Escape Simulator

8,627 ratings
It's All Led Up To This
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Type: Room
Play time: 45 minutes
Difficulty: Medium
Language: English
Miscellaneous: Reading required
Tags: 2+ players
File Size
Posted
Updated
76.270 MB
9 Apr, 2022 @ 7:39pm
24 Apr, 2022 @ 2:04pm
22 Change Notes ( view )

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It's All Led Up To This

Description
A brief journey through the history of puzzle gaming


Can be played in single player or with multiplayer.






Special thanks to everyone on the Pine Studio Discord for always being ready to help at a moment's notice, and to Zek the Mad for his insane logic room tutorial: This room borrows heavily from his logic regarding object movement, rotation and object reset.

Logic Systems Tutorial V3.1 - Zek the Mad




GAME INSPIRATIONS

Pong
1972 Atari

Space Invaders
1978 Tomohiro Nishikado

Maniac Mansion
1987 Lucasfilm Games

Myst
1993 Cyan/Broderbund

The Legend of Zelda: Ocarina of Time
1998 Nintendo

Silent Hill
1999 Konami

The Sims
2000 Maxis/Electronic Arts

Portal
2007 Valve

Professor Layton and the Curious Village
2007 Level-5

The Room
2012 Fireproof Games



THUMBNAIL ART

Arcade vector created by freepik[www.freepik.com]




CREATIVE COMMONS MUSIC

ALIEN INVASION
Hummtaro - Levan Polkka 8-Bit Chiptune


THE HAUNTED MANSION
Eric Skiff - A Night Of Dizzy Spells


MYSTERIOUS BEDROOM
Arid Foothills - Kevin MacLeod


LEGEND OF THE HYLANDER
Across the Highlands - Ed Herbers


QUIET HEIGHTS
Quiet Mountain - Ghost Music


THE SIMULATED
Deuces - Kevin MacLeod


PORTHOLE
Bleeping Demo - Kevin MacLeod


PROFESSOR PUZZLE
Parisian - Kevin Macleod


The Chamber
Enter - Gravity Sound


It's All Led Up To This
8-Bit Boss - DecibelAlex





CREATIVE COMMONS ART


Mysterious Room Paintings


Dream of Italy' by William Louis Sonntag [jenikirbyhistory.getarchive.net]

Study of Clouds with a Sunset near Rome' by Simon Alexandre Clément Denis. [www.rawpixel.com]

Mountainous landscape - George Lambert [jenikirbyhistory.getarchive.net]

View of Copped Hall in Essex - George Lambert [jenikirbyhistory.getarchive.net]


7 Deadly Sins Paintings


Charles Webster Hawthorne - The Lovers [cdn2.picryl.com]

Joachim von Sandrart - Mars, Venus and Cupid (Allegory of Anger) [cdn2.picryl.com]

Jan Steen - A Man Blowing Smoke at Drunken Woman [farm8.staticflickr.com]

John Everett Millais - Leisure Hours [upload.wikimedia.org]

Tom Roberts - Jealousy [prabook.com]

Salomon Koninck - An Old Man Counting his Money [cdn2.picryl.com]

Nicolas Régnier - Jeune femme à sa toilette [upload.wikimedia.org]


Other Paintings


Thrift Store Clown Painting by zoomar [live.staticflickr.com]

Scary clown painting by Max Sparber [live.staticflickr.com]

Old town vector created by upklyak [www.freepik.com]




TOOLS USED

Photopea [www.photopea.com]


Audacity [www.audacityteam.org]


Textures - 3DJungle [3djungle.net]




HELP AND THANKS

Logic Systems Tutorial V3.1 - Zek the Mad


The Pine Studio Discord Server [discord.com]



76 Comments
Nightsmaiden 17 Jun @ 8:41pm 
This was pretty much my entire puzzle gamer history in one escape room (only flaw is that I didn't play the sims much, but I entirely got the references). Loved it!
Belle 7 Jan @ 9:41pm 
A wonderful trip down Memory Lane. I teared up a bit at the Zelda and Myst references, and chuckled at the Porthole (BFF sphere, lol...) and Professor Puzzle parodies. Although the puzzles were fairly simple, it would be much beside the point to focus on that as a means for improvement; it seems this was created to pay homage to gaming history, not as a frenzied attempt to short-out your brain with complicated puzzles. However, I did have to look up the answer to the Haunted Mansion; I would recommend a small change, in considering the gauge measurement as a y-axis and counting upwards, instead of downwards, in true Cartesian coordinate form. Otherwise, an excellent escape room experience. Well done, Robin!
lucheiah 14 Jul, 2024 @ 2:48am 
Loving this map so far but in the "Porthole" room, I couldn't get the BFF Ball to drop so I had to skip it.
-Remia- 20 Jun, 2024 @ 6:47pm 
Amazing map! Love the references and the music! Very fun to play!
Ravn 19 Jun, 2024 @ 3:57am 
Loved the different aesthetics, the choices of game parodies and the ingenious ending to this! Well done! :D
There were quite a few puzzles I had to skip during play, though. The space invaders game would not finish, despite the shots moving right through the last alien. For the painting puzzle in the final room, the dials were very fiddly and I couldn't see a way to make them line up for the image shown. I didn't understand the pot/clock puzzle. For the matchstick puzzle I was unable to see what I was doing, as the cursor and matches disappeared on the bright surface (maybe due to the graphics settings?) and the reset button didn't seem to work.
Gen_Cadorna☕🥛 7 May, 2024 @ 10:01am 
I appreciate some of your other room, but regrettably, this room lacks inspiration and genuine intrigue.

The puzzles presented here are excessively predictable, often necessitating only the most obvious solutions. It's disappointing how little depth or challenge they offer, leaving little room for real satisfaction in solving them.

Combined with the mundane layout, this results in a rather dull experience overall.
Cpt.Haxray 26 Apr, 2024 @ 12:31am 
Hello!
I would advise making a backup of your mod somewhere other than for the Steam Workshop. Nintendo has been going after several Workshop addons with nintendo Content on various workshops. The Gmod one is particularly famous but they also went after Fraymakers, some TF2 maps, and some SFM addons.
Winged 7 Apr, 2024 @ 2:11pm 
one of the best community maps i played. loved how gameplay and interaction were changing with each room, keeping it fresh throughout the whole map.
lewa358 15 Oct, 2023 @ 5:17pm 
I loved the combat and most of the execution but that siren noise is utterly unforgivable. It was irredeemably obnoxious when it first started--yes, I know *why* the siren is there, but it's a game, I shouldn't have to hear annoying noises--but once I solved that room the siren noise *never left*.

You clearly put a lot of effort into the sound and music of this game but I had to keep it muted because of that damn siren.

It's a shame because otherwise this is a truly ingenious and creative map; I just can't recommend it if it's physically painful to play.
Lady Noveldragon 9 Aug, 2023 @ 8:38am 
This was so much fun! General word of warning though, make sure you step back before the door swings open. I managed to get stuck in the door on the final level. I think that is just how Escape sim works, not this room specifically. Everything else ran smoothly.