Arma 3
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Project injury Reaction (Ace Medical Compat) (FIXED)
   
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
729.302 KB
10 Apr, 2022 @ 3:02pm
10 Apr, 2022 @ 3:48pm
5 Change Notes ( view )

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Project injury Reaction (Ace Medical Compat) (FIXED)

Description
REUPLOADED MOD, ORIGINAL MOD HAS BROKEN SIGNATURES. MOD WILL BE TAKEN DOWN IF ORIGINAL AUTHOR REQUEST TO DO SO.

Original description and link
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2537512642

Project injury Reaction (ACE MEDICAL)

How it works
This was sort of a last minute idea that we had to add a working version of PiR and ACE Medical. The easiest way to do this was to override PiRs Original Medical system and only utilize their animations when a certain area of the body was injured. So now to get PiR Working with ACE Medical just load up this along side ACE and PiR and it will take care of the rest. We ran through as many tests as we could but obviously some bugs may have slipped through the cracks so if you notice anything or have any suggestions please feel free to leave it in the comments.

Features

- We included all of the Hit animations that play when you or Ai receives an injury.
- We did not include weapon drop or helmets dropping on contact as we felt it would be quite annoying for your player to lose his weapon and or helmet that could potentially fall through the map.
- Only the Ai will flinch under contact
- PiR Medical system is completely overwritten and not utilized and instead is replaced with ACE 3 medical
- CBA Settings have been added!

Special thank to

Cucumber & 0-0 - The original authors of PiR
Battlekeeper - Coding Genius who helped put all this together
11 Comments
Zandrus 15 Aug, 2024 @ 10:29am 
@Altyn I have the same error as well, I don't know whats going on. I cannot find a way to turn it off in the config menu
PsychosocialPenguin 23 Apr, 2023 @ 1:20pm 
PIR updated, do you plan on updating this as well?
Altyn 6 Feb, 2023 @ 8:11pm 
Any idea what is causing this? Started happening after the frags update.

15:01:09 Error in expression <)];
};
};
} ELSE {

for "_i" from 1 to (_count / 2) do {

_speed = 100 + (random>
15:01:09 Error position: <_count / 2) do {

_speed = 100 + (random>
15:01:09 Error Undefined variable in expression: _count
15:01:09 File Pir_frags\Functions\PiRfrags.sqf..., line 29
15:01:09 Error in expression <r (((agltoasl _this) select 2) < 0) or (PiR_frags_on == 0)) exitWith {};


para>
15:01:09 Error position: <PiR_frags_on == 0)) exitWith {};
Foran 25 Jan, 2023 @ 8:41pm 
Should we put it server side or Client side or both ?
R. Gonzalez 17 Jan, 2023 @ 6:48pm 
Hey guys,

Whenever we heal AI and they get back from unconsciouness, they stay laying down and stuck with their belly on the ground...

Any chance to fix that?
DWARFWHALER 7 Jan, 2023 @ 2:20pm 
Just letting you know we are having issues with people getting kicked out of the medical menu when there is is multiple people working on a single person and one user finishes doing something
Reticuli 6 Jul, 2022 @ 3:09pm 
"Circular dependency detected."
MetaThanatoN 14 May, 2022 @ 9:00am 
I know it's not your mod dude BUT is there a possibility to add an option to "configure addons" about the animations time? Seems like is around ~5 seconds and i would want to tweak it a bit as playing ie "injured arm" animation ALSO blocks feet movement=>hit in the arm=>staying still for 5 secs=dead.
Perek-mad 24 Apr, 2022 @ 3:27pm 
This version of PiR is missing visual effect when large explosion lands near a player, only the animation plays the right way. I know you're just reuploading but I still wanna ask is there a way for you to fix this.
Thanks
[PTH] Nikodga  [author] 13 Apr, 2022 @ 3:51pm 
Im not the maker of this mod, i just reuploaded but, it does keep all the animations and behaviour of the AI with PIR, you can still commit war crimes by killing injured soldiers.