Arma 3
Project injury Reaction (Ace Medical Compat) (FIXED)
11 Comments
Zandrus 15 Aug, 2024 @ 10:29am 
@Altyn I have the same error as well, I don't know whats going on. I cannot find a way to turn it off in the config menu
PsychosocialPenguin 23 Apr, 2023 @ 1:20pm 
PIR updated, do you plan on updating this as well?
Altyn 6 Feb, 2023 @ 8:11pm 
Any idea what is causing this? Started happening after the frags update.

15:01:09 Error in expression <)];
};
};
} ELSE {

for "_i" from 1 to (_count / 2) do {

_speed = 100 + (random>
15:01:09 Error position: <_count / 2) do {

_speed = 100 + (random>
15:01:09 Error Undefined variable in expression: _count
15:01:09 File Pir_frags\Functions\PiRfrags.sqf..., line 29
15:01:09 Error in expression <r (((agltoasl _this) select 2) < 0) or (PiR_frags_on == 0)) exitWith {};


para>
15:01:09 Error position: <PiR_frags_on == 0)) exitWith {};
Foran 25 Jan, 2023 @ 8:41pm 
Should we put it server side or Client side or both ?
R. Gonzalez 17 Jan, 2023 @ 6:48pm 
Hey guys,

Whenever we heal AI and they get back from unconsciouness, they stay laying down and stuck with their belly on the ground...

Any chance to fix that?
DWARFWHALER 7 Jan, 2023 @ 2:20pm 
Just letting you know we are having issues with people getting kicked out of the medical menu when there is is multiple people working on a single person and one user finishes doing something
Reticuli 6 Jul, 2022 @ 3:09pm 
"Circular dependency detected."
MetaThanatoN 14 May, 2022 @ 9:00am 
I know it's not your mod dude BUT is there a possibility to add an option to "configure addons" about the animations time? Seems like is around ~5 seconds and i would want to tweak it a bit as playing ie "injured arm" animation ALSO blocks feet movement=>hit in the arm=>staying still for 5 secs=dead.
Perek-mad 24 Apr, 2022 @ 3:27pm 
This version of PiR is missing visual effect when large explosion lands near a player, only the animation plays the right way. I know you're just reuploading but I still wanna ask is there a way for you to fix this.
Thanks
[PTH] Nikodga  [author] 13 Apr, 2022 @ 3:51pm 
Im not the maker of this mod, i just reuploaded but, it does keep all the animations and behaviour of the AI with PIR, you can still commit war crimes by killing injured soldiers.
Ancient of Dayz 11 Apr, 2022 @ 7:43pm 
Sick! I have been running Ace and PiR together for a while now and only have gotten them to kinda work with a lot of settings tweaking. Its good to see an actual mod for it though! Does this keep the injured animations for units on the ground? Like when a unit is injured and just rolls\writhes and needs medical attention? That was the biggest reason I kept PiR because the ambiance of having downed ai wounded after a firefight makes combat much more visceral.