RimWorld

RimWorld

3,096 ratings
Vanilla Chemfuel Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.585 MB
11 Apr, 2022 @ 10:25am
4 Jul @ 1:48pm
14 Change Notes ( view )

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Vanilla Chemfuel Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]

Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse. Please read the description of this mod carefully before leaving a rude comment. We are not trying to take a swing at Dubs and his Rimefeller, and we are NOT 'copying' or 'stealing' someone's idea - the idea is simply too generic (drilling and refining fuel) to reasonably call it 'copying'. We are simply doing our own spin on it. If you dislike it, leave a thumbs down and move on.

If you still want to leave a comment how "we should stop modding, be ashamed and even kill ourselves", be aware we will remove it and you will be reported.



Check Change notes.



Vanilla Chemfuel Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a simple chain to extract Deepchem from the underground pockets and refine it into Chemfuel. It also adds storage solutions for both Deepchem and standard chemfuel, alongside a few structures including a Refinery and Chemfuel tap.

Player can now connect any refuelable chemfuel-powered structures to the pipe network to make sure everything refuels automatically.

This mod is not trying to dethrone Dubs Rimefeller, or anything like this. Our programmer, Kikohi, developed a pipe network code that’s available in the framework. Any modder can use it to add their own pipe networks into the game, as well as machines that consume the new resources.

Check out the awesome Rimefeller by Dubs by following this LINK

This mod serves as a Vanilla Expanded proof of concept, adding a brand new resource that needs to be found using a deep-mineral scanner and refined. You can now gain huge quantities of chemfuel in late game if you want to create the required refineries and pumpjacks!




The content of this mod can be seen below.

















A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: How do I find Deepchem?
A: Pockets of deepchem appear when scanning using the ground-penetrating scanner.

Q: Can I use deepchem instead of chemfuel?
A: No, deepchem slurry is way too thick. You need to refine it into chemfuel using refineries.

Q: Does it work with any mod adding oil/refining/pipes?
A: Yes, it does!

Q: Why tho, Rimefeller is super cool!
A: Agreed, but it also adds plastic and stuff I don’t like. On top of that, as I said above, we made our own pipe code that any modder can use! This mod is a vanilla-friendly proof of concept what our code can do. You are still allowed to like Rimefeller, hell, I love it myself.



[forms.gle]



Authors:
Oskar Potocki, a mod designer and artist responsible for art.
Kikohi, a programmer responsible for all the code.
Chowder, creative writer responsible for descriptions.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (5)
85
19 hours ago
PINNED: Bug reports
Kikohi
7
6 Nov, 2023 @ 5:52am
Both Rimefeller & VCE?
The Gaming Archaeologist
2
1
9 Feb @ 2:35am
Change Deepchem Deposit Amount
serberuhs
829 Comments
Dracon 11 hours ago 
@skelegram & @KitsuneKas
Thanks you two. It must have been Appliances Expanded then.
VE:Chemfuel was my first suspect, since I assumed that they might have changed that for VE:Android's Neutro system.
CreamKaKao 19 hours ago 
There is a bug where the Rocket Barrage Launcher will not charge when connected to a fuel line. It says it requires x1 chemical fuel and will not charge.
KitsuneKas 23 Jul @ 2:10am 
@skelegram More likely to be Appliances Expanded, which was a pretty big addon that added a bunch of new buildings, plus the mentioned neutroamine conversion.
skelegram 22 Jul @ 11:48pm 
Dracon 22 Jul @ 11:14pm 
Was that a mod for a mod I had without realizing or were we actually able to convert deepchem to Neutroamine before?
Aizuki 22 Jul @ 6:28am 
does anyone saw the refinery keep working endlessly? i saw my chemfuel tank 99% and never fill 100% when connected to odyssey fuel tank.
Avarice 21 Jul @ 6:55pm 
How do the Chemfuel tanks interact with the Odyssey fuel system? I see that the Odyssey tanks are added but I'm not yet at the point of launching my ship and would like to know if they're incompatible with the thrusters or have other consequences. 750 in Odyssey vs 4500 in VCFE is a no brainer.
XHszDHM 20 Jul @ 9:22pm 
CompDeepExtractor component is trying to Tick (update) even when the item is minified (packed), but some required objects (like pipe connections or parent object) are null
hamed91211173 20 Jul @ 1:16pm 
@Akkarin
i think this mod have a infinite extractor if my memory not mistaken
Vanilla Chemfuel Expanded - Unofficial Expansion
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231387549

and for the size you can use this mod
Deep Scanner Settings (Continued)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3034422002
Akkarin 20 Jul @ 12:08pm 
hmm i like this mod but i find it annoying that deepchem pockets are limited in size. any way to make them infinite but lower production speed or something?