Total War: WARHAMMER III

Total War: WARHAMMER III

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Better magic collection 6.0
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Tags: mod
File Size
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509.953 KB
11 Apr, 2022 @ 4:12pm
5 Jul @ 5:40am
92 Change Notes ( view )

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Better magic collection 6.0

Description
This is a collection of all my "Better Magic" mods.
You can see the changes in the discussions tab.
Im currently re-balancing and updating all mods since 5.0 based on feedback.

Note
  • All Buffs and Debuffs are AOE when overcast. Normal Cast is single Target. (Some Exeptions)
  • Duration and Effect for these buffing and debuffing Spells will be the same for Normal and Overcast.
  • All weaker Damage spells are slightly stronger.
  • All Buff and Debuff type spells last a lot longer and are stronger.
  • Cost and cooldown has been reduced for almost all spells.

  • All Dragons can use all rebalanced magic in Dragon form.
  • Amber spear from Beast Magic is now fun to use..... Cause it explodes.

This is a collection of my "Better magic" series.
Make sure too have only this enabled.
It might conflict with any other magic mod from others, or my own. But crashes are most likely not because of this mod. If there is a conflict it just doesn't do anything. The mod will probably always work. Even if not updated right away.



  • Detailed notes can be found in the description of my other "Better Magic" mods because of the character limit.

    If you find some to be to OP or still useless please say so in the comments.
Popular Discussions View All (30)
0
6 Apr @ 12:46pm
Better Shadow Magic
Rosalina
0
6 Apr @ 12:46pm
Better Yin Magic
Rosalina
0
6 Apr @ 12:46pm
Better Slaanesh Magic
Rosalina
337 Comments
Rosalina  [author] 27 Jul @ 3:47am 
Glad you like it. :sparklepro:
I checked it. It should work.
Keep in mind when you heal a unit, that has lost entities, it can never be healed to max HP.
Every single entity has its own health bar.
Morgul 27 Jul @ 12:16am 
Thank you for the mod, I really like it.
Could you please check the healing life spells ?
I think something's wrong with them, they seems to heal units only one or two times, and healing cap is not reached, thanks.
Rosalina  [author] 7 Jun @ 3:55am 
Happy to hear.:sparklepro:
The Red Prince 6 Jun @ 8:50pm 
I adore this collection. Thank you very much.
Rosalina  [author] 5 May @ 5:33am 
@Azurewrath Yes. It's all of them combined. Only use this OR the single lore mods of your choise. :happyio:
Azurewrath 4 May @ 6:04pm 
Does this one mod replace all of your other better magic mods?
Rosalina  [author] 7 Apr @ 5:56pm 
Well, everything works as intended at the moment.
And I really don't want to rename around 200 tables right now.
But thank you for the tipp. I'll do that some day.
teo-lost2 7 Apr @ 4:07pm 
@Rosalina
Just to save headaches when checking for errors in RPFM.
Rosalina  [author] 7 Apr @ 3:49pm 
Why would I have to do any of that?
teo-lost2 7 Apr @ 3:26pm 
@Rosalina
Just need to point out that all tables in better magic collection should not have their names end in numbers, all of the outdated table in this mod must updated to the latest, and duplicated combined keys in "db/special_ability_to_invalid_target_flags_tables/data__" needs to be corrected.